robertom2002 June 2017
Well, fuck it. I think I just wasted my time on this, so I'll stop working on it. The level progression and class balancing is really fucked. Some classes are too powerful and there are not enough monsters in-between areas that are at your level. If you are a weak class, it will happen that a lot of times you'll meet one or two monsters above your level that will kill you super easily. And if I were to balance all of this or modify all the spawns in addition to the quests, it would take even more of my time. Which I can't do since I still have some bot maps to support and not enough free time.
I looked at Phantom's version and he actually did balance all of this and fix some stuff. The problem is that I'd have to apply my modifications again to Phantom's version, which I can't be bothered to do again. I can see why many people dropped their work on this mod. It had such great potential and I actually enjoy screwing in it alone, but it's just not finished and the code's a bit of a mess. Which is a shame because I would've loved to play this in a finished state considering that it's pretty fun even now. I guess that maybe if people want to play RPG mods, they should probably head to Tribes 1 RPG, since that's still in development and is great. Here's some gameplay for those who don't know about this mod:
The big thing I did in my version of the mod was "fill in the gaps" for those level zones, as progression would end up having these wide gaps where you would end up stuck in the same zone farming the same stuff for hours and even days just to be able to get to the next zone.