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Author Topic: What happened last night?
Purest
Señor Nugget
Posts: 210

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45: January 21, 2009, 10:31:15 AM »
Remember unlike Branzone, Goon Haven is not competitive. I imagine alot of players who play there just want to mess around. Not to mention most are newer players, many of whom came from the goon rush. Of course they're less skilled, there's less teamwork, and they appear less civilized.

That's called the internet.

I don't mind them. In fact, I usually help the ones who are genuinely trying to play the game well.

But most of the time I just grab a bomber crew and do my thing. The other night on Starfallen we had two shrike escorts, one of whom flew ahead of us to attract missiles and the other stayed behind to cover our ass the whole time. Not competitive, but it was awesome, and I was happy.
« Last Edit: January 21, 2009, 10:41:22 AM by Purest »
Eolk
Global Moderator
Posts: 838

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46: January 21, 2009, 11:00:52 AM »
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
Code:
$Host::NoSmurfs = 1;
$Host::allowAdminPlayerVotes = 0;

And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Smurf came before Tribes 2. I'm sure the developers made the names blue for lulz. Tongue
« Last Edit: January 21, 2009, 11:09:51 AM by Eolk »
thebeaz
Waffe Des Gottes

Posts: 271

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47: January 21, 2009, 11:09:57 AM »
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
Code:
$Host::NoSmurfs = 1;
$Host::allowAdminPlayerVotes = 0;
And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Smurf came before Tribes 2. I'm sure the developers made the names blue for lulz.

Removed the admin player voting this morning. That was there for the "Wild West" period before I started getting more admins.

Also, a couple of admins and myself are hoping to plan an organized event to add some coordination and even more fun to the game in the near future. The event will be available to people outside of SA. The general idea is that I'd launch my 32 man server and host small teams (others could be spectators) in a tournament. I already have a 50 person ventrilo (normally reserved for Goons) that I would open up for registered teams. Hopefully it can help the SA and TN communities keep co-existing peacefully. Just because it's a "goonrush" doesn't mean it's a [lljk] grief clan. I was a Tribes player before I knew what SA was!

Goon Haven Owner and Superadmin
GoonHaven.org
TheOracle[xXx]
Señor Nugget
Posts: 140

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48: January 21, 2009, 11:26:37 AM »
Give me more vehicle maps in the Goon server and I will take care of your noob problem by bombing them back to the stone age.
Eolk
Global Moderator
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49: January 21, 2009, 11:44:03 AM »
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.
Karakasa
Nugget
Posts: 19

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50: January 21, 2009, 11:54:22 AM »
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
Kryand
Assault
Posts: 702

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51: January 21, 2009, 12:03:41 PM »
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.

The problem isn't so much the lack of variety, it's that most of the maps in the rotation are irredeemably terrible.

WiiMote
Señor Nugget
Posts: 249

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52: January 21, 2009, 12:04:37 PM »
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.

Part of the problem there is that the majority of classic players like to be able to snag the flag with little to no trouble.  It's partially understandable since because of the faster gameplay and higher inertia of classic, the players are less agile and have more trouble changing direction in the air, but they could also simply learn to organize in a pub.  The maps where the flags are entrenched are almost always immedietely voted out, despite being some damned good maps.  Just because a flag is difficult to reach, does NOT make a bad map.  People love blastside despite the fact that it's rarely capped on.

Of course, a little more variety in general couldn't hurt.  A weekly map, or monthly maps, might be cool, even if it is something that needs to be downloaded.  A message letting players know the weekly map when joining the server could be nice.

Formally ElectricMindFunk
thebeaz
Waffe Des Gottes

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53: January 21, 2009, 12:46:36 PM »
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
I'll take the comments with a grain of salt this time Wink I just don't want a bad rep when I'm just trying to assist in the resurrection of the Tribes community.

To all people making comments about the map rotation/vehicles/etc:
1) I am using the stock TribesNext maps (which includes a TON) + 3 or 4 additional server-side maps set to a random rotation. Due to the lack of an auto-download function, I have opted out of client side maps to make sure no one gets kicked from the server.

2) Many people simply vote for the same maps over and over. WiiMote made a valid point, too many people enjoy the lone wolf or very small group (2-3 man) ski-flag cap-ski routine. Once you have to get into base raping just to GET to the flag (Scarabrae/Rescalence[sp?]) scenarios, people start screaming bloody murder.

3) Vehicles: Allegedly there are some maps that will set vehicle limits which will then carry over into other maps (similar to how maps can set cvars in Source games). If anyone knows a fix to this that'd be wonderful.

