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TribesNext.com Forums => General Discussion => Topic started by: Jaffa on January 16, 2009, 01:11:24 AM



Title: What happened last night?
Post by: Jaffa on January 16, 2009, 01:11:24 AM
I downloaded Tribes Next maybe 4 or 5 days ago and I've been playing every night, realising that Tribes 2 was such an awesome game. I had sweaty palms whilst capping, heading back to base with the flag being chased by 3 or 4 lights, whilst my teammates did their best to keep them off me. I had this great feeling of accomplishment, of teamwork when I captured that flag.. "Team Inferno.... SCORES".

Last night, I logged in hoping for some of the same. I joined the 'Goon Haven' server and off we went. Within a minute I realised something was different.

There was a pratt sat at the V-pod shocklancing anything which was created. Whilst I do admit that Shocklancing a transport can be pretty funny the first few times you do it, I don't see the fascination of doing it over and over and over.

Then, someone spawned a bomber and I hopped into the Bombadier seat. Off we flew over the enemy base, I spammed my mouse button "CLICK CLICK CLICK CLICK" as we passed over. Smoke and destruction was the aftermath. I was then shocked to hear a "FFS NUB DROP MORE BOMBS NEXT TIME". Another pass of the enemy base and I did the same thing, spammed my mouse button. The pilot brought us down around the back of the base and radio'd "I'm on repairs", as he left the vehicle, so did the tailgunner who then decided to shocklance the Bomber and drop a Mortar inbetween me and the pilot. Great job.

About half an hour later, I was witness to comments in chat such as:

"OMG U FUCKIN NUBS LET ME SHOW U ALL HOW 2 CAP"
"U DIRTY NIGG*S" etc

I thought this was a place for the old Tribes 2 community to gather? I'd presume from the time since Tribes 2 was released, the majority of us would be at least 21 or older now?

T2 was never like this. It was a community. It was exactly the OPPOSITE of what World of Warcraft is today ie "Look what I have" and "I'm the best". There was no leetism, noobs were welcomed and while could be the centre of a joke, it was understood that everyone's a noob once.

I have this feeling that the Tribes Next community isn't actually going to be for old Tribes 2 players, but rather for "whatever's popular at the moment" sort of game for these twats who think that the internet revolves around them?


Title: Re: What happened last night?
Post by: SPRIGGAN on January 16, 2009, 01:21:21 AM
Um, welcome to Tribes 2. Incidents like this were one of the things that made Tribes so fun. Shit talkers, spammers, and TKers kept the game unpredictable.

Maybe as an ex member of -[SPAM]- clan I can appreciate these I duno. But yea, get used to it bud ^^


Title: Re: What happened last night?
Post by: Lenowin on January 16, 2009, 01:23:46 AM
Yep, this kind of unpredictable behavior used to be somewhat common, just smack talk em down with wit and intelligence and make em look foolish in return ;P


Title: Re: What happened last night?
Post by: Jaffa on January 16, 2009, 01:34:18 AM
Not the Tribes 2 I used to play? Mind you, I stopped playing after about 9 months so maybe this all came after I'd quit?

What I'm saying is, T2 was released.... 2000? 2001? Something like that. 8 Years ago. I'm 22, makes me 14 at the time. I was a young member of the community too. Is there really that many sad people who are older than me yet want to flex their e-might on a keyboard and screen?


Title: Re: What happened last night?
Post by: SPRIGGAN on January 16, 2009, 01:38:19 AM
Not the Tribes 2 I used to play? Mind you, I stopped playing after about 9 months so maybe this all came after I'd quit?

What I'm saying is, T2 was released.... 2000? 2001? Something like that. 8 Years ago. I'm 22, makes me 14 at the time. I was a young member of the community too. Is there really that many sad people who are older than me yet want to flex their e-might on a keyboard and screen?

Indeed yes! I played at 13, am now 21. And I started around the same time you did man, and this stuff has always gone on. In fact I still remember, I was introduced to tribes, watching my friend play at his house, flying a shrike to run from a pissed team mate. And also him satcheling team mates.

It all made me laugh so much I decided to go out, get my very first PC, and play Tribes 2. So yes, Tribes has been this way as long as I can remember.

It's a GREAT game to play seriously and competitively, but you gotta admit, the spammers and childish antics make it fun sometimes.


Title: Re: What happened last night?
Post by: Pantalones on January 16, 2009, 04:40:36 AM
I joined the 'Goon Haven' server

There's your problem.


Title: Re: What happened last night?
Post by: Angry on January 16, 2009, 05:01:34 AM
Yeah last night it was pretty bad. It was REALLY hard to even remotely try to work asa team. Last people were actually filing in line for inventory and vehicles. It was nice to see some amount of curtesy in the game. But thats part of ANY MMO game. Even good old T2.



The goon server is great, dont get me wrong, but there are other servers just as good.


Title: Re: What happened last night?
Post by: Kryand on January 16, 2009, 05:07:04 AM
The Goon server doesn't seem to be a very quality place to play. Branzone Central has more good players, fewer idiots, and better administration. Granted, it only holds 32 and is often full, but such things are the price of being a quality server. I've only played on Goon Haven once, and that was enough for me.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 16, 2009, 07:37:34 AM
Jaffa, I agree with Kryand (surprise)... it's not the game it's the server and the admins.  I've played on Goon Haven and had a blast from time to time. But good teamwork is a joy to find; some players are still juvenile and some are just funny as hell. 

Check out some of the other servers; there's plenty of experienced players looking to add some teamwork into killing the enemy! ;D


Title: Re: What happened last night?
Post by: Blakhart on January 16, 2009, 07:44:04 AM
Next doesn't require an iq test to get authorised. If you find idiots in the server you joined, join another, or better yet, host one that you can run to your liking.


Title: Re: What happened last night?
Post by: Shizuka on January 16, 2009, 08:06:55 AM
I tend to stick with the Goon Haven server usually because it's the most populated, but I'm hoping - nay - praying that some of the players I find there aren't representative of the rest of our player base.

For instance, yesterday we were on Stonehenge, which I recall in Tribes 1 would even stack hopelessly against one team. I had the good fortune to be on the team that would win. At a certain point, we were up 6 flag caps to the other team, each and every one of them done by one person, who before now I would admit is a damn fine capper. I declared my intent to at least make a run on the flag via VSAF, and figured even if I didn't get the flag, the enemy would have two targets to deal with in the initial confusion. This other player got there first, ran off with the flag, so I stayed behind to try and distract the defenders. They didn't take my bait and all ran off after the other player, who within about ten seconds died and dropped the flag.
But here I am, less than 60% health, on the far end of the map near the enemy flag base. Enemy returns the flag. I decide, why not, we're in the lead, it's unlikely the enemy will rebuild an offense, so I run up, grab the flag, and start running. On my way back to base, a few heavies and meds shoot the usual splash damage spam my way, but luck sees me through with a sliver of health until I'm back by our base. And encountering no other resistance, I jet up and successfully capture the flag, which I take pride in since it's the first live-game capture I've done in Tribes 2.
My reward? The aforementioned other player yelling in global chat "don't grab flag you stupid fuck". So because I had the audacity to change roles on the fly from distraction to flag runner, and because I had the gall to take the flag and make it all the way back to base to cap, I'm a stupid fuck because it wasn't this other player doing it.


