Thyth · Apotheosis Incarnate
- person Thyth
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The public.store and private.store files within Tribes2/GameData contain all of the credential data for the accounts. You can copy those files over to a new installation as well.
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Thanks for PMing me twice in a row... within 5 minutes. The key generation step can take a long time. Get a little more patient, and let it finish the computation. Set it to a 512-bit key, and just let it run. If you have an ancient system, that step can take 10 minutes. Terminating the Ruby interpreter while it is…
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Only reason this error should occur is if the rubyintersect.dll couldn't be initiated as a process. This could happen if that file is missing, or if the msvcrt-ruby18.dll is missing.
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I brought it online right before posting that last message.
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The authentication server doesn't know your passwords. Your passwords never leave your computer in any easily recoverable format. A salted SHA1 hash of your username and password is sent to the server for the purposes of credential download, as is a private key encrypted by your password. Pretty much the maximum password…
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Auth server was down for a couple of hours. Try again now.
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I had a cable modem reset in the early hours of the morning. Looks like a bit of bad luck with the VPN concentrator and Internet connectivity this week. I'll have a more permanent, and more reliable place to host it in about two weeks.
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We're just over 6000 accounts. There were about 250 people playing on Sunday afternoon/early evening, which corresponds to about 4.1% of the registered accounts playing in game. Most of those were in the Goon and Branzone servers, which seem to be full, or close to full most of the time.
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If you keep your private.store file, that is fairly strong proof that the account belonged to you, and you knew the password at some point. In the future, we'll probably incorporate some sort of password changing system, and a case-by-case reset of passwords. Thing is... we're already so large, and we have so many…
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Looks like it got disconnected again around midnight PST, or about 12 hours ago. It's back up.
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What are the specifications on the system? The game churns the random number generator once it is seeded, to provide additional entropy. On a very low end system this might overwhelm the CPU.
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Try running in windowed mode.
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We'll be supporting name changes and clan membership as part of the community management system. Until then, you'll have to use aliases.
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I'm not denying them anything. Any one of them could download the patch, create an account, and start playing.
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Actually, the warning on the 1024-bit keys is related to the RSA key generator being more prone to generate composite numbers instead of prime numbers during the first step of RSA key generation. In certain semi-rare cases, this leads to a failure in the key generator, which then produces the error message regarding the…
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Loki's port provides a much worse experience than running the Windows version under Wine. If we can get these crashes resolved by moving network operations to the Ruby interpreter, we will go that route.
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Good for them. We made these decisions for a reason. Getting nasty and ungrateful about it doesn't make me very inclined to change anything. Keep in mind that this is purely a volunteer effort to keep this game running, and that the alternative is to have no system at all. When it starts to be more trouble than it is…
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They didn't like our advertising campaign prior to the official servers going down at the end of last October, and they paid someone to build a new system that they use now. Their reasons for not using this system are likely out of spite. In any case, we have about 40 times the number of registered and active users. If…
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This is known to happen if the executable patching fails for some reason. Verify that your Tribes2.exe is 4,419,584 bytes in size.
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What version was in the game directory prior to switching it for the Windows version?
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Another graph. I processed the data a bit in Mathematica to make the timescale a bit more understandable. The current X axis timescale is days since first account generation. I've also gone to the liberty of labeling a few of the major events. It's getting to the point where a logarithmic scale transformation might be more…
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We're in the legal clear. The Digital Millennium Copyright Act explicitly permits projects of this sort -- both in the reverse engineering and in the implementation of this sort of system. The Sierra end user license agreement can only GIVE rights that are not already granted under copyright law. The United States Code…
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If the authentication server won't send you the account when performing retrieval, the entered password is not the same as the one used during account creation. Period. I should also mention... the authentication server doesn't ever see your password, nor does it store your passwords in any easily recoverable format, nor…
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Reset is exactly 7 days from the time the account was created. That means 7 days... or 168 hours... or 10080 minutes... or 604800 seconds.
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Sounds like it could be a problem with the Microsoft Visual C++ Runtime. The game includes a copy of the runtime library of version 6.0.8397.0 in my version of the game, but Windows XP (32-Bit SP3) includes 7.0.2600.5512 in the system directory. I don't know what the 64-bit version uses, but I would expect it would be…
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This is a known issue. The T2 script system networking objects, for some reason have problems running under Wine. It's very likely a problem with an imperfect reimplementation of the WinSock API. In the process of running the game online in client mode, the game almost immediately connects to this website to find the…
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Oops. Looks like the authentication server was assigned a new address around 4 AM PST. I have placed the new address in the acquisition page, and you should be able to do account operations now.
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A symmetric stream cipher is used to encrypt the private exponent. The same function is used for decryption and encryption, and includes a SHA1 step on whatever used as the password. You can open your private.store file and make sure that there is a 40 byte blob of hex, a colon, followed by a much longer blob of hex.…
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The account server has been operational since our post-bug-fix reactivation on the 4th nearly continually. Though, we did run into a massive overload of all database connected web services on this site from the overwhelming number of users, earlier today. You might be having bad luck, or you could be running into some sort…
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Sounds like you are using Defense Turret. Please see our current issues list. Defense Turret is not, and will probably not ever be, supported by our patch.