Thyth · Apotheosis Incarnate

  • Thyth
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  • The server could refuse to give you commander scope, making it mostly useless, but certainly.
  • I think this falls more into the area of mods, rather than map behavior. Regardless, I think the best way to do it is to track which vehicle station spawned each vehicle, and use the vehicle station power status to control the power status of vehicles spawned from that station. As for powering them down, the most realistic…
  • I don't think you can control access to the control circuit in a way that would stop a UE via the server side. While you can knock the client out of the control circuit by faking certain events (like getting mounted on a vehicle, getting killed, and a few other event types), I don't think you can do it quickly enough. The…
  • Good god... is that Pascal?
  • Join the IRC channel. Many people have claimed that it couldn't be their firewall. None have been right so far.
  • If you can't download credentials or create an account, you have some sort of firewall blocking access to the account server. In many cases, that same firewall problem will block your access to the list server, preventing you from finding any servers once you have an account. You're better off fixing your firewall.
  • Naturally if you patch out the lockout on game state data from the script system you can access the required data. It would still be a little tricky because you need to identify the disc projectile datablock from its ghost copy (which is slightly different from the datablock version on the server, and has no name on the…
  • Recording a single match on Goon Haven would take under 100 kB of disk space. You've downloaded more data by viewing this thread. If you play for 5 hours or so, you might reach a few megabytes. That's sure to be hugely taxing on multi-gigabyte or terabyte hard drives. Demo, or don't bring it up.
  • I think you're confusing the definitions of client side and server side. Client side scripts refer to the scripts that can run when the game is in "client" mode; i.e. you're connected to a remote game server, be it Goon Haven, or whatever. Such scripts do not have any access to position data required to determine where…
  • Recordings, or it didn't happen. A lot of the EWO players were/are pretty mediocre. In all of the times I've played on Goon Haven recently, I haven't seen anyone with inhuman abilities. A lot of people have been playing this game for a long time, and consequently are pretty good. More frequently than not, the people…
  • Warez. Link redacted. Please read the forum rules.
  • This is likely a video card driver problem.
  • Backend systems are pretty much complete. User interface components are nowhere near ready. I don't really have time to work on it.
    in Dear Thyth Comment by Thyth July 2010
  • It's a cute specific version of 20 questions. I tried a few varied possibilities and it got: Lord Voldemort John Sheridan Dogbert (after 25 questions) Aaron from Primer(!) John Galt (after 30 questions) Only character it couldn't find at all was Abe Terger from Primer, which it thought was Abe after 25 questions. It's…
    in None Comment by Thyth July 2010
  • If you meant "The server detected a problem in your request and could not create an account." instead of what you said, make sure you're running the latest version of the patch. It means that there was a problem on the client side key generation. If you are running the latest version, you should simply try again.
  • I should clarify that this modified patch version only fixes the Wine incompatibility regression introduced between the RC1e and RC2 versions of the TribesNext patch, when I upgraded the Ruby interpreter version. The interpreter problem was a serious show stopper (game wouldn't launch), but certainly not the only issue…
  • Can you run an MD5 and/or SHA1 on the Tribes2.exe located in GameData? Sounds like the installer failed to apply the binary delta patch. Original values are: MD5(Tribes2.exe)= 188cbf910fa40e56b7c9382113e15cc9 SHA1(Tribes2.exe)= 0e1af0b89ec571305fac241c8907987130f30bab Patched values are: MD5(Tribes2.exe)=…
  • See also the contents of http://www.tribesnext.com/forum/index.php?topic=469.0 It is most certainly a client side firewalling issue.
  • I don't have any Mac OS X systems on which to test this change set. If you connect to the IRC channel, I could try to guide you through a few possibilities interactively.
  • Here's a testing grade patch to apply on top of RC2a: http://www.tribesnext.com/forum/index.php?topic=2095.0 It uses a fairly roundabout way to deal with the problems encountered with Ruby, but it appears to be functional from my tests.
  • http://www.tribesnext.com/forum/index.php?topic=469.0
  • If you mean to the Loki version, there will be quite a bit of machine code/assembly analysis necessary to find relevant functions (such as the console entry point, the native function addition, and a few functions required to use these). Once you have those, you'll need to patch the machine code to load additional code via…
  • To answer your first question, yes, I made extensive changes. You can't connect to an online server that is running the TribesNext patch unless your client is patched accordingly. If you attempt it, the server will return a message indicating that patching is required, and the connection request will be rejected. This is…
  • The game tries to store the password in a system level, rather than user level, registry key. You'll need to run the game as an administrator to have the password saved.
  • Use joinGame("192.168.1.100:28000"); not connect("192.168.1.100:28000"); The connect command doesn't send the player name/voice/skin data, and produces this exact behavior.
    in I'm a Poser Comment by Thyth May 2010
  • That's good. The only real specification I needed out of there was the video card, which I can see is an nVidia GeForce 9 series. Could you include a copy of your game graphical settings? Specifically, whether the game is running in D3D or OpenGL mode.
  • Without knowing more about what settings you're using, or your system specifications, we can't really help you.
  • The original account database is not available to us (the TribesNext team). The database may still exist somewhere in some form, but the account system was completely re-engineered for this project. Reintegrating the database wouldn't really be practical at this stage, even if it was given to us.
  • If those levels don't show up with bots enabled, those levels don't have objectives or markers for the AI system. You can only play with bots on maps that have those. You can try to find copies of the map with AI data added, but this isn't patch related.
  • An account was created from your IP address on Wed, 12 May 2010 04:02:40 GMT. That's about 13 hours before you created this topic.