A tl;dr rant aside, I'm hoping this isn't the kind of attitude that the inversely precipitous learning curve of Tribes has fostered among us. Yeah, we sure operate on a much different level than, say, Halo players, but we also work loosely as a team. And regardless if you've proved yourself to be the able flag runner of a team, the rest of your team is still useful.
Maybe this is just a reflection on how immature the Goon Haven server is, especially when you load a map where a vpad is inside a hangar of sorts, and the incompetence of wannabe pilots goes from laughable to "I think I'll have to TK these people so I can get something useful done". All I know is I tend to play there because that's almost always the only server with 50+ players.

The absolute chaos that ensues on the Goon Haven server is something I really enjoy about the game. Something about everyone spamming canned chats during the loading screen makes me giggle every time, and the creative spams that can come from combining canned chats (for instance "I am - Hi!" "how high are you?" "I am - Quiet! - Hi!") is awesome. But there is somehow a line between good chaos and bad chaos.

Someone mentioned the Branzone server. Last week someone was actually telling us in the Goon Haven server to go join there. Guess I should now take up that advice.

(sorry for epic tl;dr ranting, I've got other issues and Tribes ended up being a vent)


Title: Re: What happened last night?
Post by: Jaffa on January 16, 2009, 08:18:31 AM
I agree that there's harmless fun, certain things can be funny, even if they're childish or petty, it can still get a few grins. But then there's the irritating 'fun' which only one person seems to find funny and the rest have to deal with.

As Kamishizuka said, it's the attitude which I'm getting at. Keyboard warriors, closet racists who'll call n**gers and the likes in game, what's that all about? Mindless racists who obviously haven't left their houses in a long while.


Title: Re: What happened last night?
Post by: Shizuka on January 16, 2009, 08:29:04 AM
I googled around (though other people might go "well, duh" at this), and found that the Goon Haven server is run by SomethingAwful forumites, which likely explains the increasingly 4chan-like immaturity building up there.


Title: Re: What happened last night?
Post by: Proxy_ on January 16, 2009, 08:49:42 AM
I also think it's the fault of the server moderators and that a new server should be picked to play (if you want to play seriously)


Also: you should drop more bombs if you simply hold down the mouse button instead of clicking it  ;D


Title: Re: What happened last night?
Post by: Abstract on January 16, 2009, 09:01:59 AM
Um, welcome to Tribes 2. Incidents like this were one of the things that made Tribes so fun. Shit talkers, spammers, and TKers kept the game unpredictable.

Maybe as an ex member of -[SPAM]- clan I can appreciate these I duno. But yea, get used to it bud ^^

I completely disagree.  Shit talkers and Spammers are fine, but TKers send me into the whirling phantasms of insanity.  I hate them.  They ruin the game for me every time I'm around one.


Title: Re: What happened last night?
Post by: Shizuka on January 16, 2009, 09:46:55 AM
On a server with Team Damage enabled, I understand that there are going to be some TKs. I'm not immune from it; comes with lots of weapons with splash damage, and especially when frantically trying to defend the base from that one light that managed to get in. We tend to kill each other more than we effectively kill an intruder. Likewise, with bombing, I sometimes have the misfortune to end up bombing a few of my own people who were just trying to go for the flag. I always yell out a VVS "Sorry" when that happens, because I do not ever intentionally target my teammates. On a bombing run, if there are more red triangles than green triangles, the exploding things will fly.

Shit talking and spamming is part of the game, and if Team Damage is enabled, there will be some TKing going on. It's when one of your teammates runs up to you, chainguns you down in cold blood, and runs off, that there's a serious problem.


Title: Re: What happened last night?
Post by: Abstract on January 16, 2009, 09:55:38 AM
On a server with Team Damage enabled, I understand that there are going to be some TKs. I'm not immune from it; comes with lots of weapons with splash damage, and especially when frantically trying to defend the base from that one light that managed to get in. We tend to kill each other more than we effectively kill an intruder. Likewise, with bombing, I sometimes have the misfortune to end up bombing a few of my own people who were just trying to go for the flag. I always yell out a VVS "Sorry" when that happens, because I do not ever intentionally target my teammates. On a bombing run, if there are more red triangles than green triangles, the exploding things will fly.

Shit talking and spamming is part of the game, and if Team Damage is enabled, there will be some TKing going on. It's when one of your teammates runs up to you, chainguns you down in cold blood, and runs off, that there's a serious problem.

Right on man, it's those intentional TKs that boil my blood.


Title: Re: What happened last night?
Post by: Proxy_ on January 16, 2009, 09:56:14 AM
Well... I just killed a teammate a couple of times for damaging me all the time and flipping vehicles. Now I'm here... kicked out of the server     :( :(


Title: Re: What happened last night?
Post by: Abstract on January 16, 2009, 10:09:01 AM
Well... I just killed a teammate a couple of times for damaging me all the time and flipping vehicles. Now I'm here... kicked out of the server     :( :(

Next time don't kill him just vote to kick and explain why.  If anyone around saw him acting like an ass, they will corroborate your story.


Title: Re: What happened last night?
Post by: Jaffa on January 16, 2009, 10:44:55 AM
Well... I just killed a teammate a couple of times for damaging me all the time and flipping vehicles. Now I'm here... kicked out of the server     :( :(

I voted no!


Title: Re: What happened last night?
Post by: Abstract on January 16, 2009, 10:50:07 AM
Well... I just killed a teammate a couple of times for damaging me all the time and flipping vehicles. Now I'm here... kicked out of the server     :( :(

I voted no!

Very good jaffa, in that situation you were in the right.


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 16, 2009, 11:12:15 AM
TN is getting more newbs, and you can expect some retards who want nothing more than to sow mayhem.


Title: Re: What happened last night?
Post by: `Phoenix on January 16, 2009, 01:24:16 PM
"Someone mentioned the Branzone server. Last week someone was actually telling us in the Goon Haven server to go join there. Guess I should now take up that advice."

Yea that was me (disembodied head), haha. I did it because the goon server is laggy as hell and no one was playin on central.

I am also getting really sick of some of the people joining. I really don't care that they are noobs, and that they have no idea how to repair things.. but doesn't anyone play the solo missions anymore?! I'm more than willing to help though of course... I'll even one on one duel someone and try and give them some pointers. I actually enjoy doing this.

But last night someone came on with the name "niggert-fagkiller"  WHAT THE HELL? That pissed me off really bad. How can you be so blatantly hate mongering and stupid?

I remember when I was joining wow! I almost got kicked out of the tribe because I was saying "your gay" and "fag". Come to find out one of the leaders, someone I had the utmost respect for, was gay. Right then and there I stopped saying it, online and in real life. I feel tribes made me more respectful, more well mannered. Which is hard to say for, well, any other game.

Respect makes the world go round, and when you have it you might just think differently about your actions.


Title: Re: What happened last night?
Post by: Flyingbox on January 16, 2009, 06:46:36 PM
You should see the S:T playerbase...or what's left. A lot of them still haven't matured. I've seen familiar names I've known since I was 11 and they act worse than kids. I'm 19 now.


