Thyth · Apotheosis Incarnate
- person Thyth
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Comments
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Oh, that's messy. I think what Krash is suggesting is creating 2 team sensor groups for each player. One they are a member of, the paired group is set to never be visible to sensor groups other than the one the player is a member of (presumably you would put whatever waypointed objects in this group). As to how that would…
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See... you didn't mention anything about LAN play. The screenshot walkthrough tells you exactly how to install, patch, and run the game in online mode, which is the expected and intended method of operation. You must be in online mode to connect to online mode servers. If you are not in online mode, the server will return…
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I think a client can only have one active task waypoint at a time. You could try scoping mission waypoints to individual clients (as was discussed in the distance limited mine waypoint topic, but use mission markers, rather than beacons), but you would need to move those around with a loop to keep them "attached" to…
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cmdagent.exe is a component of the Comodo Firewall.
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Every person who has ever had problems with communicating with the account server has fallen under one of the points covered in the FAQ. However, if you believe yourself to be special and different, feel free to join the IRC channel (listed and linked at the bottom of each page) for more interactive assistance. For fun and…
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Blakhart and Sami-FIN helpfully and properly provided correct information pertaining to the problem; frankly, as did RedShifter. If you're having problems with the base initiation of the game (which, I'm trying to infer from the rather complete LACK of information about your problems in your posts), I have helpfully…
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http://www.tribesnext.com/forum/index.php?topic=464.0
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Sounds like a corrupted installation. You should try a reinstallation, and if the problem persists, a redownload and reinstallation.
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I am going to lock this so we don't get another unnecessary religious war over preferred gametypes. If someone wants to contribute a server that runs a ruleset that they prefer, let them. If you like classic, stick to Goon Haven or Branzone. So, welcome to TN. Good luck in attracting players to your server.
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It's something I'll look into for RC3.
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I'm amused that you want people to help you but you want to keep the code proprietary. Your positioning and rotation code is all wrong for 3D space, by the way. What you're doing might be sufficient for a 2D game, but you'll need to compute a proper 3D rotation here.
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Someone needs to go back to a grade school reading comprehension class. In any case, it's off the topic at hand. Plenty of people have advertised the game. You're free to advertise it as well.
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Oh, get over yourself. It's clear that the intent of the game was to be easily and thoroughly moddable gameplay on the server side. The manual even mentions that if you want to play the original ruleset Dynamix designed that you should seek out base/pure servers. Nobody plays that original vision anymore, so, by your…
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There are no direct questions in that post, but yes, that message means to say that you need the TribesNext patch installed, and be running in online mode.
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Indeed, players only rotate about the Z axis. I guess Dynamix didn't want to induce the vertigo that comes with 6 degrees of freedom. If you want to manipulate gravity, your best bet is to use non-solid forcefield physical zones that change gravity, and keep them centered around the objects you want to have different…
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You're basically suggesting the removal of DSOs, but using an extremely finicky and installation specific removal of DSOs. This solution is already covered in the FAQ, with a much more general batch file.
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This message is only generated in situations described in that FAQ answer. Version of the patch does not affect it.
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All Intel processors newer than the Pentium 2 include thermal fail safes to prevent damage to the CPU and/or motherboard in the event of critical temperatures. The Pentium 3 has a temperature diode that stops the CPU clock (and thus crashes the system), whereas Pentium 4 and newer processors (including Pentium M, Core,…
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Since you mention a connection problem, the likely source of the UEs are in DNS resolution failure -- not a video card driver issue. There are a few places where this could be happening... 1) Account server IP lookup (queries tribesnext.com) 2) Account server connection (this is usually specified by IP though, so no DNS…
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You're not deleting the physical zone.
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It's possible that the API for gamepad/joystick access changed in Windows Vista, in which case a bunch of older games are probably broken in the same way. You might want to try a Google search on the topic in a more general sense.
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When Turkeh's status page says it's down, it's down. I'm doing some extended system maintenance. I'll bring it back online by Wednesday.
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http://www.tribesnext.com/forum/index.php?topic=1157.0
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Locked for not even bothering to read the stickies.
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Looks like a corrupted installer. Download from a different mirror, or get it from the bit-torrent swarm.
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I just checked the effect of the ghost flag on beacon objects, and it seems to fail in the same way as the hide command. Seems like a bug in the engine, and looks like I was wrong on the possibility of this sort of script, regarding beacon objects.
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If you're running a server, you'll be connecting inbound on 28000/UDP only, by default. If you're trying to make this sort of prioritization outbound, then you could try remote connections to port 28000/UDP, but not all T2 servers run on that part.
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I guess %obj.hide() doesn't work on beacons then. A long time ago, we solved this in the Construction community by adding a native function to directly set the ghosted flag on objects on the server side: %obj.setGhostable(bool). That function didn't care what type of object it was. For a couple of reasons that function…
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Locked for not reading the FAQs.