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1621 Forums / General Discussion / Re: Number of players on: January 05, 2009, 10:09:23 PM
1622 Forums / Support / Re: The Authentification Server understood but chose not to fulfill on: January 05, 2009, 07:33:01 PM
Wow, a server with an attitude!
1623 Forums / Support / Re: Unhandled Exception c0000005 on: January 05, 2009, 07:02:11 PM
For those with multicore systems, one may try this:


Paste that string in some script in autoexec, or make it a script by itself called perf.cs or somesuch. Remember where you put it if you paste it into an existing script though. Run the game with it set to one as it is in the above line, and then set to zero and test. If you get relief from microstutter or ues there you go. If you get no relief, or even worse performance with it in, delete it. Also, delete all .dso files wherever you find them when you tweak settings, the game will run off the dsos and neglect any changes you make unless you make the changes in game. Might post a link to a site where one can dl cleandso.vl2... cleandso deletes all dsos when you close the game.
1624 Forums / General Discussion / Re: Will it run? on: January 05, 2009, 06:52:21 PM
Here's some info on tweaking visuals:
1625 Forums / General Discussion / Re: bypass school :/ on: January 05, 2009, 12:17:21 PM
[email protected]
1626 Forums / Server Support / Re: Can i get my Server to work? on: January 05, 2009, 11:01:11 AM
Check your filter settings when you check for servers.
1627 Forums / Server Support / Re: How do i install this serverside? on: January 05, 2009, 05:35:30 AM
So my server's up and running with Tribesnext, figure might as well make the jump from the script alt master. Good job and thanks for all the hard work guys.
1628 Forums / General Discussion / Re: Will it run? on: January 05, 2009, 03:57:50 AM
Tribes was written for the glide language, with opengl support added later as an afterthought. It does play well under opengl anyway. Tribes2 was written in opengl from the start, with dx8 as the target dx level. Tribes being dx6. The dx8 as opposed to dx6 version means, more or less, the tricky shading effects written into the game such as reflections on water and shiny surfaces that dx8 allows in Tribes2(dx8) that are nonexistant in Tribes(dx6). When you install Tribes2 and set up your resolution and bit depth, the game takes into consideration what hardware and dx level you have. You can also disable the dx8 aspects for a boost in performance if you have older hardware, meaning a gf4 or radeon128 vid card. Or even a voodoo3. If you play at a reasonable resolution most cards made in the last 5 years or so will play Tribes2 just fine. Reasonable resolution to me means less than 1280x1024. Now if you have, for instance, a tnt2 vid card, you can play tribes2 at 32bit colour and 1024x768 resolution, but it'll probably be at 24fps or less. What this all means is Tribes2 is a good deal more demanding on hardware than Tribes is, but you don't need an nvidia 8800gtx or ati 4870 card to play. Those do make gameplay smoother and better looking though.
1629 Forums / Support / Thyth, will this patch have any networking goodness like innoculation loader? on: January 04, 2009, 11:10:04 AM
1630 Forums / Server Support / Re: How do i install this serverside? on: January 03, 2009, 11:29:48 AM
Ok so then what all needs to be reverted back to delete the patch?
1631 Forums / Server Support / How do i install this serverside? on: January 03, 2009, 09:26:01 AM
Same as for client or is there more tweaking that has to be done?
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