Thyth · Apotheosis Incarnate

  • Thyth
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  • To remove the patch:* Replace Tribes2.exe with Tribes2.exe.bak * Replace SierraUp.exe with SierraUp.exe.bak * Replace console_start.cs with console_start.cs.bak * Remove GameData/base/t2csri.vl2 * Remove GameData/t2dll.dll * Remove GameData/rubyintersect.dll * Remove GameData/msvcrt-ruby18.dll
  • I've implemented a patch and I am testing that function with a pile of random data. I'll need Krash to insert that into the patch download distribution. I'll have someone in the IRC channel test it against their broken account. Yep... it's fixed. Waiting for Krash to come back and insert it into the installer.
  • I've traced the error to the function that performs encryption of the private exponent. It seems to be corrupting the last 4 bits in the private exponent sequence in some of the accounts. I'm doing code analysis of the function right now.
  • IRC was used by the original master system to deliver Chat, T-Mail, and Browser functionality. That code should be disabled, since we don't have the equivalent system in place yet. You should be able to safely ignore that.
  • Defense Turret is incompatible with our patch, because we perform executable modifications.
  • I think this is a bug in the login code that affects roughly 1/16th of the accounts. After that's fixed, it you should be able to perform the login operation on the existing account. I'm investigating the problem now.
  • Defense Turret is incompatible with the executable modifications made for the TribesNext patch, but for similar reasons, memory patching hacks like HM2 are incompatible as well (instant game crash). Defense Turret... also... doesn't actually work. There is a bug in the implementation of dt_serv.cs that doesn't actually…
  • Assuming you haven't done a significant amount of drive activity, you could undelete your directory.
  • I hope you plan to link to us, rather than slap a Necrosis sticker on the side of a pre-patched installer. If you distribute a pre-patched version of the game, we cannot permit you to link to it from this forum, nor can we endorse it. There are complex legal reasons for this, but it can be succinctly summarized as such:…
  • This will be a moot point in a couple of weeks anyway, as we are really close to release. In my opinion, it would be best to leave the game be until our patch is ready.
  • Seems like you just packaged the offline-internet-mode patch with Rain's alternate server listing, and a bunch of maps and voicepacks. I also notice that you don't credit Rain, or provide any links to his project site. That's not very respectful. Congratulations on prepackaging a set of capabilities that we've already had…
  • And what enlightened source of information told you that? There is no solid release date. It will be done when it is done.
  • I don't know where you're getting the impression that we appear to be hard at work. I'm kicking back with a martini and looking forward to a relaxing Thanksgiving. If you're interested in up-to-the-minute status reports, join us in the IRC channel #[email protected] -- I'm in there most of the time. If I'm doing…