Thyth · Apotheosis Incarnate

  • Thyth
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  • They would hear theirs, and no.
  • I see your two accounts were both created some time ago: naelstrof at 2012-05-13 02:00:03, and nael at 2012-09-23 23:03:20. Two questions: 1) Were you able to play with these accounts at all after you created them? 2) Have you reinstalled the game between the creation of the account and now?
  • Fixed. In the future, when this issue occurs (server shows up online when checking availability, but fails to download credentials or create a new account), please join the IRC channel (#tribesnext on irc.tribalwar.com), and poke me (by saying my name) with the problem. I still need to iron out the glitches with the new…
  • Most of TribesNext is open source, as the bulk of the implementation time was spent on the in-game scripts. Those are all included as part of the patch installer. Implementation of most new features can be done through the built in T2Script/TorqueScript, and small bits of Ruby for the things that exceed TS capabilities.…
  • Looks like my account server code is not automatically reconnecting properly when it loses its database server connection. I'll modify it to check the connection, and if necessary reconnect, before serving new requests. I've restarted the service, and it should be operational again for now.
  • Pretty sure this does not qualify as fair use of the Tribes Ascend art assets. Use at your own risk.
  • Today's issues were apparently caused by a lost connection between the account server application and the database server. Oops. Online again.
  • If you've followed the last suggestion in the FAQ you've seen, and are still getting this message, it's possible that your Internet service provider is manipulating your connection. The IP check is designed to detect active proxying by computers between yourself and a game server. This does not occur unless the ISP is…
  • The new account server is online. Account creation and retrieval are available again. It's been fairly well tested, but still, let me know if there are any problems.
  • New code is nearly done. I should be able to finish it, and import the existing data tomorrow.
  • Status update: After doing a little more testing, I've deactivated the faulty account server software. It is indeed a scalability problem with the original datastore implementation. No account creation or recovery is available until further notice. I'm about 60% done with a new account server implementation, which should…
  • Since you have your password saved on a computer, and can still perform login on that computer, you can recover your password by installing this vl2: http://absolous.wavegap.com/files/zz_password.vl2 Place the vl2 file into Tribes2/GameData/base, do the login with the remembered password. After you log in, bring down the…
  • There was apparently several hour downtime on the listing server yesterday. Hosting isn't perfect, so, this sort of thing sometimes happens. Note that Turkeh's status page has been inactive since September 2011, and it isn't a reliable measure. I'll be making some changes in the next patch version that should mitigate…
  • They're nearly done. See: http://www.tribesnext.com/forum/index.php/topic,3132.0.html Expect them to be back online either this month or in May.
    in Browser Comment by Thyth April 2012
  • Yes, that is correct. The game does a search for all VL2s, and makes their contents available from the active mod path. Files under "base" get shadowed by any mod you might have running, duplicate files in VL2s get shadowed in alphabetical load order, and any realized file (i.e. extracted and not in a VL2) shadows any VL2…
  • The browser allows you to create a player profile page, manage a buddy list, see who is online, create/join/manage clan membership, and see history (e.g. membership changes, administrative actions, etc. over time) for both players and clans. The mail system is used to send short messages between players, and also to…
  • The mail and browser systems had to be recreated from scratch. I've been the only person working on it, and only when more important stuff wasn't going on, so naturally it's not being done very quickly. Nevertheless, the new community (browser and mail) systems are nearly done. The server side has been operational since…
  • Moved to Mods and Customization. This is outside of the scope of support for the TribesNext patch and game related issues.
  • The vast majority of users don't have any issues communicating with the TribesNext network systems. Every case of this issue that I've resolved personally has been as a result of third party firewalls running on the same computer, or one of the other issues covered in the FAQ. Try as I might, I can't control the third…
  • You don't actually need to go through the account creation process for hosting a server. The server does not store client certificates permanently. It only stores them for the duration of the cryptographic exchange on a client's connection to the server. If you are getting failures in this process, the culprit is more…
  • I don't know where your heard this, but that won't do anything. The OP doesn't describe the issue in adequate detail either though. What OS are you using? Are you running the game as an administrator or standard user? Where exactly are you installing the scripts? Without this sort of information, just saying "it doesn't…
  • Dynamic IP doesn't affect hosting. You will need to configure your forwarding correctly; that process doesn't differ between static or dynamic IP. You need to forward only one port on your NAT device. This is the port that the game server is listening on in UDP mode. By default this port is 28000, but it can be changed in…
  • In order to perform the login process, your game must have a copy of your account key-pair signed by the account server. When you go through the account creation process, that key-pair is created, (the private half) encrypted, and sent to the account server (which signs it and sends it back to you). When you need to log in…
  • Scratches on the disk may also cause corrupted files/installation. Download the GSI and try again. As stated in the FAQ: There are instructions in that FAQ topic on how to verify your copy of the GSI to make sure it wasn't corrupted.
  • There's a FAQ entry covering this: http://www.tribesnext.com/forum/index.php/topic,721.0.html Please check the FAQ before making a support topic.
  • Looks like Krash has fixed the problem.
  • The TribesNext patcher adds a new executable section (containing code to load the TribesNext DLL) and jumps to it when T2 starts, which is vaguely similar to how viruses used to infect executables. LouCypher implemented a different loader that replaces the Immersion Force Feedback DLL, and initiates TribesNext that way.…
  • UEs on start up are generally a result of incompatible graphics card drivers.
  • Moved to Mods and Customization. This is not a support question.