Thyth · Apotheosis Incarnate

  • Thyth
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  • Plenty of other servers to choose from if you don't like Goon Haven, in fact, at current count there are 15 servers running Classic. If you don't like it, don't play there. I'm sure the people that run the other 14 servers would be happy to have some players. Constructive criticism is all well and good, but, one more post…
  • This does not belong in support. Moved.
    in Can't repair Comment by Thyth July 2009
  • Try using bit-torrent instead of downloading from a mirror.
  • http://www.tribesnext.com/forum/index.php?topic=234.0
  • The wiki page you linked to is not for the version of Tribes 2 offered by this site. Download (or if you already have it) and install from the GameSpy Installer. There is a bit torrent download, and a few mirrors available in the download section. After installing that successfully, try running it in LAN mode. If it…
  • And I would like a pony. Are you into site design? If so, feel free to build that sort of content. If it's better than what we have already (which is, admittedly, just about nothing), then there's a really really good chance that Krash will make it happen. It's all well and good to think about how to improve things. It's…
  • So, limit to 50 meters, or 50 meters plus line of sight. 1) Hide the beacon object on creation (%mine.beacon.hide(1)). 2) Place the beacons in scope to individual clients when they meet the visibility criteria (%beacon.scopeToClient(%client)). Make sure you have code to kill the beacon when the mine is destroyed, because…
  • Turn:%mine.beacon = new BeaconObject() { dataBlock = "DeployedBeacon"; position = %mine.position; }; Into%mine.beacon = new BeaconObject() { dataBlock = "DeployedBeacon"; beaconType = "vehicle"; position = %mine.position; }; Or "enemy" for the targeter types.
  • Sure you could.
  • Loki isn't a wrapper, it's a port. The reason TN isn't supported on Loki is because I don't have the time to port the native code changes to it. To create that port, someone would need to dig through the executable and [at minimum] find the address for the console entry point (for evaluation), and the console function…
  • I'll include a challenge response system to allow version verification on the server side. If a server op wants to enforce a minimum version, they'll be free to do so.
  • You can try setting the preference file as read only.
  • VL2s are only scanned on startup, and presumably you will want to transfer those files packaged together, rather than as individual files. The intent of the planned RC4 resource transfer system is not to enable those annoying, low value voicepacks though, so it will be configured only to allow terrains and BSP models (used…
  • TN has said patches, among others.
  • Server is back online, and it looks like Turkeh fixed his status page to actually indicate status properly.
  • Account creation server is temporarily offline. I'll post back when it's back up and running.
  • http://www.tribesnext.com/forum/index.php?topic=464.0
  • Not sure anyone can answer this question definitively outside of the original development team. While there are no publicly known exploits beyond denial of service, it's possible that they exist. I would strongly recommend not running it on the same operating system as one hosting ecommerce. At least isolate it with a…
  • The server was designed as I thought it should be designed, with input from other players (a topic of about 800 posts debating the various possibilities). It was a clear consensus by the large hosts (and the communities they represented) of the time that they did not want central control over which accounts are accessible…
  • You're about 9 months too late to be dictating how the account system should be designed. We had open input and discussion as to how the system should be implemented given the resources available. Most of the people were more interested in a pissing contest than technical design though (because they had no clue what it…
  • I just looked over the code to this script. As far as I can tell, it can't actually work unless you're hosting a non-dedicated server. Some newbie scripter probably wrote and tested this in that mode without realizing that the Dynamix anti-cheat code would prevent access to that data when playing on other servers. It's…
  • You can try toggling Direct Input in game, under Settings > Input. There should be a checkbox that says DInput. If it's on, try turning it off. If it's off, try turning it on.
  • Tribes2/GameData/public.store and Tribes2/GameData/private.store Copy both over.
  • Port 28000/UDP needs to be forwarded to the correct computer on your LAN, not just opened.
  • It's worth bothering because most of the "31337 hax0rs" are really children who happened to find a copy of HM2 on the Internet, and think they are awesome because they can double click. A handful of people try to use modified versions of HM2 as well, because they're insufficiently creative to come up with their own hacks.…
  • What video card are you using, and what graphics mode (D3D or OpenGL) is the game using? You can try switching graphics mode, but if all else fails, you can run in windowed mode.
  • Prior to patching, the game itself seems to work fairly well under wine, even with a 64-bit system (Gentoo 64-bit, on a dual-processor AMD Opteron 246 system). The RC1e patch worked acceptably in wine as well, but it looks like I broke something when making changes for RC2 (which has also broken in some versions of Windows…
  • The people smart enough to crack DT are smart enough to crack anything I can write.
  • Not that Kryand had anything to do with the development of TribesNext beyond suggesting some things in the open development status and design thread. I had a number of surprisingly libelous and derogatory comments directed at me from the sidelines too. Since those comments were not initially repeated by the people…