My only gripe with goons is that there are some blatantly retarded teammates that just have the sudden urge to follow me around the base and shoot me and think they are so snarky by badmouthing people that politely ask them to stop.
Excuse me while I turn around and shoot a mortar. I'm going to deck you in the god damn face repeatedly if you don't stop being a dumbass.


Title: Re: What happened last night?
Post by: Blakhart on January 16, 2009, 09:24:53 PM
I find a far better game in a server that has 32 players or less than more than 32. There is a point in player count where gamestate isn't as smooth anymore.


Title: Re: What happened last night?
Post by: dirty-piss pinko on January 17, 2009, 12:14:05 PM
Has it really been so long that you all forget how shoddy pubs were back in the day? Servers 32+ were always this bad. I really see no difference in the TKing and vpad lancing of today and the griefing of yesteryear.

I had some good matches in Goon Haven last week, but apparently I got here before the flood of jerks. By thursday, I couldn't stand more than 10 minutes in game. I just wanted to go on a bombing run, but my bomber kept bombing before we were even off the vpad. :/


Title: Re: What happened last night?
Post by: blindkilla on January 20, 2009, 04:29:50 PM
It is unfortunate in this day in age we still have problems like this but they did in the past and with every game today you will run into this.Being a one time admin I had to deal with this everyday and sometimes it can be a pain in the butt to havta deal with.We had a set rule set on are server you followed the rules if you didnt you were warned  if you kept it up you were kicked and if all else failed you got banned.But without a rule set and admins enforcing these rules what can you do lol. Nothing bothers me to much anymore I have seen it all.I can understand admins wanting just to play the game and not wanting to deal with all the problems although that is there job in some aspects.Who wants to sit through half a map dealing with asshats who get a pleasure out of driving people crazy I sure dont.Best advice if this happens to you find another server or just  take a small break come back find out what team the annoying guy is one and join the other and try and kick the crap out of him you will feel much better in the long run.


Title: Re: What happened last night?
Post by: Karakasa on January 20, 2009, 07:53:24 PM
Jaffa, you're a good bro' - even though you suck at duelling. And there's my point: You're all wrong! ^_^
Tribes 2 was probably the most elitist and snobbish game of them all and because of the high learning curve, it drove out new players pretty soon after its release. I witnessed that all myself and yeah, was probably contributing to that development.
It was just last Friday night when I was playing with STAVRO and Satan Man on the Tribesnext server that it occured to me how cruel the game is to newbies or people who simply forgot about the gameplay.
You've got a point there with the age, but the anonymity of the internet, especially with the opportunity of creating as many Tribesnext accounts and aliases as you want, encourages many players not only to play but also to think and speak like in the old times.


Title: Re: What happened last night?
Post by: Abstract on January 20, 2009, 09:01:58 PM
Jaffa, you're a good bro' - even though you suck at duelling. And there's my point: You're all wrong! ^_^
Tribes 2 was probably the most elitist and snobbish game of them all and because of the high learning curve, it drove out new players pretty soon after its release. I witnessed that all myself and yeah, was probably contributing to that development.
It was just last Friday night when I was playing with STAVRO and Satan Man on the Tribesnext server that it occured to me how cruel the game is to newbies or people who simply forgot about the gameplay.
You've got a point there with the age, but the anonymity of the internet, especially with the opportunity of creating as many Tribesnext accounts and aliases as you want, encourages many players not only to play but also to think and speak like in the old times.

I agree with you about tribes2 players being snobs to the new bloods.  It seems to me that many of the experienced players in the pub servers who think they own, treat a pub game as if it were a pickup/comp.  If you see someone less experienced than you trying to have a good time playing tribes2 and honestly making an effort and not being a little retard, leave your "i'm better than you" attitude out of it and help the guy out.  Just remember, the noobs are the ones in it for themselves.  In Tribes, it's about the team.


Title: Re: What happened last night?
Post by: Shizuka on January 20, 2009, 09:20:22 PM
This was something I went over in my head a few nights ago, after writing my rant earlier in this thread...

Tribes has probably the steepest learning curve of any FPS to date, and it goes without saying that we operate on a much different level than, say, Halo players. For our mastery (or our attempts at it) of the game mechanics, we do deserve some level of pride. That right ends when it stops someone new from learning. We all started as newbloods at one time.

Tribes is an elitist culture; I learned that fast. My method so far has been to carve out my niche of usefulness, and when that niche isn't available, I default to causing general chaos for the enemy. There was one night where I had been tailgunner for a fairly successful bombing run, but we crashed as the pilot was trying to aid me in throwing off a missile. Heavies are slow, especially on the large elevation changes of Archipelago. By the time I made it back to the vpad from the invo station, my bombardier and pilot were already set, and someone was jumping into the tailgunner position. The bomber and pilot immediately told him to "get out, shizu is our TG". You find something that works and you just might find yourself making good connections with the team.

On the flipside, there was another night where one player (on my team, thankfully) was dominating the enemy, racking up kills left and right, though I can't remember if he was going for the flag while over there. The rest of us were having troubles either a) getting past enemy defenses, or b) with the idiots on our team. The master player, at one point during the game, asked over team chat whether any of the rest of us were going to break 100 points.

Tribes is about the team, as Abstract put it, and I couldn't agree more. If someone's clearly being an idiot without remorse, I'm not going to refrain shoving a disc up his ass. If someone asks a very basic question in global chat, I direct them to the Training missions first (though I've yet to see someone take the advice). Sadly, other than those, I haven't run across someone legitimately trying to get a feel for the game. Maybe they're just hesitant to ask for more advanced help, like where's the best place to put a turret so it can kill everything but has a low risk of being destroyed. I was for a very long time too, what with all the canned spam in the chats.

Maybe we should schedule a "pickup" game for newbloods. A mass "come here to learn" night or something.


Title: Re: What happened last night?
Post by: praimi on January 21, 2009, 01:59:51 AM
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle. :o


Title: Re: What happened last night?
Post by: funkygibbon on January 21, 2009, 03:25:36 AM
Nothing like T2 to bring the blood to boil.  In good ways and bad.  Hands down greatest team game ever made, and consequently, the most annoying when people intentionally sabotage it.

(First post here, so here's the obligatory TYVM for making TN)

vgrt, vgcr

Just wanted to add a reply about the PUGs you run:  please consider posting at http://bittah.com (http://bittah.com) when you advertise your pugs.

Bad blood from the AU vs USW game aside (yeah, still :P) it's a coherent community of Tribes players that has maintained constant weekly games for years.  Although we're aussie, we'll still be valuable players for any pug.

Viva la T2


Title: Re: What happened last night?
Post by: Karakasa on January 21, 2009, 05:23:21 AM
Tribes has probably the steepest learning curve of any FPS to date, and it goes without saying that we operate on a much different level than, say, Halo players. For our mastery (or our attempts at it) of the game mechanics, we do deserve some level of pride. That right ends when it stops someone new from learning. We all started as newbloods at one time.

Basically, you said the same thing like me, but didn't consider that every learning curve has an initial beginning, i.e. the beginning of the game - and that's when most skilled players started to play. At its release, every player was still making mistakes wherefore the many mistakes cancelled each other. Only the players that joined in later faced the cruelty of the steep learning curve. Partially, I experienced that myself as I was playing as a deployer and was using the chaingun for too long. Once competitions went for Classic and maps without turrets and vehicles, I got totally chewed up - and it was a very humiliating and frustrating exercise to catch up in Rabbit and Hunter games.

