Turkeh · nil

  • Turkeh
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  • Delete DSOs, and you shouldn't have to reinstall
  • Why didn't you just attach the zip to your post? (additional options) Looking at it, but no guarantees (not a graphic design specialist). ;) .::Edit::. Any particular screenshots? .::Edit 2::. Used your page and several of the desktops from here to make this.
  • thinking something like http://chaingunned.org/sling/Uberguys_Scripts/snipehud.zip?
    in None Comment by Turkeh August 2009
  • The RC2 patch is all you need (until RC3 comes out, of course!) :) To run it as a LAN only server, use the "-nologin" flag in the server shortcut. Also, windows search pretty much fails in regards to .cs files, unless you tweak settings (if I remember correctly), and the TribesNext files are packaged into the T2CSRI.vl2…
  • In the process of uploading (fixed) VL2s to my site (ETC: tomorrow) Turned out to be an issue with the app I packed them with. :-\
  • Locked, Please refer to http://www.tribesnext.com/forum/index.php?topic=1434.0
  • point blank is my record. :P
  • Just from a quick search... http://www.tribesnext.com/forum/index.php?topic=940.0 http://www.tribesnext.com/forum/index.php?topic=669.0 Yes it's possible, but you need a graphics artist for the model tweaks (for polys) and perhaps some skin enhancements(?)
  • Your old account information (from the original T2 account system) is no longer available. The auth server is shown as online, according to http://tribes2.turkeh.net/status, which means the connectivity issue is likely on your end (firewall, strict antivirus, etc..), poke the FAQs for more detail and solutions.
  • Thyth is in charge of the auth server, thus he'd be the one with info. Be patient, it will be resolved. And, creating multiple threads for the same topic is pointless and annoying.
  • Yes, it is the wrong place to ask. Split, moved to General Discussion. Browser/T-Mail are due back in RC3, which should hopefully be out before the end of the summer.
  • T2 doesn't have issue with the number of skins, as I ran a script that processed each of them... I'm not 100% sure what the issue is, but it's more likely related to the size of the VL2 file, as I believe T2 loads those into memory to process. We could perhaps re-release with several smaller VL2 files (single, or massive…
  • sadly, I think Tribes2 doesn't like the "Big One", probably has an issue with that many skins in a single VL2...
  • That is fun. :D
  • who divides alt by f4?
    in None Comment by Turkeh July 2009
  • sadly, no. Players only rotate about their z-axis. You might be able to simulate other rotations by mounting them to an object, but I'm not sure if animations would continue playing properly (i.e. walking/jumping)
  • drop the command into a .cs file in your scripts/autoexec folder, and you should be good to go.
  • RC2 is incompatible with Wine. Either wait for RC3 (which should be Wine friendly), or find RC1e (you'll need somebody else to generate an account for you, in that case). Next time try a basic search, as this is a Known Issue.
  • function DefaultGame::displayDeathMessages(%game, %clVictim, %clKiller, %damageType, %implement)
  • http://www.tribesnext.com/forum/index.php?topic=464.0
  • If there's a syntax error in your serverprefs, it will probably revert to the default. Ensure that your forwarded ports match the $Host::Port pref in your serverprefs.
  • Um, no... The game outputs PNG files to the GameData folder. The BMP is something you took a screenshot of, and pasted into paint/equivalent. Phantom, check to see if any files with datablocks are executing later in the server initialization (i.e. after CreateServer finishes execution), or after somebody joins. Otherwise,…
  • alt+f1 activates the built-in GUI editor.
    in GUI Editor Comment by Turkeh July 2009
  • Then make one
  • The PNG files for skins need to be saved to your base/textures/skins/ folder.
  • Files relating (in some form) to inventory/vpad:* station.cs * stationSetInv.cs * inventory.cs * inventoryHud.cs * vehicles/vehicle.cs * vehicles/serverVehicleHud.cs * vehicles/vehicle_spec_fx.cs You might even try checking your server.cs to see if anything is preventing the execution of any of those files at server…
  • Phantom, refrain from digging up things from the past. And, I think Oni Link has mentioned that he makes use of the Score HUD for various things already.
    in Aeon RPG. Comment by Turkeh July 2009
  • After some poking around, I've discovered the reason for this UE. It is due in part to the automated call to queryMasterGameTypes() by Tribes 2 when you first load the Warrior screen, and the overwrite of this function by TribesNext using the built-in TCP objects. The following should fix it:package TN_LAN_FIX{ function…
  • I believe the Gamebase::unpackUpdate() error is related to either attempting dynamic datablock reloads, or a misconfigured Image (or perhaps FX) datablock. See if there's a syntax error in your station/vpad (or any of the related) files, or try reverting to an older version of your codebase. Oh, and please use JPEG or PNG…