Thyth · Apotheosis Incarnate

  • Thyth
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  • I suggest either running in a window, or switching to Direct3D for rendering.
  • Those are affinity problems which occur on systems with more than one CPU or core. See the FAQ entry here: http://www.tribesnext.com/forum/index.php?topic=473.0 for solutions.
  • Split from http://www.tribesnext.com/forum/index.php?topic=74.0 It's unclear exactly what issue you have. From the topic I've split this from, I'll assume the clients connecting to your server are getting this exact error message: "Server sent back unreasonable IP challenge source. Possible replay attack attempt." The LAN…
  • None of the TribesNext code runs after the authentication process with the game server is complete. If you've made it to datablock transfer (which seems to be the case if players are spawning), the problem is not in the patch code. The only delayed disconnection in the authentication code is for clients that do not…
  • Purist agrees, which is why he tried to insult me instead of countering my points in argument.
  • I like how you complain without doing anything productive.
  • Too bad the intersection between people who actually have the skills to improve this project and the willingness to improve this project is a tiny sliver of those who simply want improvements. This is effectively a charity project. Remember that the people with the skills necessary to build something like this are also the…
  • t2dll.dll, rubyintersect.dll, msvcrt-ruby18.dll (RC1), msvcrt-ruby190.dll (RC2), t2csri.vl2
  • You will need to be running the RC2 or newer version of the TN patch to create accounts. If you're getting this error message running the latest version of the TN patch, for some fluke of a reason, your client produced an invalid key when generating your account. These invalid keys are tested for by the account server…
  • The message you are receiving is from the master list server indicating that the port your game sever is not responding as a Tribes 2 server. Are you behind a NAT router? (Chances are, yes, you are.) If so, did you forward port 28000 on UDP to the system on the LAN running the server? If you still have problems after…
  • The Ruby 1.9.1 update is still high priority. I'll try to resolve all final issues at the start of January.
  • Yes, it's still in progress. The last update to the development roadmap, and the last commit to the repository was on November 10th when I made additions to the mail handling code for the browser resurrection. There're still issues with the Ruby 1.9.1 interpreter upgrade slated for RC3, which is essential to re-enable game…
  • Yes, name changes will be supported in RC3.
  • Sure, you could do a CRC check on the files, but there is no way to verify that the client hasn't doctored the files to produce the same CRC on a nearly fully transparent image, doctored your scripts to report whatever value your server expects, counteracts the addition of the image to the HUD through other mechanisms, or…
  • While this is possible as a client side script, there is no way to enforce the presence of the script on the server side. Given that the goal is to reduce player visibility, nobody will willingly install it.
  • You'll need to tell us which OS version, video card, rendering mode (D3D or OpenGL) you're using.
  • I think it's about time for an admin reaction, so... in order of importance: 1) That kitten with the yarn ball is cute. 2) While this is a publicly accessible forum, it is not a place where constitutional rights to free speech is guaranteed (as, this is, after all, private property). 3) We have forum rules that are clearly…
  • Such bullshit. Wow... just wow.
  • It's a very different experience from the typical T2 rule set, and it's what got me into this game over the incredibly slow and boring base rule set (and derivatives) that predominated prior to classic. It's certainly a lot more polished than the crap like War200x, and more interesting than noobified versions of base like…
    in UltraXL Comment by Thyth November 2009
  • http://www.tribesnext.com/forum/index.php?topic=464.0
  • I had the same problem with the Radeon X1400M, which is of the same series as the X1600M in your MacBook. I ended up using MobilityDotNET 4 to modify the desktop Catalyst drivers. I'm currently using driver package 8.593.100.1-090427a-080420C-ATI, which indicates the OpenGL driver version is 6.14.10.8543, but I've applied…
  • I've run into a set of significant issues with the Ruby interpreter update as part of fixing the patch under Wine (Ruby 1.9.0 deadlocks). Ruby MRI 1.9.1 inexplicably crashes when performing file IO in the embedded mode, which is immensely aggravating. Ruby 1.8.7 doesn't support non-Ruby related threads in the same process,…
  • Unfortunately, Tribes 2 queries the size of the monitor marked "Primary" (usually #1) and will not accept resolutions beyond what that monitor can do. This is still the case even if the game is not displaying on the primary monitor. Why? Only the fools at GarageGames could tell us. I remember nVidia used to offer nView…
  • Spyware/virus or not, it's pay software with a pirated serial. We have a very strict no-Warez policy on this board. Offending post has been deleted. The only thing I can suggest is to play around with different driver versions.
  • That means the map is using clientside resources that you don't have, probably a map pack.
  • Not a support issue. Moved to Mods and Customization.
  • Verify your installer against the MD5 hash in this FAQ entry: http://www.tribesnext.com/forum/index.php?topic=721.0
  • If you are running into issues resolving the account server, please read this FAQ entry: http://www.tribesnext.com/forum/index.php?topic=464.0
  • I fail to see how this question has anything to do with account creation. The only installation instructions we provide are in the form of the screenshot walktrhough available here, which covers everything you need to do: http://www.tribesnext.com/forum/index.php?topic=37.0 I don't know what instructions are telling you to…
  • Reinstall the game from a fresh installer.