Just remember, the noobs are the ones in it for themselves.  In Tribes, it's about the team.

And yet again, it's the skilled players with experience in (former) leading clans that consider a PUG as the one place and opportunity to play for themselves and have a fun time owning the enemy instead of teamplay.
Personally as light offense for example, I simply like hanging out in the midfield and take everyone and everything apart that wants to cross my line of defense. I'm good at it and that's probably been the reason why the made me a chaser/ assistant capper in the first place. However, in public games, this role is probably the most unproductive as I'd never manage to take out all the heavy offense, intercept every cap attempt and therefore fulfill my tasks, but instead end up wasting too much time in skirmishes with other players that do exactly the same - hunting in the midfield.
In other words, even though I have an important role in private games, I barely contribute to the success in a public game - except for pushing the front line towards the enemy's base perhaps. Considering that new and temporary players will never have time and patience to go through strategies, public games will always stay one huge frag-fest which reduces teamplay to standing on the flag, setting up sensors, go heavy offense or capping. Those are all the roles important to a public game - and they simply don't fit to what I like and what I'm good at.


Title: Re: What happened last night?
Post by: Eolk on January 21, 2009, 05:46:38 AM
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle. :o
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 06:22:48 AM
While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.

Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.

But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.

I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.


Title: Re: What happened last night?
Post by: Jaffa on January 21, 2009, 06:51:45 AM
While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.

Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.

But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.

I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.

People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.

Keep it up. They hatin'.


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 07:22:50 AM
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.

Keep it up. They hatin'.
Well I appreciate that. I am actively recruiting more admins to that can play during the daytime sessions. Hopefully that will help clean up the riffraff.


Title: Re: What happened last night?
Post by: WiiMote on January 21, 2009, 07:38:39 AM
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.

Keep it up. They hatin'.
Well I appreciate that. I am actively recruiting more admins to that can play during the daytime sessions. Hopefully that will help clean up the riffraff.

Small suggestion, designate a few well spoken admins to help the newbies learn the gameplay mechanics.  They'll have to be patient, and willing to stop playing and go observer to make sure that a new player gets their questions answered, or so they can watch the new player and toss in some tips.  Also, if it's not already implemented, a mod that can allow the admin to chat directly to that player.

I think some newbies get frustrated by the constant respawning, or some of the older players telling them to screw off when they ask simple questions.  They might react by being douches in the game, TKing assets and players.

Even if it only helps half of the new players, and only ten percent of those become a fan of the game, it's totally worth the time involved in my eyes.  Anything that can help bolster the community is a good thing.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 21, 2009, 07:56:19 AM
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle. :o
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.

ROFL, that would crack me up.

While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.

Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.

But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.

I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.

I've been playing quite a bit in Goon Haven, it hasn't been that bad to me.  I like the ping and the rarely do I get any lag.

I don't like it the bad behavior but I've gotten used to it over the years. Tkers always do what they do on a team damage server setting.  It's good to see old names back in the game but I smurf in Goon Haven.


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 08:29:13 AM
Can you tell me what "smurf" means? I see the term used (even in server administration) and I'm baffled as to the context.


Title: Re: What happened last night?
Post by: WiiMote on January 21, 2009, 08:32:59 AM
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 08:48:07 AM
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.


Title: Re: What happened last night?
Post by: praimi on January 21, 2009, 08:55:52 AM
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle. :o
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.

I have noob friend too. He played it few days but he quitted cause he "Dont like those jetpack noobs" I tried to tell him that the jetpacks are important part of the game. Once we played on arena server and he just keep whining for "I shot that gay to head with my laser rifle but he took no damage", "That guy got autoaim"etc. :P


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 21, 2009, 09:01:46 AM
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.

Due to the fact that you can create a new account by changing your IP; it would almost be impossible to curtail smurfing ask Lonewolf8 at EWO or WarlovR at v2rebellion.com for more info on server administration woes! :o

Besides... I'm a good smurf on your server!  ;D ;) 8)


Title: Re: What happened last night?
Post by: Shizuka on January 21, 2009, 09:48:45 AM
<snip for length>

But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.

<snip for length>

By no means am I calling your server a bad thing, though the people on it are usually the problem. I usually play more on it than any other server because I love the large amounts of players, even if the J. Random Publics make it hard to get anything done sometimes. I've never been dropped from it out of lag, nor have I ever had much lag to speak of.

There are some damn fine players there too, and maybe I'm just having the misfortune to not be in the server when the admins are. Occasionally someone will start a vote to kick a TKer, but I'm not sure if my HUDs are in the wrong place or if those kinds of votes are only open to their team.

When I tracked down who was running the server, at first I was slightly disappointed to see SA behind it, expecting a near 4chan-esque incursion. But I read the threads talking about the server coming up and seeing all these people who have played before and were itching to get back in. Maybe I just need to go back to those threads to see who to watch for in game.

The server's great, keep it around! Let's work together to figure out what to do about the real low quality players. :)

And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?


Title: Re: What happened last night?
Post by: Purest on January 21, 2009, 10:31:15 AM
Remember unlike Branzone, Goon Haven is not competitive. I imagine alot of players who play there just want to mess around. Not to mention most are newer players, many of whom came from the goon rush. Of course they're less skilled, there's less teamwork, and they appear less civilized.

That's called the internet.

I don't mind them. In fact, I usually help the ones who are genuinely trying to play the game well.

But most of the time I just grab a bomber crew and do my thing. The other night on Starfallen we had two shrike escorts, one of whom flew ahead of us to attract missiles and the other stayed behind to cover our ass the whole time. Not competitive, but it was awesome, and I was happy.


Title: Re: What happened last night?
Post by: Eolk on January 21, 2009, 11:00:52 AM
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
Code:
$Host::NoSmurfs = 1;
$Host::allowAdminPlayerVotes = 0;

And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Smurf came before Tribes 2. I'm sure the developers made the names blue for lulz. :P


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 11:09:57 AM
Smurfing is using an alternate name than the one you usually go with.  In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
Code:
$Host::NoSmurfs = 1;
$Host::allowAdminPlayerVotes = 0;
And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Smurf came before Tribes 2. I'm sure the developers made the names blue for lulz.

Removed the admin player voting this morning. That was there for the "Wild West" period before I started getting more admins.

Also, a couple of admins and myself are hoping to plan an organized event to add some coordination and even more fun to the game in the near future. The event will be available to people outside of SA. The general idea is that I'd launch my 32 man server and host small teams (others could be spectators) in a tournament. I already have a 50 person ventrilo (normally reserved for Goons) that I would open up for registered teams. Hopefully it can help the SA and TN communities keep co-existing peacefully. Just because it's a "goonrush" doesn't mean it's a [lljk] grief clan. I was a Tribes player before I knew what SA was!


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 21, 2009, 11:26:37 AM
Give me more vehicle maps in the Goon server and I will take care of your noob problem by bombing them back to the stone age.


Title: Re: What happened last night?
Post by: Eolk on January 21, 2009, 11:44:03 AM
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.


