Thyth · Apotheosis Incarnate

  • Thyth
  • Member since
  • Last active (8 visits)

Comments

  • You can copy the public.store and private.store files from your Windows installation to your Linux install. If you can't download the certificate and key for your account in the Linux install, you'll need to copy that data over via those store files. Setting the account name won't magically permit login, since the login…
  • The game uses UDP, not TCP. RST is a TCP flag. In any case... the game uses a tiny amount of bandwidth on the client end. This fits with my experience with early cable model failure symptoms.
  • Since you haven't answered any of the questions that the FAQ entry has on this topic, I'll direct you there: http://www.tribesnext.com/forum/index.php?topic=469.0
  • I think this is a modem signal strength issue resulting in periods of nearly 100% packet loss. I had similar issues a few years ago. Signal strength on the cable modem dropped outside of tolerance, then the modem died a few weeks later. The bug you're experiencing with the inability to change weapons/use packs/suicide (and…
  • Don't cross-post in multiple topics please. Please read: http://www.tribesnext.com/forum/index.php?topic=464.0 Note that the account server has been operating without downtime for almost 29 days.
  • You could always dump out bitmaps, use something like ImageMagick to mass convert the images from BGR to RGB too, then reassemble into a video.
  • Seriously... keep it civil.
  • The random number generator is churned after it is initialized with the random mouse position data. That way, the generator is in an unpredictable state when you actually hit the generate button.
  • Media stream says cvid codec, but the container is a bit funky. All of the colors are there, but blue and red are flipped. I couldn't get sound via VLC.
  • That's a heuristic false positive. There are no viruses in the download.
  • On my development system the 512-bit key option takes 60-90 seconds on average. In any case... RSA key generation does take a while. When generating a 512-bit key, your computer is generating two 256-bit (76 digit) prime numbers. That step is what takes so long. If you know a quicker way to securely generate random prime…
  • Someone on IRC achieved success by disabling the link scanner and web shield components of AVG.
  • It's possible to add a protocol handler to Windows which could do that. At the moment, I have higher priority items in my roadmap, but I'll look into it.
    in Join URL Comment by Thyth February 2009
  • Open up the task manager and terminate any process with the image name of "rubyintersect.dll". If there are no images running with that name, make sure you're running the patch installer as an administrator.
  • "The authentication server detected a problem..." error means that key generation failed for some reason. Try going through the account creation process again, and if that doesn't work, reinstall the patch and game.
  • Almost all of the people who have joined IRC with this problem have been running AVG. A handful had firewalls they forgot about. A few had affinity problems. The cause in AVG is probably some sort of heuristic false-positive, since all that is returned by the web server is a list of IP addresses and ports.
  • Delete the game directory. The game doesn't make any significant changes to the Registry.
  • Terminating the intersect process often corrupts the state of the game if a computation is in process. That corrupted game state leads to a UE very frequently.
  • The Radeon chip architecture has gone through about 6 complete revisions since those files were created. OpenGL support is fine now. A lot of the mobility drivers are buggy though, which is why I use modified desktop drivers on my mobility Radeon.
  • nVidia drivers have support for spanning multiple monitors as one virtual monitor, which is great for compatibility.
  • Do you want to tell us how, so other people with the same issue can find the solution?
  • How long did key generation take?
  • I won't be porting to the Loki version any time soon. I don't have the time, or inclination to maintain two branches of code. Wine will be supported with release candidate 3, as discussed in the development roadmap.
  • There is a Direct Input toggle option in the game settings. You can try toggling that and see if that fixes your problem.
  • See: http://www.tribesnext.com/forum/index.php?topic=132.msg1237#msg1237 This project is in the legal clear, and explicit approval from Vivendi/Universal Games (who owns rights to the game) is not necessary.
  • Download the desktop Catalyst driver and MobilityDotNet to modify the driver for mobility support. I had the same issue on a Radeon X1400M which I solved in that manner.
  • Update your graphics drivers.
  • That information is generally considered protected by the game. It's possible if you remove ghost access control that Dynamix added to curb potential cheating scripts. It would be something along the lines of this:function getMyPlayerMass(){ %player = ServerConnection.getControlObject(); %mass =…
  • You might want to add an exception for admins, since admin actions (kicks/bans/map changes/etc.) count as votes. Here's one that does that:$Host::RestrictionTime = 5; //time in minutespackage LimitVoteStarting {function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %playerVote){ %restTime =…
  • I've removed some of the flames in this thread. Keep it civil people. As far as the sniper rifle range goes... the datablock that defines that is as follows:datablock SniperProjectileData(BasicSniperShot){ directDamage = 0.4; hasDamageRadius = false; indirectDamage = 0.0; damageRadius = 0.0; velInheritFactor = 1.0; sound =…