Thyth · Apotheosis Incarnate

  • Thyth
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  • http://www.tribesnext.com/forum/index.php?topic=1337.0 Clean installation rules out 3rd party addons/scripts, but all other points stand.
  • What does the server console say?
  • http://www.tribesnext.com/forum/index.php?topic=469.0
  • It should be obvious that we would only direct you to the FAQ entry repeatedly because the solution is in there. If you are having problems after claiming to have performed all steps in the FAQ, you either followed the steps incorrectly, or are lying about going through the process. The account server has been operating…
  • Dealt with in this FAQ entry: http://www.tribesnext.com/forum/index.php?topic=464.0 Connect to the IRC channel if you desire more individualized support.
  • DT was obsolete long before TN. Of course, then, the only people with working hacks had the intellect to build them on their own. Yes, I recognize it is a problem right now. Yes, it will be dealt with as part of RC3. Unfortunately, I'm the only active member of the TN development team working on the patch right now, so…
  • AI in most games (including T2) are finite state machines of sorts. If you look at it from the perspective of deterministic finite automata, those AI functions should make a lot more sense.
  • Try solutions in bullet points 2, 3, and 4 in FAQ entry: http://www.tribesnext.com/forum/index.php?topic=1337.0
  • Dealt with in this FAQ entry: http://www.tribesnext.com/forum/index.php?topic=464.0 Connect to the IRC channel if you desire more individualized support.
  • That's why I suggested checking the installer MD5 sum. If it matches, re-downloading is unnecessary.
  • If you have followed all of the suggestions in the FAQ entry (http://www.tribesnext.com/forum/index.php?topic=1337.0), it's possible that your installation is corrupted. Try reinstalling. If you still are having problems, check your installer, and game executable MD5/SHA1 sums against the ones posted in this thread:…
  • Is the address always the same?
  • If the executable is genuinely at 25034, the patch should apply without any problems. Run a checksum on the Tribes2.exe file after installing from CD and patching to 25034. The results should be as follow: MD5(Tribes2.exe)= 188cbf910fa40e56b7c9382113e15cc9 SHA1(Tribes2.exe)= 0e1af0b89ec571305fac241c8907987130f30bab After…
  • Install the TribesNext patch via these instructons: http://www.tribesnext.com/forum/index.php?topic=37.0
  • Moved to Mods and Customization. This is not a TN support issue.
  • I should make that message a bit clearer in the next version, and say that running in online mode with the patch installed is necessary, rather than just the patch.
  • Moved. This is a video card driver issue. See http://www.tribesnext.com/forum/index.php?topic=1337.0 regarding "Graphics Card", "Your Rendering Choice", and "Misc. Solutions", in that topic, to work around this issue.
  • Inventory management is definitely covered in the 5 training missions that are already in the game. A bit of natural inquisitiveness would help a lot more than canned training missions when experimenting with armor configurations. But, if you disagree, by all means, you are free to design and implement a new set of…
  • I've completed a code review of our patch, and traced the source of the Wine incompatibility. It ends up, none of the code changes I made were the source of the problems, but rather bugs in the Ruby MRI implementation. For RC2, I switched from Ruby 1.8.7 to Ruby 1.9.0, because Ruby 1.8.7 crashes when more than one thread…
  • I'm always right; the password you were entering to log in was not the password you used when you registered the account. I was running diagnostics on a cluster, and decided to run your SHA1 through my distributed cracker for testing. It took about 2906 computer hours to brute force over the possible search space on a…
  • Last interruption in the account server was for about 5 minutes, on the 7th of September. Read the FAQ if you can't connect to it.
  • If you are not at version 25034 before running the TribesNext update, you will corrupt the Tribes 2 executable. Thousands of people have applied and run the patch on the correct version of the game without issue. If you are installing from a CD, you are NOT going to be at 25034.
  • That's not what I said.
  • I used a flying vehicle type for a remote controlled rocket a long time ago, specifically with the intent that it could be intercepted by a standard missile launcher. Most interior shapes have vehicle blocking zones though, so it worked well only for a tactical nuke sort of weapon that was fired outdoors.
  • Merged, since these are both configurable as part of the turret target selection code. Dig around. You'll find it.
  • While this is mathematically simple to accomplish, rotation of player controlled objects is extremely difficult to accomplish on the server side. That data is not sent over the remote procedure interface, and there is no real way to do it on the server side runs prediction (so it would be jittery at best). Amusingly,…
  • That sounds fine.
  • For legal liability reasons, that is not acceptable.
  • Interestingly, there was an official Korean build of the game eons ago. There's an engine call in the console isKoreanBuild(), which returns 0 in the Sierra freeware version. The English version of T2 doesn't support UTF-16, which you would need for ordinary text support in the game. As mentioned above, you can make UI…
  • Chat typing issues might be a locked modifier key. If you had Ctrl or Alt pressed when the game loses focus, it may think those keys are pressed for the rest of the game, thus break input for message windows. You can try tapping the modifiers in sequence, but sometimes you need to close and reopen the game.