Title: Re: What happened last night?
Post by: Karakasa on January 21, 2009, 11:54:22 AM
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p


Title: Re: What happened last night?
Post by: Kryand on January 21, 2009, 12:03:41 PM
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.

The problem isn't so much the lack of variety, it's that most of the maps in the rotation are irredeemably terrible.


Title: Re: What happened last night?
Post by: WiiMote on January 21, 2009, 12:04:37 PM
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.

Part of the problem there is that the majority of classic players like to be able to snag the flag with little to no trouble.  It's partially understandable since because of the faster gameplay and higher inertia of classic, the players are less agile and have more trouble changing direction in the air, but they could also simply learn to organize in a pub.  The maps where the flags are entrenched are almost always immedietely voted out, despite being some damned good maps.  Just because a flag is difficult to reach, does NOT make a bad map.  People love blastside despite the fact that it's rarely capped on.

Of course, a little more variety in general couldn't hurt.  A weekly map, or monthly maps, might be cool, even if it is something that needs to be downloaded.  A message letting players know the weekly map when joining the server could be nice.


Title: Re: What happened last night?
Post by: thebeaz on January 21, 2009, 12:46:36 PM
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
I'll take the comments with a grain of salt this time ;) I just don't want a bad rep when I'm just trying to assist in the resurrection of the Tribes community.

To all people making comments about the map rotation/vehicles/etc:
1) I am using the stock TribesNext maps (which includes a TON) + 3 or 4 additional server-side maps set to a random rotation. Due to the lack of an auto-download function, I have opted out of client side maps to make sure no one gets kicked from the server.

2) Many people simply vote for the same maps over and over. WiiMote made a valid point, too many people enjoy the lone wolf or very small group (2-3 man) ski-flag cap-ski routine. Once you have to get into base raping just to GET to the flag (Scarabrae/Rescalence[sp?]) scenarios, people start screaming bloody murder.

3) Vehicles: Allegedly there are some maps that will set vehicle limits which will then carry over into other maps (similar to how maps can set cvars in Source games). If anyone knows a fix to this that'd be wonderful.

4) More about maps: I am open to suggestion for more SERVER-side maps to host. I've even thought about firing up the editor to make some crazy giant base vs other giant base with lots of vehicles quick maps. I may eventually create a Goon Haven thread on these forums so that non-Goons can make map/mod suggestions.

I'm honestly hoping crowds pick back up again so I can re-launch my 32 man.


Title: Re: What happened last night?
Post by: WiiMote on January 21, 2009, 02:01:27 PM
I'll have to hunt down some of the older maps I used to play.  Raunchen Verboten was pretty awesome, especially as a vehicle map, but suffers from the same issue the other maps do that classic players tend to hate when it comes to capping (you know, effort).

Tribes2maps.com is still up (thanks to a wonderful community member, Sfphinx).  Plenty of server side maps there, and they're marked pretty clearly (but not always accurately).  You can generally find out who makes the better quality maps pretty quickly.  _Tex, DRIFTER, UncleBob, Lexor, and generally any other recognizable name all have great maps.


Title: Re: What happened last night?
Post by: WiiMote on January 21, 2009, 04:10:12 PM
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 ::)


Title: Re: What happened last night?
Post by: na85 on January 21, 2009, 04:32:49 PM
ShortCircuit has got to be one of my favorite maps of all time.

The enemy flag is next to your base, and your flag is at the enemy's base.  However, each flag is protected by a green forcefield, meaning you have to go to the enemy base, blast the shit out of their field gens, and then have someone grab the flag from their bunker (again, next to YOUR base) and schlep it across the map to the ENEMY base, whereupon you score 100 points.

From a defensive standpoint it's pretty cool because the flag carriers come to you which means it's easier to set up an ambush.

From an offensive standpoint it's awesome because it requires teamwork and coordination.


Title: Re: What happened last night?
Post by: Kryand on January 21, 2009, 04:42:23 PM
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 ::)

If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.


Title: Re: What happened last night?
Post by: Abstract on January 21, 2009, 05:37:51 PM
Not a fan of Archipelago...  Great vehicle centric map where skiing is definitely not the focus.  Capping is difficult to pull off alone, and involves teamwork. or effort.

So, in other words, maps that cater to a strong defense are "bad".
 ::)

If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.

If the two of you are going to argue over which maps are good or bad, perhaps you should consider the subjectivity of such an argument, and that no favorable conclusion will be reached.

Kryand, I have noticed during my participation on this forum that you generally consider your opinion to be fact.  Such has been the case in a number of threads.  For instance conversations in which a member will state they like/dislike a specific mod.  Typically you will discredit the mod in question as being inferior to a mod you play/enjoy(V2, base probably several others).  While we do share the opinion that classic is fun, we do not share our method of conveying our likes and dislikes to other members.  Where you will quite simply state that yours is best for a number of reasons, I will simply say that I like a mod, or weapon, or tactic. 

You probably wouldn't get into so many futile arguments if you would just say you like something rather than pointing out all the reasons why your way is better than someone else's way, and above all else, avoid insulting those who have a different way/taste than you.


Title: Re: What happened last night?
Post by: Jaffa on January 22, 2009, 01:32:49 AM
Good vehicle maps that come with the game:
Hillside, Magmatic, Raindance, Rollercoaster, Sandstorm, Slapdash, Starfallen

Good/intense non-vehicle maps:
Beggar's Run, Confusco, Damnation, Dangerous Crossing, Minotaur, Riverdance, Stonehenge, Titan, White Dwarf

Other mentionable maps that I hate but others seem to like:
IceRidge, Snowblind, Surreal, Sub-Zero

Good server side maps that don't come with the game:
Quagmire 2008 (http://www.chaingunned.org/downloads/tribes2/maps/Quagmire2.vl2), Tenebrous CTF (http://www.chaingunned.org/downloads/tribes2/maps/TenebrousCTF.vl2) (not good for large number of players)

Pretty much any map that comes with the game that I didn't mention is terrible and should probably not be on the server rotation.

I can also recommend for you some very reputable admins who have been running servers for years, if you're interested.

Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it :(

I know that we've sort of left the topic of the Goon haven server but it must be said and I must agree, Goon Haven does have it's selection of great players. I've not even TRIED mid-air shots yet as I'm still getting back into the game, learning ski-routes, trying to keep vertical speed instead of horizontal!

But I already have names in my head, names I see and remember and I 'avoid' getting into a 1 v 1 situation with these guys (The Warden, The Policeman, Proxy etc) as I'd probably end up loosing, but if I left the server all I'm confronted with is servers which are 24/32 (16) and the likes. If I wanted to play against bots, I'd host my own game.

We need a greater variety of servers, agreed. But we can't be having bots on them!


Title: Re: What happened last night?
Post by: Hybrid on January 22, 2009, 01:43:55 AM
Are you the same Jaffa from team icup?


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 02:02:29 AM
If the two of you are going to argue over which maps are good or bad, perhaps you should consider the subjectivity of such an argument, and that no favorable conclusion will be reached.

Kryand, I have noticed during my participation on this forum that you generally consider your opinion to be fact.  Such has been the case in a number of threads.  For instance conversations in which a member will state they like/dislike a specific mod.  Typically you will discredit the mod in question as being inferior to a mod you play/enjoy(V2, base probably several others).  While we do share the opinion that classic is fun, we do not share our method of conveying our likes and dislikes to other members.  Where you will quite simply state that yours is best for a number of reasons, I will simply say that I like a mod, or weapon, or tactic. 

