New Tribes game on the way
Done by the Global Agenda people (Hirez Studios)
Done by the Global Agenda people (Hirez Studios)
Here is a brief update on whats been happening at HiRez Studios.
Those of you that have been playing Global Agenda know that over the last year we have been consistently adding new features/content and releasing it at no charge to the Global Agenda community. We plan to continue doing this on an on-going basis as much as possible and over the next couple of months everyone will see new maps, raids, flair, and weapons (starting with the Halloween event next week).
As most of you know, Global Agenda is an ambitious project that incorporates many different gameplay modes (PvP, PvE, AvA, Raids, Open Zone, DA). Over time we had many requests for additional game play modes, especially larger spaces and fights. Earlier this year we released the Sonoran Desert quest zone as an area that would help players ease into the game while testing our technology limits for having large areas and many players in the same zone. Our plan for a first paid expansion was to continue on that path with Warzones which were designed as large open areas where players can PvP.
As we worked on Warzones we found too many design and programming issues to make it practical. Global Agenda was designed around 10v10 team play and there was no practical path found to scale it up in a significant way (to large scale numbers like 100 players in a single area). As a result we plan to continue releasing more Global Agenda content but only in the formats players are already familiar with. (Special Ops, Raids, Merc Missions, etc)
While we know that some players will be disappointed in the lack of warzones, we also have some good news.
We cant transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting. In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc. In addition the combat gameplay required many significant changes as well.
While working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (Jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, HiRez Studios is the proud new owner of the Tribes franchise.
We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.
Im sure many of you have questions, so here are a few quick highlights for Tribes Universe:
* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc
Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing
Thanks for your support
P.S. More information on Tribes Universe will be coming in the near future along with an Alpha/Beta registration web site."
I'm downloading the trial.
Hmm I am downloading what they are out with now. I guess they own all of tribes now . Here is some info on the IA forums http://forums.instantaction.com/showthread.php?2117-Hi-Rez-buys-Tribes-franchise-announces-Tribes-MMO. Tribes Universe might come out 2011 ...
Every one who is apart of Tribes1&2 and even Starsiege has been let down over and over and.......over . If any thing at all Tribes2 players need a patch to change the height map textures from 512x512 to at least 1024x1024 . As moddable as T2 is 512x512 is locked in to the source code . Even if 1024x1024 is buggy we have people that can fix it. We don't need new textures . We just need an option that will allow us to add larger ones.
Oh I agree, but at least it's something. I really like Global Agenda at least, so who knows.
Common Sense: Hey guys, let's ask some of the remaining Tribes community for some input - or many encourage them to help our product by allowing them the possibility to help out during alpha/beta testing.
Tribes Universe Staff: Let's reward the Global Agenda addict who's level 50+ - I'm sure he'll want to play /another/ game and won't put it down after putting so much time into his Global Agenda character. Right? That's the way you get support folks!
I sense fail already.
Bungie staff: "We got the Tribes IP! Let's add in team deathmatch and battle rifles and easy-throw grenades!"
this is like taking the worst part about goons and making it 24/7 mandatory
and no scripting?
See highlighted text - this explains why this project will fail.
I dreamed of a mmo tribes game for a long time.
Anyway it can't be worse than Tribes vengeance.
It's not because it use unreal engine that it will fail but I would prefer a different engine for sure.
can't wait to see how they ruin this. because when I think tribes, I think leveling, 100 or more players and slow skiing.
Part of me is stupidly optimistic and the other part is like most of you. I'm happy just to see something new with the Tribes name. The pessimistic part is mainly because they just don't make games as fun as they used to, NOT because "OMG if it's not T2 repackaged, I won't play it".
It's going to be different, get over it. Whether or not it's good, is different all together.
But I don't think it would hurt if a lot of us started asking for a small patch to update the height maps from 512x512 to at least 1024x1024.
Let's hope not.
In any case, I've been following along, and at first glance it looks like a worthy successor. We'll have to wait and see if it delivers.
As far as the "Free 2 Play" model is concerned, I never have liked the idea that one player be afforded an advantage over another player based on how much money they've spent on the game.
Are you illiterate?
Otherwise, so far, so good!