Thyth · Apotheosis Incarnate

  • Thyth
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  • First of all, this is a forum, not a chat room. Your multiple posts in a row with hour-by-hour updates does nothing except piss people off. Don't expect a reply instantly, or even in an hour (or ever, if you keep it up). I've deleted your most egregious disregard of etiquette. If you have further *useful* information to…
  • See the FAQ: http://www.tribesnext.com/forum/index.php?topic=721.0
  • Not a support issue. Moved to Mods and Customization.
  • Without knowing the specifics of your university proxy, and exactly what it's blocking, there is no way to answer that question. The vast majority of the users that express problems with achieving list server connectivity are usually running host-side software firewalls. You will need to demonstrate that the proxy is the…
  • There isn't much difference between setting up a dedicated server versus a non-dedicated (listen) server. If you are behind a NAT router, you will need to forward the server port (28000/UDP by default) in order for it to be reachable from the Internet. Your server will not be added to the server list if it can't be reached…
  • That specific error seems to indicate that more than one thread was accessing the sound system. Reentrant functions are ones that can be activated simultaneously from different threads without corrupting the state of the program, and the audio system is not, leading to this crash. This is probably a rare race condition and…
  • The Wine/Crossover compatible RC1e patch can be downloaded from: http://www.tribesnext.com/files/TribesNext_rc1e.exe You will need to create a new account in game -- though as Turkeh mentioned above, you need RC2 to actually create an account (or have someone else do it for you).
  • Just the core Ruby API is available. The standard Ruby API is not. The core API contains binary capable file read/write support, which is all that is really necessary to make a functional transfer system. There was recently activity on irc about implementing this, since it wasn't so complex (relatively speaking). I don't…
  • If the ".1" was not added to the end of the player name, the player name is not the same. This means the account is not the same. Check your recording to make sure the name is the same. I just checked the account database, and I see an account "sToNeCoLdPuNk" with GUID 2637002 (presumably yours). I also see an account…
  • That message occurs either if the game generates an invalid request (usually a bad RSA keypair), or if you are trying to create an account with a client running a patch version prior to RC2.
  • Auto-map downloader system is on the agenda. Do keep in mind that with the Ruby API, anyone could implement such a script. You don't need to wait for me to have the time to do it.
  • Moved to mods and customization.
  • Installing that script should completely eliminate the "Server sent back unreasonable IP challenge source. Possible replay attack attempt." message. It's a version of the client authentication function that doesn't perform that check.
  • The conclusion from that thread was that the user's ISP was manipulating the connection that was tripping the network origin security code. The game is fickle about aborting a connection attempt halfway through, which is why the UE occurs so frequently when the system aborts. Did you try the client side security override…
  • Certainly could. I just need to know if mask quality is acceptable at around 500 millisecond update schedules.
  • Eolk was kind enough to test an initial version on Goon Haven. With the initial settings and parameters, this script maxed out the server CPU (3 Ghz v-serv CPU) at around 12 players. The raycast operation was the most expensive computation, as I expected. After a bit of analysis, I discovered that the frequency of…
  • Not a support topic. Moved.
  • I finished implementing terrain partial occlusion detection, so players that are partly exposed, or close to being exposed from behind the terrain (i.e. coming up over a hill, or halfway covered by a hill) are kept scoped. I also added 3rd person support. The server doesn't seem to get notification of 3rd person view so…
  • Follow the installation instructions shown here: http://www.tribesnext.com/forum/index.php?topic=37.0
  • I have finished implementing a shiny new sensor manager in script. It supports detection of jamming fields, as well as player coverage by the team sensor networks. The script detects the addition of new sensor objects in a very generic way, so it is drop-in suitable for just about any mod. This script was pretty annoying…
  • Sounds like a corrupted installer. Check the MD5 sum against the one in this thread: http://www.tribesnext.com/forum/index.php?topic=721.0
  • Please join the IRC channel at the bottom of the page.
  • Keep in mind that if you cannot connect to the account server to create an account, retrieval won't work either. It's the same system. Even if you get the certs written to file, your firewall may interfere with the ability to download the server list. Beware.
  • Covered in the FAQ: http://www.tribesnext.com/forum/index.php?topic=473.0
  • The scope commands crash the server when executed on AIConnection objects. If the visibility mask calculation is skipped on bots, it works correctly. Since I was testing with bots, I added the relevant checks. So, bots are no problem.
  • Until RC3 is released, you will need to use RC1e to play using TribesNext. The problem is with the Ruby interpreter, and I will be implementing an alternate Ruby loader for Linux and Mac users. The issues in Wine and the issues with Crossover are the same. Cider is a proprietary derivative of Wine, and has the same…
  • I just tested the objective marker code with these changes active. Behavior is correct and expected, which is as I had hoped. Sensor net support needs to be added, I wasn't going to try until after the initial tests worked out (which they have). The sensor manager in the game (which draws the circles in the control…
  • Did you run a checksum on your installer and compare it to the values in the FAQ?
  • Have you verified all of the other installers against the MD5s I've provided? I've downloaded from several of the mirrors recently and found them to be correct. In any case, the torrent is the best choice, as the bit torrent protocol hashes the blocks and files as part of the download process.
  • Covered in the FAQ: http://www.tribesnext.com/forum/index.php?topic=1337.0