You probably wouldn't get into so many futile arguments if you would just say you like something rather than pointing out all the reasons why your way is better than someone else's way, and above all else, avoid insulting those who have a different way/taste than you.
Every claim I have ever made can be (and has been) objectively measured. That's why I say them as if they are fact - because for all intents and purposes, they are. But judging from what I have seen so far, if I tried to explain these measurements, you would accuse me of being argumentative or off-topic.

Here's an example though... the word "better" is what most would call a subjective term. However, any logical person would not object to a statement like, "the New England Patriots are better than the Clear Lake High School Falcons". You could argue irrelevant semantics all day, but that kind of thing is only hurtful to a discussion. Every claim I have made is analogous to the above example.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 22, 2009, 02:25:09 AM
Good vehicle maps that come with the game:
Hillside, Magmatic, Raindance, Rollercoaster, Sandstorm, Slapdash, Starfallen

Good/intense non-vehicle maps:
Beggar's Run, Confusco, Damnation, Dangerous Crossing, Minotaur, Riverdance, Stonehenge, Titan, White Dwarf

Other mentionable maps that I hate but others seem to like:
IceRidge, Snowblind, Surreal, Sub-Zero

Good server side maps that don't come with the game:
Quagmire 2008 (http://www.chaingunned.org/downloads/tribes2/maps/Quagmire2.vl2), Tenebrous CTF (http://www.chaingunned.org/downloads/tribes2/maps/TenebrousCTF.vl2) (not good for large number of players)

Pretty much any map that comes with the game that I didn't mention is terrible and should probably not be on the server rotation.

I can also recommend for you some very reputable admins who have been running servers for years, if you're interested.

Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it :(

I know that we've sort of left the topic of the Goon haven server but it must be said and I must agree, Goon Haven does have it's selection of great players. I've not even TRIED mid-air shots yet as I'm still getting back into the game, learning ski-routes, trying to keep vertical speed instead of horizontal!

But I already have names in my head, names I see and remember and I 'avoid' getting into a 1 v 1 situation with these guys (The Warden, The Policeman, Proxy etc) as I'd probably end up loosing, but if I left the server all I'm confronted with is servers which are 24/32 (16) and the likes. If I wanted to play against bots, I'd host my own game.

We need a greater variety of servers, agreed. But we can't be having bots on them!

Try Rebels Kata, that the defacto map and you have to vote to change it.


Title: Re: What happened last night?
Post by: Jaffa on January 22, 2009, 04:04:42 AM
Are you the same Jaffa from team icup?

I have no idea what Team icup is, so I'll say no.


Title: Re: What happened last night?
Post by: WiiMote on January 22, 2009, 06:39:52 AM
Every claim I have ever made can be (and has been) objectively measured. That's why I say them as if they are fact - because for all intents and purposes, they are. But judging from what I have seen so far, if I tried to explain these measurements, you would accuse me of being argumentative or off-topic.

Really?  I'd love to see such objective measurements.

Quote
If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.

I can assure you, I have every idea what my own personal opinion is, so I know exactly what I'm talking about.

My point is that not everyone agrees with you.


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 22, 2009, 07:21:13 AM
Good vehicle maps that come with the game:
Hillside, Magmatic, Raindance, Rollercoaster, Sandstorm, Slapdash, Starfallen

Good/intense non-vehicle maps:
Beggar's Run, Confusco, Damnation, Dangerous Crossing, Minotaur, Riverdance, Stonehenge, Titan, White Dwarf

Other mentionable maps that I hate but others seem to like:
IceRidge, Snowblind, Surreal, Sub-Zero

Good server side maps that don't come with the game:
Quagmire 2008 (http://www.chaingunned.org/downloads/tribes2/maps/Quagmire2.vl2), Tenebrous CTF (http://www.chaingunned.org/downloads/tribes2/maps/TenebrousCTF.vl2) (not good for large number of players)

Pretty much any map that comes with the game that I didn't mention is terrible and should probably not be on the server rotation.

I can also recommend for you some very reputable admins who have been running servers for years, if you're interested.

Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it :(



Because most of us have played 24\7 Katabatic servers for the last eight years. Not that there's anything wrong with that, but your statement comparing it to Dust2 is more accurate than you think.


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 08:06:52 AM
Every claim I have ever made can be (and has been) objectively measured. That's why I say them as if they are fact - because for all intents and purposes, they are. But judging from what I have seen so far, if I tried to explain these measurements, you would accuse me of being argumentative or off-topic.

Really?  I'd love to see such objective measurements.

Quote
If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.

I can assure you, I have every idea what my own personal opinion is, so I know exactly what I'm talking about.

My point is that not everyone agrees with you.
First of all let me introduce you to a little thing called "balance". In particular, balance between offense and defense. In order for the game to be fun for everyone, balance is required. Otherwise you'll be forcing one side to coordinate, while the other side barely has to do anything to stop them. The mod itself plays a huge part in this balance, but the map plays a huge part in it as well. In incredibly unbalanced maps such as Lakeside, Reversion, Archipelago, etc. the offense has to mount an huge effort to even get to the enemy base. All it takes is a single player on defense to completely overthrow ANY amount of teamwork the offense tries to employ. That, objectively, makes those maps terrible.

Another objective measurement you are looking for is the fact that these maps used to be played, and now they aren't. The reason for this has nothing to do with people not liking teamwork, but instead has everything to do with what happens when these maps are played: the game completely degrades and nothing happens.

In any case, I can tell from your use of statements like "cater to a strong defense" and "capping involves teamwork or effort" that you lack the necessary experience to actually analyze maps. Your own personal opinion makes me think you'd be happier playing on a base server... or a Battlefield 1942 server... I'd recommend those before you try to turn a classic server into something classic was never meant to be.


Title: Re: What happened last night?
Post by: WiiMote on January 22, 2009, 08:35:38 AM
First of all let me introduce you to a little thing called "balance". In particular, balance between offense and defense. In order for the game to be fun for everyone, balance is required. Otherwise you'll be forcing one side to coordinate, while the other side barely has to do anything to stop them. The mod itself plays a huge part in this balance, but the map plays a huge part in it as well. In incredibly unbalanced maps such as Lakeside, Reversion, Archipelago, etc. the offense has to mount an huge effort to even get to the enemy base. All it takes is a single player on defense to completely overthrow ANY amount of teamwork the offense tries to employ. That, objectively, makes those maps terrible.

So, in other words, when the maps favor offense, it's more balanced?

On slapdash, you only need one capper, but you need several people defending.  That's unbalanced in favor of the offense.  That's not a bad thing, it simply means that the teams need to focus more on defense.

Quote
Another objective measurement you are looking for is the fact that these maps used to be played, and now they aren't. The reason for this has nothing to do with people not liking teamwork, but instead has everything to do with what happens when these maps are played: the game completely degrades and nothing happens.

The reason behind this, is because classic managed to take over the game.  In general, classic players don't enjoy those maps.  Again, nothing wrong with that. 

