Thyth · Apotheosis Incarnate
- person Thyth
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This hardware move is cancelled until some undecided later date. There will be no service downtime this week.
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Swanky.
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Account server should be reachable again as of last weekend. There were some issues with a nearby network device that I noticed and resolved then. Downtime was about 9 days.
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The RC2a version plus the extra patches in the thread Krash mentioned (https://www.tribesnext.com/forum/index.php/topic,2095.0.html) is the suggested method for running under Wine or Crossover. I use that method to run the game on my Macbooks. The …
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Running the Loki client carries its own tradeoffs. It's linked against positively ancient 32-bit Linux libraries, and the userspace ABI compatibility on Linux is notoriously bad (see snap/flatpak/etc.). It would be virtually mandatory to run it cont…
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Back online.
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(Quote) Years would be a more accurate unit of measure for the amount of work it would be given the resources we have. The source code (if it exists anymore) is circa-2000 era C++ that was compiled with MS Visual C++ 6.0, and it's likely that it wou…
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Turns out this migration was way faster than I thought it would be. All services should be back online now.
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Speculating, this effect of only drawing part looks like it could be related to screen resolution scaling factors on high DPI displays. It could be that the method used by the game to determine the window size (used for positioning and scaling UI e…
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Turns out it took me closer to 12 months to actually finish these system changes, but they are now live. As of today, any remaining in-game clients attempting to access old API endpoints on "thyth.com" will fail, as they will receive HTTP…
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As far as I can tell, services have mostly been up and running smoothly for the last couple of weeks. I've tried to keep disruptions to a minimum as I've been making changes on my end. However, I have just finished making some substantial changes t…
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You can enable writing to Tribes2/GameData/console.log by calling `setLogMode(1);` in the console. If you edit console_start.cs in the GameData directory, you could add that command unconditionally around line 396 to turn it on very early in the st…
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You could try setting displayDevice to "D3D" instead of "OpenGL" and/or trying to switch between fullscreen and windowed modes (there should be a $pref:: value that says either fullscreen or windowed in the same file).
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memPatch("A3C300","A370C3A300E8D609A0FF8B46205053E98103A0FF");memPatch("A3C330","C70570C3A30000000000E8A109A0FF8B462085C0E96D03A0FF");memPatch("A3C400","E80BFB9FFF6089C38B1570C3A300B8FF00000029D…
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You could probably look at the DSO files themselves to narrow down which one is responsible. Variable names (including globals) should be visible in the string tables. If you find the DSO that contains "Host::GameName", that might give you…
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Alternatively, consider running a local DNS resolver that lies about NX domain responses, and directs them to localhost/127.0.0.1, or some other local network address configured to close incoming network connections. T2 DNS resolving code is definit…
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Since you're using an nVidia GPU, make sure you are not forcing global anti-aliasing (especially of the quincunx variety) in the nVidia control panel, as it will result in everything being blurred in game, including text and UI elements. As far as f…
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This is a reminder to update any of your software to use the new "tribesnext.thyth.com" API hostname. If you're using the old tournamentNetClient, be sure to replace it with touernamentNetClient2. If you're using pre-RC3 code from GitHub, …
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You haven't provided very much information, but since you've posted in server support, I'll assume you're running a server that is rejecting players with that error message. Make sure the clock on the server is set to the current date and time. It …
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The short answer is that this is never going to happen. We distribute the original freeware Tribes 2 installer from the FilePlanet Tribes Vengeance launch free-key promotion in 2004, and a completely separate automated patch file that adds interope…
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T-Mail was never completed. The APIs are partly in place, and it's possible that most things are working, but in the time that I was willing to spend on it, I preferred to add the userinvite method the browser API when I did this beta API release 3 …
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https://github.com/TribesNext/t2-scripts
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Viewing, accepting, and declining invitations were added to the browser API rather than doing it via t-mail (see message #3 in this thread, specifically the userinvites, useraccept, userdecline methods). That's different from the way the game did it…
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Older versions of GameQ (at least the one on SourceForce) claim to support Tribes 2 server querying in the same way that clients do, implemented in PHP, which would give you the names of players on a particular server. You can get the list of server…
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I'm not doing any new development for TribesNext. Just keeping things up and running as they were before.
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I've just made a few changes to the URLs in the first 3 posts. All URLs to "thyth.com" are now "tribesnext.thyth.com", and I have also made a new version of the tournamentNetClient available with this change: http://tribesnext.th…
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Run: wine start file.lnk You can also run Tribes2.exe with the -nologin command line flag (for solo and lan) or -online command line flag (for online mode). E.g.: wine Tribes2.exe -nologin If you're playing offline, you don't need to install the T…
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I've tested this a few months ago on mac OS Sierra (on a 2014 MBA) with Wine 1.8.5 from Homebrew, and it works fine. Follow the instructions here: http://www.tribesnext.com/forum/index.php?topic=2095.0 Everything installed by Wine will be in under…
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Both parts (a and b) of step 4 described in that post are required: outbound access on 80/TCP, and inbound access on 28000/UDP -- or whatever port you the game to serve on. The list server will try handshaking with the T2 server on that UDP port to…
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Or you can follow my original instructions sticked in this support forum: http://www.tribesnext.com/forum/index.php?topic=2095.0 I would also recommend downloading the Linux tweaked version of TribesNext directly from us (in that thread), just to a…