Thyth · Apotheosis Incarnate
- person Thyth
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The cat and mouse games begin. I'm brimming with confidence...
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It's insane that a well known engine can be so badly designed that speed hacks are even possible. I had to investigate how they worked. Seems like hooking the Performance Counter API in Windows (IAT in usermode, or via kernel mode), and changing the visible time rate for the client game creates a working speed hack (50…
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Those content transfers will be strictly limited to interior instance (building) and terrain data. Texture exchange will never happen as part of the official TribesNext patch.
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It's one of the bugs left by Dynamix in the game. It seems less likely to occur if you lock CPU affinity. See http://www.tribesnext.com/forum/index.php/topic,473.0.html for instructions on doing that.
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Since it's getting around reCAPTCHA, there's probably a manual registration. I'm normally pretty good about catching/banning spammers within a few hours so people don't see it, but a lot of this stuff is done at the dead of night in the American timezones, so I don't get to it until morning or afternoon.
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You can delete Tribes2/GameData/base/prefs/ClientPrefs.cs -- this will erase any customized loadouts, but it will also erase any game settings in that file (e.g. graphics/sounds settings). I don't know about more than 20 loadouts though.
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Read http://www.tribesnext.com/forum/index.php/topic,472.0.html Alternatively, set your locally hosted server as a favorite in LAN mode (by clicking on the favorite column in the server join list). The favorite will remain in "online" mode.
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While sounding nice and scientific, the above is barely accurate. Real-time in the context of OS tasks refers to tasks in systems where there is a deadline imposed on task completion that is measured in real time (e.g. milliseconds). Commodity operating systems are not real time outside of specialized embedded…
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See FAQ: http://www.tribesnext.com/forum/index.php/topic,470.0.html
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I see that you've used Sprint as your ISP to post this message. Presumably you're using a cellular connection? The IP challenge errors can occur if you are behind certain NAT configurations that load balance your outgoing communication over different internet routeable addresses. It's bad practice to do this on the service…
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I assume by "pinging x amount of servers" you mean an x that's greater than zero. If you bring down the console, do you see messages along the lines of "Pinging server ###.###.###.###:##### (#)" with the last number counting down from 3 to 0, followed by a timeout? If you do not see ping attempts in the console, this means…
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The systems are back online.
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Any possible point you might have is severely undercut by your inability to articulate it without run-on sentences. Thread locked for excessive flaming. If it continues, I'll be deploying temporary bans.
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I never said anything about core gameplay. I recognize that a series needs to evolve in a genre to continue to be successful. But the general direction that HiRez is taking their game is antithetical to evolution. The loadout restrictions are there to "simplify" the experience. The assertion is that inventory management is…
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Well, if they're counting it that way... Tribes 2 Armor: 3 to 5 "in-hand weapons" + laser designator, grenade slot, mine slot, pack slot, health-kit slot = 8 to 10 slots by HiRez math. It's CoD with jetpacks. The only reason anyone here remotely cares is because HiRez bought the Tribes name, and is using it on a game.…
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It's something I'll investigate.
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Another update... Browser backend and data interfaces have been debugged. I'll need to do some more testing once the UIs are complete, but everything looks like it's working. The next stage for me is building web based browser and mail UIs. I've built JSON data interfaces to the mail and browser systems specifically to…
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There is a setFOV(#); command that takes degrees. There should be scripts that allow you to set it more permanently too.
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Another weekend come and gone. Over 1500 lines of PHP code have been written. Good progress has been made on the backend systems for the browser. They aren't fully debugged, but most of the features are working.
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It's possible that you have downloaded a corrupted game installer. To verify your installer, download md5summer and test the main game installer as described in: http://www.tribesnext.com/forum/index.php/topic,721.0.html You should get a value that matches 93460541DDD3BDFF9B30829BA04F2186 from md5summer.
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Some of the networking related scripts are still active in LAN mode. This has been corrected in the scripts for the next patch.
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Based on the current task burndown rate, a release date of the 21st of July is looking much more plausible than the 14th of July.
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The archive is attached to the first post of this thread.
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The new tmail system is now fully functional and usable from in-game. Here's a quick screen shot tour of what all the features look like.
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Development was effectively at a stand still for 2 years, but, yes, I've resumed working on the TribesNext patch and related systems. After seeing the things HiRez has announced for Tribes: Ascend, I don't see it being a credible successor to Tribes 2. As such, I'll do my best to complete the elements of TribesNext we…
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Looking at the account server database, I do see an account named ChampionHyena (GUID 2273302) with a broken key. I modified the account creation process in RC2 to require the client to sign their account creation request with the key they've just created (precisely to prevent this from happening). Due to the way the…
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If you're behind a draconian college firewall, there probably isn't too much you can do beyond getting temporary access elsewhere (like a coffee shop) for this process.
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Error handling on the account retrieval process isn't very robust. It will report a username/password failure pretty much regardless of the true cause of the failure in the process. Do not take this as a sign that you're successfully connecting. This is definitely a firewall problem though.
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Step 1: Install the Tribes 2 GSI. Step 2: Install the TribesNext patch. Step 3: Create a launch shortcut or batch file to run the game in server mode. This will need to run something along the lines of: "Tribes2.exe -online -dedicated -mod XXX". To run a "base" server, omit the -mod parameter and its argument. To run…
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I presume you mean this FAQ entry: http://www.tribesnext.com/forum/index.php/topic,721.0.html What part of the FAQ entry do you need help understanding?