Arklon
- person Arklon
 - alternate_email saltinefgre@tzster@gmail.com
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Comments
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                None of those are what I'm talking about. Are you familiar with the C++ function OutputDebugString() or similar ones?
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                Yep, the function works as expected. Thanks!
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                That's not what I was thinking of using this for, actually. :P
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                Nope, at least not if the sound isn't preloaded as part of an audio datablock (haven't tested it), and at the very least used by an AudioEmitter (which is what I just tested really quick). You can even modify the file after it's been played before and the game will use the modified file.
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                This has always been an issue in Tribes 2. The D3D renderer is just a wrapper around OGL (in other words, RIDICULOUSLY SLOW). If you can, just use OpenGL.