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1 Forums / Support / Re: Video/game settings and you. on: January 18, 2020, 09:28:48 PM
A word on memory ranks/channels/bandwidths;

It's not unusual to have this kind of question debated in tech forums, so today we're having a look at the performance impact of having four DDR4 memory modules in a dual-channel system, opposed to just two modules. In this scenario all modules are operating at the same frequency, use the same timings, and provide the same total memory capacity.
Dual-channel platforms such as AMD’s AM4 or Intel’s LGA1151 require two matched memory modules for dual-channel operation, adding a second pair will only expand memory capacity and won’t upgrade you to quad-channel memory, for that you’d need a Threadripper or Cascade Lake-X processor.
2 Forums / Support / Re: Maps where to get? on: December 10, 2019, 08:40:04 PM
3 Forums / Support / Re: Video/game settings and you. on: December 10, 2019, 08:27:43 PM
A word on Output Color Depth and Output Dynamic Range;

In your vid card control panel, in the case of nvidia cards the change resolution menu, you may find options such as Output Color Depth (bits per component) and Output Dynamic Range. I run hdmi so these options may not be available to all who might use another feed.

These settings, unless changed from their defaults, might not be optimal as far as making games look nicer, and I think many would agree that T2 needs all the help it can get in that department.

In my case a driver swap set these controls to their defaults of 8bpc for Output Color Depth and limited for Output Dynamic Range. Setting 12bpc for Output Color Depth and full for Output Dynamic Range (preserves shadows while increasing detail) made a noticeable diff in game color saturation, it simply looks better. The changes are global, everything will look nicer, not just T2.

If you have a non-nvid card you may have to look around for similar settings in your respective control panels.

4 Forums / General Discussion / Re: Miami Vehicles server/Houstan vehicles server + Necrobones Mod dogfight server on: October 02, 2019, 09:32:12 PM
Ditto are there any PUG game time ever or anything, i'm in Sydney and would happily play at 3 am with a 300+ ping just for the fun of it... Grin

Sevral stralians play almost every day at discord pub wih 300 pong.
One of them with mouse and joystick.

5 Forums / Server Support / Re: Linux Server Setup on: October 02, 2019, 09:23:07 PM
Having to reboot a Tribes server, t1 or t2, has been sop for decades, something about mem leaks or running out of strings or who knows. Running on one core likely makes the server a bit less floaty as latency should be superior to running smp where the app is swapped between cores and everything that entails.
6 Forums / Server Support / Re: Multiple Restarts when trying to set up server and cant see server on: October 02, 2019, 09:20:30 PM
If you don't see a heartbeat, something's not allowing the ping to get out or back to the master server.
You might try shutting off the fwall for the test duration as well as dmz the ip of the server in the rooter to see if you get anywhere. If so then set the rooter to dmz the server ip and enable the server fwall and try again. SAomewhere along the line you should find the blockage.
7 Forums / Support / Re: Tribes 2 audio/sound noise/popping/static issues on: October 02, 2019, 09:14:14 PM
You might try setting to 16b 44k sound and see if that helps, otherwise a different sound driver or even sound card might be in order.
8 Forums / General Discussion / Re: New Tribes 2 Server 2019 on: June 23, 2019, 09:40:47 AM
9 Forums / Mods and Customization / Re: How to host a server (Version 2 specifically) on: June 23, 2019, 09:37:58 AM,4.0.html
10 Forums / Server Support / Re: Tribes 2 Linux Files on: June 23, 2019, 09:26:50 AM
Ossum, thanks!
11 Forums / Support / Re: Video/game settings and you. on: June 23, 2019, 09:24:45 AM
A word on decompiling;

Our good friends at NSA have released their decompiler;
Ghidra is a software reverse engineering (SRE) framework developed by NSA's Research Directorate for NSA's cybersecurity mission. It helps analyze malicious code and malware like viruses, and can give cybersecurity professionals a better understanding of potential vulnerabilities in their networks and systems.

12 Forums / Support / Starting the game twice on: June 23, 2019, 09:06:44 AM
Thank ytou Thyth for everything! Now I direct your attention to this issue that may or may not be something you can address;

"Unfortunately, I have a serious problem with Tribes 2 right now. Like you know, one now has to start up Tribes 2 twice in order for it to work. When I try to do that, however, my Internet connection stops working and therefore, I cannot play. The only way to fix that is to restart Windows. That has happened twice to me already. Could you please tell Thyth about the start up problem, that one has to start up Tribes 2 twice nowadays? Could you also contact me when the problem has been fixed? I won't be trying to play anymore before I know that the problem has been fixed."

