Thyth · Apotheosis Incarnate
- person Thyth
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You've exceeded the maximum number of accounts that can be created from your IP address. The last account was created on November 18th, 2010.
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Here's the de-facto documentation of the Ruby interpreter in TribesNext: First of all, you should probably ask yourself if you really should be using Ruby at all in a T2 script. If you can't come up with a good reason why you need it, you probably shouldn't use it. The reason it's there in the TN patch is because basic…
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If you knew anything about what you were suggesting, you would know it could never work. This will fix nothing. Topic locked so you don't get flamed by people who actually have a modicum of technical background. Better luck next time. PS: Lay off the font color while you're at it.
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Windows Firewall is smart enough not to cause trouble. What antivirus software are you using? The process the game runs to communicate with the account server isn't much different from the process that the game uses to find and communicate with the active game servers. In general, if you are having trouble with one, you'll…
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Tribes 2 with the TribesNext patch contacts a handful of different systems over a handful of different protocols. Authentication server location is looked up on a web server over HTTP. Authentication server communication itself is a proprietary new-line protocol over TCP. Master server list is located on a different web…
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If you can't contact the account server to create an account, what makes you think you'll be able to connect to the same server to download authentication credentials? Emailing account credential key-files when you can't create an account yourself is a bit obtuse, especially since it frequently indicates firewall issues…
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If it's really just a limit programmed into the texture loader, it wouldn't be too hard to patch a larger value into the executable machine code. The hard part would be finding where the size check is located. What happens if you try to load a texture that is larger than 512x512? Does it UE? Does it say that the texture is…
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If there's no functioning high precision event timer, perhaps. I doubt anyone will run into that sort of situation, so I'm including a call to setPerfCounterEnable(0); in the TN initialization scripts in RC3.
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Follow the instructions in the last post of this FAQ entry: http://www.tribesnext.com/forum/index.php?topic=473.0 The game originally used the RDTSC instruction for simulation timekeeping. In multi-processor systems, or on systems with power management clock scaling, this timekeeping method can cause either jittery or time…
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The only port that must be reachable incoming is 28000 on UDP, or if you've changed the port the server is operating on, whatever port you set it to. TCP is not required for incoming connections. As far as outgoing connections, the server will need to be able to communicate over port 80/HTTP to the list server (which is a…
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No, it isn't a firewall issue. That specific error message is in the FAQ and indicates that an account has been made from your IP address within the last 7 days.
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Try running the game in windowed mode.
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I was doing some system maintenance, and killed the account server process. It is back online now.
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You may not see a difference, but the nature of the distribution is specifically engineered to stay in the legal clear. The game is copyrighted. The rights holders released a copy of the game for free in 2004 -- since this version, and no other, is specifically free to distribute -- that is what we provide unmodified. The…
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I can't allow you to distribute a pre-patched version of the game on this forum. We provide the original GameSpy installation package, and a separate user-applied patch for specific reasons. This includes legal reasons (not distributing a derivative work of a copyrighted material), and user support reasons (you may have…
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Your existing TN account should work if you log in. Have you tried the experimental Linux RC2 patch under Crossover (if RC1 works, this experimental version should too)? The topic is stickied at the top of the support forum. In any case, either version of Windows should work fine in Bootcamp.
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You can see a list of active servers by clicking on the ## Servers Online link at the top left of any page on the site. There does appear to be a RevMod2 server running, but I don't know if anyone actually plays there.
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Your dissatisfaction is noted. You are free to leave. I've taken the liberty of deleting your account to motivate that transition.
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See FAQ: http://www.tribesnext.com/forum/index.php?topic=466.0
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The server will print a message about checking LAN IP address compliance whenever a client attempts to connect (or successfully connects). This is an artifact of one of the workarounds added in TribesNext development. The actual check is patched to always pass.
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Knowing your network topology would be beneficial. But I'll operate under the assumption you're on a NAT, since you mention differing IP addresses for LAN and WAN. If both systems are behind the same NAT, you *must* use the internal IP addresses to connect to the server. If you're running the server on the default port…
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The task bar at the bottom strongly indicates that the game is having a problem going into a proper full screen mode. I have noticed texture corruption in some cases when repeatedly switching to/from full screen mode (or alt-tabbing) that resembles this. Try running in a window. If that's not successful try updating your…
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Could you take a screen shot?
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I'm guessing you didn't read the FAQ. http://www.tribesnext.com/forum/index.php?topic=466.0
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Yes, it is his third account on the forum.
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If you were only making trivial changes like adding notifications for mid-air collisions, or stats collection, it would be OK to keep the name of the origin game play ruleset. Since you're changing game play mechanics in a non-trivial manner, it's no longer classic. Continuing to call it that is misleading.
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That system is the predecessor to TribesNext. It was a temporary measure before TribesNext came online.
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Unlikely. Regressions were introduced in Ruby 1.9.1 when running embedded (file IO assert fails); since the only real feature of Ruby used by the patch is the big integer class (and file IO), there's no real point in updating it.
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You can't do this.
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I assume in the script code that the Ruby interpreter is functioning properly. The runtime errors seem to indicate otherwise. If the Ruby interpreter is returning wonky data (during connection, those would be signature checks and SHA1 hashes), it's easily possible that the script will fail in strange ways.