I, unfortunately, enjoy those maps, base gameplay, and classic gameplay.  You're giving me the impression that you think there's something terribly wrong with that.

Quote
In any case, I can tell from your use of statements like "cater to a strong defense" and "capping involves teamwork or effort" that you lack the necessary experience to actually analyze maps. Your own personal opinion makes me think you'd be happier playing on a base server... or a Battlefield 1942 server... I'd recommend those before you try to turn a classic server into something classic was never meant to be.

Experience?  I play the game because I enjoy it.  But maybe you're right, I'm not some elitist player.  I'll go find a populated base server, because I do tend to enjoy playing on those more, for a couple reasons.  The players there usually act more like they enjoy the game because they have fun playing it, rather than because it's providing practice for serious competetive play.  And also because they're much less of a democratic voting simulation, and more of a game of Tribes 2.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 22, 2009, 08:43:28 AM
Kryand plz stop spouting your opinion as fact; you look at the T2 gaming community from the viewpoint of competition, but we are discussing a pub server with 64 slots!  This is not a scrim discussion about maps for 7 vs 7 or 10 vs 10.  The maps are balanced; well Lakeside favors offense so that could be unbalanced!

Lakeside is a decent medium size map that favors offense!

Reversion and Archipeligo are huge maps; not meant for 7 vs 7 or even 10 vs 10, they are meant for the big brawls usually found on most vehicle servers! When you add the vehicles available in a 20 vs 20  or more, then those maps are interesting and fun.

The most unbalanced defender friendly map of all time is "Recalescence"! (IMHO)

Your opinion is based on competition not pubbing; the maps you mentioned are not preferred by cappers because of the size of the maps and slow motion due to water.  Also those maps can be easily dominated by Air Superiority and heavy tank fire!

Due to small team sizes they hated all the maps you mentioned.  But for pub servers with big crowds, they love those maps because the players need room to spread out.

When I used to schedule large special event scrims of 4 tribes (2 vs 2) or 6 tribes scrimming (3 vs 3), most of the maps you dislike were in the pile for consideration. For comp and comp style pick-ups I'd agree with you; but for 40-60 player pub servers with a regular player base you have no idea what you are talking about.



Title: Re: What happened last night?
Post by: Deathspawn! on January 22, 2009, 09:02:03 AM
Actually, maps like that, even on a pub, tend to frustrate people and cause them to leave. People hate being dominated, and at the same time, hate standing still with no one to fight.
It's rare to find a team that actually wants to coordinate instead of doing there own thing. So a balanced map is a good thing.


Title: Re: What happened last night?
Post by: Spinal^ on January 22, 2009, 09:02:40 AM
So, in other words, when the maps favor offense, it's more balanced?

On slapdash, you only need one capper, but you need several people defending.  That's unbalanced in favor of the offense.  That's not a bad thing, it simply means that the teams need to focus more on defense.

... That's not what he said. Did you even read it? He gave a couter-point to a defensive focused map?

Flags are not always ment to be played directly from the stand, but also in the field. And both teams should be able to take a flag, not just one with a strong offense to break another team. This creates stand offs and more intensive gameplay as well.

The reason behind this, is because classic managed to take over the game.  In general, classic players don't enjoy those maps.  Again, nothing wrong with that. 

I, unfortunately, enjoy those maps, base gameplay, and classic gameplay.  You're giving me the impression that you think there's something terribly wrong with that.

There has always been seperations, however this is NOT the point. At this point, I'd say things have been de-railed.

Experience?  I play the game because I enjoy it.  But maybe you're right, I'm not some elitist player.  I'll go find a populated base server, because I do tend to enjoy playing on those more, for a couple reasons.  The players there usually act more like they enjoy the game because they have fun playing it, rather than because it's providing practice for serious competetive play.  And also because they're much less of a democratic voting simulation, and more of a game of Tribes 2.

Elitist would be the term your using. In most cases when approval and advancement is made, it has been done by the very focused part of communities or development teams, not an average player; I'm sure you are well aware. You prefer base, which is fine, however most of us "Elitests" started in the base days, played on the large and small scale, played competition and evoloved with the game.

If you have played competition, you would understand the players prefer a higher quality pub and they're definantly not used for practice. While most may be intimidated by the level of play in these "elitist" servers, everyone there is having a good time and not competing. Trust me, it's nearly complete bullshit.

Get off his nuts and try to understand another perspective maybe? He can certainly understand yours.


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 09:29:30 AM
So, in other words, when the maps favor offense, it's more balanced?

On slapdash, you only need one capper, but you need several people defending.  That's unbalanced in favor of the offense.  That's not a bad thing, it simply means that the teams need to focus more on defense.
Uhhh... no. Maybe you need several bad players to stop one good capper. But one good defender vs one good capper, it will be fairly even. That's balance.

Quote
The reason behind this, is because classic managed to take over the game.  In general, classic players don't enjoy those maps.  Again, nothing wrong with that. 

I, unfortunately, enjoy those maps, base gameplay, and classic gameplay.  You're giving me the impression that you think there's something terribly wrong with that.
You know why classic players don't enjoy those maps? Because those maps are bad. It's alright if you like bad maps, just don't try to act like they aren't bad.

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Experience?  I play the game because I enjoy it.  But maybe you're right, I'm not some elitist player.  I'll go find a populated base server, because I do tend to enjoy playing on those more, for a couple reasons.  The players there usually act more like they enjoy the game because they have fun playing it, rather than because it's providing practice for serious competetive play.  And also because they're much less of a democratic voting simulation, and more of a game of Tribes 2.
That's fine. In that case maybe you should stick to playing and not try to get in over your head on forum discussions.


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 09:40:21 AM
When I used to schedule large special event scrims of 4 tribes (2 vs 2) or 6 tribes scrimming (3 vs 3), most of the maps you dislike were in the pile for consideration. For comp and comp style pick-ups I'd agree with you; but for 40-60 player pub servers with a regular player base you have no idea what you are talking about.

So you are trying to talk about pub servers, and then you mention tribe scrims to support your point? Surely you see the problem here. You are also missing the big picture. There shouldn't be any pubs with 40-60 players. 60 player Archipelago actually requires more coordination than a competition match in order to actually get anything accomplished. Sounds to me like you're confusing yourself with your own argument.


Title: Re: What happened last night?
Post by: WiiMote on January 22, 2009, 09:54:36 AM
So, in other words, when the maps favor offense, it's more balanced?

On slapdash, you only need one capper, but you need several people defending.  That's unbalanced in favor of the offense.  That's not a bad thing, it simply means that the teams need to focus more on defense.

... That's not what he said. Did you even read it? He gave a couter-point to a defensive focused map?

It's called sarcasm.

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Flags are not always ment to be played directly from the stand, but also in the field. And both teams should be able to take a flag, not just one with a strong offense to break another team. This creates stand offs and more intensive gameplay as well.

I understand that.  What's wrong with more intensive gameplay?  His point is that this is simply bad, my point is that his is an opinion, and some people have a different opinion.

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There has always been seperations, however this is NOT the point. At this point, I'd say things have been de-railed.

Fair enough.  I won't bring it up again.

Quote
Elitist would be the term your using. In most cases when approval and advancement is made, it has been done by the very focused part of communities or development teams, not an average player; I'm sure you are well aware. You prefer base, which is fine, however most of us "Elitests" started in the base days, played on the large and small scale, played competition and evoloved with the game.

