shinji144

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  • Huh. Ironsphere. Now that's a name I've not heard in a long time. Me reviving Ironsphere into Ironsphere II was initially an AP project my friends and I were doing for high school. After we turned in the project, my friends didn't want to help anymore so I lost motivation to continue (end second team). Some months later…
  • Yeah, its been being re-stabilized after a mess of things broke due to (mainly me)'s inactivity and forgetting what revisions where what. I'll post more on the matter later tonight.
    in T2 Rpg Comment by shinji144 March 2011
  • Sheesh, I really oughta lose the life I found ^^ In other words, I got busy with school stuff, and with club activities such as computer club, and robotics club; the two most important nerd sports. Wellzz, I defenitely have secured AT LEAST a week as of this post to at minimum coordinate the project's efforts. During which…
  • After being inactive for about a month or two, I'm back, and this mod is going to get going again. Expect to see the mod back and running soon. At the moment it's looking like it will be popping its head back up within a month. ALSO- I'm making a new thread in the MOD category-- where it should have been in the first…
  • Phantom139 has been removed from his position as Co-Lead, and replaced by Signal360/Keyboardcat.
  • Not anymore, check the thread on your forums keen, maybe that will help you. Phantom139 has been removed from his position as Co-Lead, and replaced by Signal360/Keyboardcat. Well, I haven't posted any news in a few days,mostly because of a major change going on. A few days ago one of the old Ironsphere devs, Thalagyrt,…
  • I would like to welcome Phantom139 as the new Co-Dev project leader. As of writing this, he's already made a new loading screen. Please add him on Xfire : Phantom139 ░░▒▒▒▒▒▒▒▒▒▒▒▒░░░░ ░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░ ░▒▒█▓▓▒▒▒▒██▓▓▒▒▒░ ▒▒████▒▒▒█████▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒░░░░░░░░░░░▒▒▒▒ ▒▒▒░░░░░░░░░░░▒▒▒░ ░░▒▒░░░░░░░░░▒▒▒░░…
  • I'm thinking of staying clientside. There is much more potential and fun to be had if it remains clientside. The only downfall is that in order to make it uber fun, the amount of work that needs to be done is equivalent to typing this reply a thousand or so times, and then going back and editing each one of them to make…
  • I managed to find the original Darkrealms installer while away for a week - , heres some info on that: Ironsphere_RPG_II_1.35_Installer = 94.6mb Uncompressed = 119mb DarkrealmsInstall = 97.2mb Uncompressed = 114mb As of already with our 1.35 installer, I can say that I'm proud that we have 5mb more content than Darkrealms,…
  • I now have a website with download locations for the new 1.35 client^.^ NOTE: You should delete all previous versions of Ironsphere and Ironsphere II in order for the install to work properly. http://ironsphererpg2.webs.com/ Please register at the forums :)
  • We may not be able to pull off something as lucrative as gathering and construction skills, but will definitely revive the mod, and hopefully, bring more people into the T2 community. At the very least, I wan't this to be known as a far better attempt than the DarkRealms RPG situation a year ago.
  • Quoting Keen from the RadiantAge Community --> http://forum.radiantage.com/index.php?topic=1495.0 Some basic stuff is listed here, at T1's PCRPG's Newcomer's guide, such as Classes, and a Spell List. http://www.pcrpg.org/main.php?action=viewpage&page=newcomerguide I do have an idea of where to go from here, and am going to…
  • Quoting Keen from the RadiantAge community--> http://forum.radiantage.com/index.php?topic=1495.0 It's a clientside mod for Tribes 2, called Ironsphere RPG. It its a classic style RPG, with swords, shields, bows and arrows & with quests, guilds, and territory wars and then some. What do you mean by "technology/script are…