As detailed above, some of us are having to start T2 twice in order for the game to launch, however so far my net connection hasn't been effected by t2. I have a suspicion this is due to a recent windows patch that may target apps like the tribesnext workaround but am not certain. Any input appreciated!
13 Forums / Support / Re: Video/game settings and you. on: January 20, 2019, 10:23:42 PM
A word on Vsynch

The Sami, our friend in Finland, let me in on a vsynch option available in Nvidia cards the other day and now I'll share it with you. I didn't notice it in the vsynch options when I installed my latest vid card and am glad The Sami notified me of its availability. It's known as Fast vsynch. I goggled fast vsynch and read up on it, apparently it is simply vsynch done smarter, with an eye towards reducing latency as far as game state is concerned.

If you don't use vsynch you are already gaming with the lowest input and gamestate latency, but some prefer vsynch for image quality, power reduction, as well as heat reduction in the vid card. I run vsynch with triple buffering, if you run vsynch you should enable triple buffering to help reduce latency, but the latency reduction is only every few frames, depending on if your vid card can render a scene before it is needed, and then is sent to a buffer or directly to your screen. The problem with by the book triple buffered vsynch is that it renders a frame, sends it to the screen, renders another frame while the first frame is still being displayed, and might even start working on a third frame to be shown - even if that latest frame does not represent the current gamestate and is 32ms old, each frame is shown for 16ms at 60hz vsynch and triple buffering will force every frame rendered to be shown, one after the other, regardless how stale a frame may be.

With traditional vsynch with triple buffering, with a 60hz refresh rate, you get a new frame every 16ms if the card can keep up with the game, if the game punishes the card and the card can't keep up, the frame rate drops and the game stutters, with traditional vsynch the frame rate often drops to half the refresh rate, in other words 30fps with a 60hz refresh rate. Triple buffering helps prevent this drop by adding another frame buffer so the vid card always has a frame to send to the screen and help keep the fps up. The problem is the buffer can hold old gamestate that is a few frames old wich can keep us in the same place or even moving backwards according to gamestate, and also there's the extra latency of triple buffering that can be up to an additional 16ms. With old skool triple buffer vsynch, that extra 16ms will always be there because it's in addition to the front and back buffers - each 16ms long - that are present regardless of triple buffering.

Fast vsynch does away with a lot of the overhead of traditional vsynch in that it attempts to always send to the screen the latest frame rendered, wich should always be the closest frame to the current gamestate, no matter what buffer is being displayed - meaning it can replafe an already rendered frame with a fresher newer more up to date frame. Gamestate is the authoritative packet from the game server, and we want to be in agreement with that packet always, not behind or in front of it as far as prediction goes. If your connection lags a bit your game will interpolate the happenings on screen according to the rule set of the game and physics, if your client guesses right, well and good, if it guesses wrong, your screen will eventually snap you back to reality, something much more likely to happen with vsynch and triple buffering compared to fast vsynch. The thing about fast vsynch is you need to have a card that laughs at whatever games you throw at it, and any card made in the last 10 years should laugh at t2. I have 8x fsaa and 16x aniso cranked in vsynch'd @ 1080p and fast vsynch works great and has made a noticeable improvement in the twitch response. Another great thing is it works with any monitor as it is monitor agnostic, unlike some of the recent vsynch modes released in vid card drivers that require specific monitors.

All I can say is if you use vsynch and have the fast option, try it.
14 Forums / Support / Re: Video/game settings and you. on: October 28, 2018, 07:37:40 PM
A (further) word on HPET;

HPET is a system timer developed by Intel and M$ to replace most of the system timers in use up to around 2008. The idea was to develop a timer that had none of the issues of the legacy timers, of wich there are multiple. Win10 doesn't use HPET but it still may be present in a current mobo bios/uefi, and you can enable or disable it and see if it helps or hurts system performance. Reason I'm touching on this now is due to a recent vid cared upgrade.

