Roboto

  • Roboto
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  • Thanks, rom, glad to see you like it. I want to mention, I did encounter the server auto-restart one time when I was playing there right before a map was switched. But I think that's also the problem. I think the server auto-restarts only when someone joins and before switching the map. If no one can join because of that…
  • Thanks for the info. Good to know it's something easily solvable.
  • Open "TribesNext_rc2a.exe" and install it into your "Tribes2\GameData\" folder. If you want to play on servers where most people play, also download THIS file and put it into your "Tribes2\GameData\Base" folder. Then get the map packs from HERE. Unzip the AllCompMapPackS8.zip file and put all the .vl2 files into your…
  • Well let me tell you, it would suck out time out of you faster than you'd hit VGS. So it's understandable.
  • If you feel like it, you should bot support your own maps using this mod when I release the final version. If someone would add more maps that I haven't already bot supported then, that would be great. The bot support card guide is great for that as it explains step by step what you need to do, but a bit vaguely to keep…
  • I appreciate that, rJay, thanks! Glad to see that my time (and Lagg's) was not wasted, because people like you and others have fun using this mod.
  • I don't remember seeing you in-game, deewelch. Is this your first time playing t2? If so, awesome and welcome aboard, how do you enjoy it so far? Or have you played in the past?
  • I updated the link to include my last update, version 1.481. It always annoyed me how there was no way to get a full list of commands and some info except outside the game.
  • It is indeed kinda weird considering its age, but I'm glad it piqued your interest.
  • Leave the $Host::MapPlayerLimits as they are, those are fine with their default values. To specify the bot limits, increase the $Host::BotCount setting after you enable (set it to 1) the setting $Host::BotsEnabled. Also, there is a bug with the server that will list twice the bots that you have in the server list. I…
  • Yeah, it's also why I mentioned that you sort of fixed that issue. Still, I don't wanna go back and redo my changes but this time to your version (I changed a different one), maybe it's not worth the effort. And then there's still the issue of some classes being really underpowered, as you said. My idea of a great Tribes 2…
  • Well, fuck it. I think I just wasted my time on this, so I'll stop working on it. The level progression and class balancing is really fucked. Some classes are too powerful and there are not enough monsters in-between areas that are at your level. If you are a weak class, it will happen that a lot of times you'll meet one…
  • Nice. I didn't hear much about Atom before, but it looks pretty cool. I'm gonna try that just for the torquescript autocomplete, and by that I mean when I type something I expect some function suggestions. By the way, this isn't Phantom139's version (1314). It's version 1.47, which I downloaded from Jusctsch5. I I wanted…
  • There's anywhere between 2 to 5 people playing on modded servers with bots every day, mostly Triumph, sometimes BIOMod or Meltdown. So the mod population here is spread. And there's anywhere between 6 to 18 people per day playing on the server Snap Crackle Pub. In the weekends, there can be 20+ people playing. It's not a…
  • Well, I see that you talk a lot about obstacles and teamwork to beat those obstacles. So basically, a lot of defense assets and stuff. You should try BIOMod if you haven't already, this mod has a lot of what you describe. Go in that BIOMod server, vote for the Katabatic/Damnation BIO map, and try keeping the enemy team's…
  • I do not remember mentioning notepad++, I might remember wrong. What I use is Sublime Text, which is pretty damn awesome, and Brackets. I like the features in these two where you compare files, search for a piece of text in a folder, the color schemes that they have, split screen editing, and stuff like that. I haven't…
  • Thanks. It's gonna be pretty cool since quests are gonna give you some reason to keep playing, I hope. I got a nice cool story for it too.
  • Do the same dynamix people who worked on T2 also work on Midair? Who was the game designer?
  • I just started working on an expansion for Ironsphere RPG Mod. If everything goes as planned, it will have main & side quests, more characters through the world, a command to show you how to play. So basically, I will not re-do everything that's been done, I'll just add some quests to make it more interesting and to give…
  • Does anybody still have this? The link's dead
  • Pretty damn impressive. I haven't tested it yet but I'm glad you made a very easy method to add so many bots. I'm gonna try that on a big map with lots of bot objectives.
  • I guess if no one posted so far I will... Damn! That's a pretty nice decade(-ish) late post lol
  • Well, you don't have to do it, but it would be a nice thing for people who cannot create accounts. Two more accounts like that would be fine. Just be sure to edit your original thread and add them there when you do make them. I am sure people appreciate that you posted those.
  • Maybe you should make another shared account like this, it looks like someone already used the first account so maybe there are more people that want to play. You can even name it something like SharedAccount1, SharedAccount2.
  • I will add bot support to the most played maps on Snap Crackle Pub/Goon haven using modified Lagg's V5 scripts. The bots are way tougher and fun, and are modified to play classic. I'll make a thread and upload it when I'm done. Edit, this is the current ReadMe for the bot pack: http://pastebin.com/2bpW7dZA
  • BDC, since you aren't answering to emails I guess I'll just post here to get your attention for a bit. The BIOMod server has some issues, it keeps disconnecting people with the message "connection to the server has been lost," or something like that. Silent Eagle and I had fun for a couple of matches until it kept…
  • That's a good idea, whenever the account creation system is down and someone has problems, you should reply with those links.
  • The interview was an awesome read, and it's very cool to see that we still have one of the original t2 developers still responding to tribes 2 related stuff. I hope they come back to play their own game once in a while.
  • Woah, that's a looot of stuff. I suppose a lot of time went into making that pack. Would you mind creating a .txt of everything that's in there, or maybe the most important stuff? I need to see what's in it before I get it, since it's a huge download.
  • kyred, that's great progress, if you keep adding/fixing features like that I'm sure you can get a few people to play tribes 2 rpg, and since I never tried it myself other than very rarely offline, I'd gladly try out an improved version if you'd host a server.