4) More about maps: I am open to suggestion for more SERVER-side maps to host. I've even thought about firing up the editor to make some crazy giant base vs other giant base with lots of vehicles quick maps. I may eventually create a Goon Haven thread on these forums so that non-Goons can make map/mod suggestions.

I'm honestly hoping crowds pick back up again so I can re-launch my 32 man.

Goon Haven Owner and Superadmin
GoonHaven.org
WiiMote
Señor Nugget
Posts: 249

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54: January 21, 2009, 02:01:27 PM »
I'll have to hunt down some of the older maps I used to play.  Raunchen Verboten was pretty awesome, especially as a vehicle map, but suffers from the same issue the other maps do that classic players tend to hate when it comes to capping (you know, effort).

Tribes2maps.com is still up (thanks to a wonderful community member, Sfphinx).  Plenty of server side maps there, and they're marked pretty clearly (but not always accurately).  You can generally find out who makes the better quality maps pretty quickly.  _Tex, DRIFTER, UncleBob, Lexor, and generally any other recognizable name all have great maps.

Formally ElectricMindFunk
WiiMote
Señor Nugget
Posts: 249

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55: January 21, 2009, 04:10:12 PM »
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 Roll Eyes
« Last Edit: January 21, 2009, 04:11:47 PM by WiiMote »

Formally ElectricMindFunk
na85
Nugget³

Posts: 98

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56: January 21, 2009, 04:32:49 PM »
ShortCircuit has got to be one of my favorite maps of all time.

The enemy flag is next to your base, and your flag is at the enemy's base.  However, each flag is protected by a green forcefield, meaning you have to go to the enemy base, blast the shit out of their field gens, and then have someone grab the flag from their bunker (again, next to YOUR base) and schlep it across the map to the ENEMY base, whereupon you score 100 points.

From a defensive standpoint it's pretty cool because the flag carriers come to you which means it's easier to set up an ambush.

From an offensive standpoint it's awesome because it requires teamwork and coordination.

Kryand
Assault
Posts: 702

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57: January 21, 2009, 04:42:23 PM »
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 Roll Eyes

If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.

Abstract
Scout

Posts: 465

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58: January 21, 2009, 05:37:51 PM »
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 Roll Eyes

If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.

If the two of you are going to argue over which maps are good or bad, perhaps you should consider the subjectivity of such an argument, and that no favorable conclusion will be reached.

Kryand, I have noticed during my participation on this forum that you generally consider your opinion to be fact.  Such has been the case in a number of threads.  For instance conversations in which a member will state they like/dislike a specific mod.  Typically you will discredit the mod in question as being inferior to a mod you play/enjoy(V2, base probably several others).  While we do share the opinion that classic is fun, we do not share our method of conveying our likes and dislikes to other members.  Where you will quite simply state that yours is best for a number of reasons, I will simply say that I like a mod, or weapon, or tactic. 

You probably wouldn't get into so many futile arguments if you would just say you like something rather than pointing out all the reasons why your way is better than someone else's way, and above all else, avoid insulting those who have a different way/taste than you.

I am: DisChord81/KillMachine/Atlas/Abstract, in that order.
Jaffa
Nugget

Posts: 30

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59: January 22, 2009, 01:32:49 AM »
Good vehicle maps that come with the game:
Hillside, Magmatic, Raindance, Rollercoaster, Sandstorm, Slapdash, Starfallen

Good/intense non-vehicle maps:
Beggar's Run, Confusco, Damnation, Dangerous Crossing, Minotaur, Riverdance, Stonehenge, Titan, White Dwarf

Other mentionable maps that I hate but others seem to like:
IceRidge, Snowblind, Surreal, Sub-Zero

Good server side maps that don't come with the game:
Quagmire 2008, Tenebrous CTF (not good for large number of players)

Pretty much any map that comes with the game that I didn't mention is terrible and should probably not be on the server rotation.

I can also recommend for you some very reputable admins who have been running servers for years, if you're interested.

Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it Sad

I know that we've sort of left the topic of the Goon haven server but it must be said and I must agree, Goon Haven does have it's selection of great players. I've not even TRIED mid-air shots yet as I'm still getting back into the game, learning ski-routes, trying to keep vertical speed instead of horizontal!

But I already have names in my head, names I see and remember and I 'avoid' getting into a 1 v 1 situation with these guys (The Warden, The Policeman, Proxy etc) as I'd probably end up loosing, but if I left the server all I'm confronted with is servers which are 24/32 (16) and the likes. If I wanted to play against bots, I'd host my own game.

We need a greater variety of servers, agreed. But we can't be having bots on them!
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