This vid card upgrade played everything well but I noticed when side scrolling in T2 there was a definite stutter. This displeased me. I tried all the various vid card settings in the T2 profile, tried various in game settings, and still the stutter. Then I remembered I'd disabled HPET and so looked HPET up on innernets to see what the modern consensus was regarding HPET and found multiple opinions. So I enabled it in bios and the os and checked T2 and all was smooth and creamy now, no more stuttering at all. This is what was commonly mentioned in innernet threads about HPET, however keep in mind the results are very os and system hardware dependant, some users had smoother performance without HPET, others had better with HPET, so try it in your own system both ways to see if there's an improvement.

Here's a thread on testing HPET;

Make sure you try all your other games to see if HPET hurts or helps them.

While on the subject, make sure you have this line somewhere in your scripts/autoexec folder;


Most systems will run T2 smoother with it set to 0 rather than 1, mine runs best with it enabled aka 1. Try the game both ways to see if it makes a diff in your case. You can add it to any script inside the autoexec folder, just copy and paste it, or make a script with notepad, copy the line into notepad, save it as whatever you want to call it and then change the file extension to .cs. Pop it in the audoexec folder and away you go.
15 Forums / Support / Re: Video/game settings and you. on: October 27, 2018, 08:25:52 PM
A word on system/disk maintenance;

If you run disks that have spinning metal platters inside, you can help ensure you get optimal performance and reliability out of them in a number of ways. One of these ways is to keep them cool. Don't mount them atop each other with no air gap of at least half an inch between disks. I try to mount them in the front of the case behind the vents most every case will have, often a drive cage is right behind the case vents and if you install the drives there, you can force airflow over the drives easily. Good cooling enhances drive reliability and life.

Most drives never get hot enough to corrupt data, but lack of use can promote data corruption. By use I mean data that sits on a drive for months or even years without ever being looked at. What happens is the magnetic "domain" that is the bubble of magnetism on the drive that denotes a portion of a 1 or a 0 can weaken from lack of refreshing, and once it becomes weak enough the drive logic can confuse the magnetic gender and flip their state.

There's two ways to keep this from happening. One is to actually look at the data, use the app, or whatever the data on the disk represents so the data is read off the disk, examined by the drive logic, and then replaced back on the disk with a fresh magnetic domain. This is what we want, to refresh the magnetic domains.

The other way to refresh the domains is to do a full disk scan, and I recommend this every few months. What this does is the drive reads every bit on the drive, checks it for validity, corrects if it needs in some cases, flags in others, and replaces the data back on the drive with that delicious fresh domain. This regimen also checks the drive for bad sectors, if it finds any, it attempts to lift any data from the suspect sectors and places the data elsewhere safe, and then flags the suspect sector as unusable. Every drive leaves the factory with bad sectors already flagged off, and a pool of spare sectors so the drive will maintain capacity for the expected life of the drive. This can take a hour or two in most cases, terabytes of data will of course take longer. I typically find that after doing this, the system often shows a slight but noticeable performance improvement.

Now we have the data secured on the disk and the disk checked for reliability, we can defrag it. If you use the typical built in app to defrag, note that it doesn't defragment files larger than 64mb. Yes, 64mb. So how cam we defrag those huge video files and so on?

Start a cmd prompt with admin privileges. Hit start, all programs, accessories, right click on command prompt and hit run as administrator. This will fire up cmd with admin privilege.

Type defrag and hit enter.
It will list switches available in the defrag routine;

    - A Display a fragmentation analysis report for the specified volume without defragmenting it.

    - C Defragment all local volumes on the computer

    - E Defragment all local volumes on the computer except those specified.

    - H Run the operation at normal priority instead of the default low priority. Specify this option if a computer is not otherwise in use.

    - M Run the operation on each volume in parallel. This is used primarily for SCSI or SATA type disks rather than the typical IDE.

    - T Track an operation already in progress on the specified volume.

    - U Print the progress of the operation on the screen.

    - V Verbose mode. Provides additional detail and statistics.

    - X Perform free-space consolidation. Free-space consolidation is useful if you need to shrink a volume, and it can reduce fragmentation of future files.

Since I have multiple drives, I enter defrag /c /w /m /h /u /x /t /v

The c switch tells the app to defrag all drives, the w switch tells the app to defrag files larger than 64mb, the m switch defrags the drives in parallel, the x switch tells the app to consolidate free space, and the w switch tells the app to reveal details in the report.

Defrags is actually best done under safe mode to reduce the files in system use that will not be defragged.
The above should keep your disks and system happy. Don't even bother doing any of this with ss drives, you'll just reduce their lives, also this is unnecessary with solid state drives.
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