The competetive part of the community has always been much more vocal.  The more casual part has not.  Think about it...  why would, when everything was changed in the competetive's favor, the game quickly die soon after?  Sure, it might be a coincidence.  I find that hard to believe though.  Also, are people who enjoy the game as it already is really going to complain about it?

Circumstances show that the changes made in the final patch stabbed Tribes 2 to death.  Classic servers were everywhere, base was almost impossible to find.  Players stopped playing.  I adapted to classic, despite preferring base.

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If you have played competition, you would understand the players prefer a higher quality pub and they're definantly not used for practice. While most may be intimidated by the level of play in these "elitist" servers, everyone there is having a good time and not competing. Trust me, it's nearly complete bullshit.

Just what I've seen.  I've played many a round on a base server where the game ended 0 to 0, and everyone talked about how much they enjoyed the match despite this.  I've never seen this happen on a classic server, despite seeing games end with the same score.  I can only speak from what I've experienced myself.

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Get off his nuts and try to understand another perspective maybe? He can certainly understand yours.

Whoa, what?  What were you reading?  He states that my perspective is wrong, and that his is the absolute truth.


Title: Re: What happened last night?
Post by: Abstract on January 22, 2009, 09:55:21 AM
When I used to schedule large special event scrims of 4 tribes (2 vs 2) or 6 tribes scrimming (3 vs 3), most of the maps you dislike were in the pile for consideration. For comp and comp style pick-ups I'd agree with you; but for 40-60 player pub servers with a regular player base you have no idea what you are talking about.

So you are trying to talk about pub servers, and then you mention tribe scrims to support your point? Surely you see the problem here. You are also missing the big picture. There shouldn't be any pubs with 40-60 players. 60 player Archipelago actually requires more coordination than a competition match in order to actually get anything accomplished. Sounds to me like you're confusing yourself with your own argument.

Dude, I hate to say I told you so but... I told you this would happen.  You can't go around telling people they're idiots/inexperienced/ill-qualified for an opinion, for disagreeing with you.  Your opinion is(guess what) an OPINION.  You're not right about any of it, it's just what you like.  Maps are maps, and a certain map may be more suited for one situation that another, but that doesn't mean that someone isn't entitled to like a map that is less suited for ONE SPECIFIC SCENARIO.

I'm sorry man but these frustrating arguments happen because of you kryand, you can't go around telling people what to like and expect them to just accept that.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 22, 2009, 10:07:05 AM
When I used to schedule large special event scrims of 4 tribes (2 vs 2) or 6 tribes scrimming (3 vs 3), most of the maps you dislike were in the pile for consideration. For comp and comp style pick-ups I'd agree with you; but for 40-60 player pub servers with a regular player base you have no idea what you are talking about.

So you are trying to talk about pub servers, and then you mention tribe scrims to support your point? Surely you see the problem here. You are also missing the big picture. There shouldn't be any pubs with 40-60 players. 60 player Archipelago actually requires more coordination than a competition match in order to actually get anything accomplished. Sounds to me like you're confusing yourself with your own argument.

No Kryand,

I mentioned the past scrims because the tribal leaders specifically requested the maps you dislike, that's all! :D

Unlike you; I spent most of my time in pub servers.  Big maps were always prefered because people need to spread out.  Not everyone in a pub server wants to do anything team related.  Some peeps get on the same team just to bomb together, defend the gens together or mount an assault together. You can try to coordinate, hope to coordinate but it's a PUB!

Here's my point:

1.  Pubs servers can be chaos, on a good map... orchestrated chaos.  

2.  Look at the maps you listed as favorable; to a server provider of a busy server those are medium size maps good for a 10 vs 10 but cramped at 20 vs 20 but for Goon Haven when it's at 50, I don't think so!  That's like Machineheads or Dangerous Crossing in Rebels Kata 2 mos ago, total overkill.  

3.  Pubs are where noobs learn basic skills from occasional vets on a feeding frenzy, and where squads from a tribe practice team tactics.

I understand your points and some are valid when discussing maps for bonifide scrims ; but this discussion was about a pub server.  We've had this conversation numerous times on numerous forums.  You like Pick-ups, you have a TWL ingrained perspective and that is cool if your accept that it is TUNNELVISION!  You maybe excellent at hosting pick-ups but this conversation is about a busy pub server; you have no idea what you are talking about.


Title: Re: What happened last night?
Post by: Spinal^ on January 22, 2009, 10:38:08 AM
The competetive part of the community has always been much more vocal.  The more casual part has not.  Think about it...  why would, when everything was changed in the competetive's favor, the game quickly die soon after?  Sure, it might be a coincidence.  I find that hard to believe though.  Also, are people who enjoy the game as it already is really going to complain about it?

Circumstances show that the changes made in the final patch stabbed Tribes 2 to death.  Classic servers were everywhere, base was almost impossible to find.  Players stopped playing.  I adapted to classic, despite preferring base.

Not true. Tribes 2 had many factors killing it from the start.

Dispite everything, it would be the Base community who didn't keep up if the casual players are in large numbers, as you say they are. And a decline in servers should not have been a direct hit from the majority of the competitive community. If so, this would prove the casual tribes player did prefer classic, base++ or whatever direction Tribes 2 took. Anyone has the ability to perform a flat installtion and play Base, no modifications were required. If that many people enjoyed the game, they should of complained about change and put up their own servers. Nothing was stopping these people!

The classic patch did not kill tribes. This was an addition to the game players could easily seek out. There has never been a lack of information to aquire these additions and were not added to the general base game forcing players into change.

Death occured on its own!


Title: Re: What happened last night?
Post by: Shizuka on January 22, 2009, 11:05:32 AM
*turns on an air conditioner, notices how apropos the thread title is now*

Aside from the opinion-as-fact allegations flying around here, what I think is standing as the core of these arguments is that some maps are better than others. This falls in line with a certain "proverb" I recall, which goes "all hardware sucks, all software sucks". Applied, it means that some maps are better for some situations than others. It doesn't mean that any one map is the best ever, nor does it mean any one map is the worst map ever. We've all got our opinions on best and worst maps, which could be indicative that there are some maps we enjoy playing on and some we don't.

This thread originally started with a mention that Goon Haven was having an incursion of people with no purpose but to wreak havoc on their own team. Somewhere we got to discussing whether a variety of maps would help balance things out. And now it's mutated into a holier than thou war over who plays what map types.

Take a deep breath, relax. Some maps are better than others for certain situations. For instance, some maps are better suited for pub servers, and within that are better for offense or defense. If there is a balance in those maps, now it's just a matter of the server. If you're not happy with a certain map, vote to change it. If the next map is "worse", go find another server or start your own. Tribes is a team game, remember, we can't all bend to one person's point of view. Let's quit nipping at each other and just get back to the game we all love.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 22, 2009, 11:23:04 AM
The competetive part of the community has always been much more vocal.  The more casual part has not.  Think about it...  why would, when everything was changed in the competetive's favor, the game quickly die soon after?  Sure, it might be a coincidence.  I find that hard to believe though.  Also, are people who enjoy the game as it already is really going to complain about it?

Circumstances show that the changes made in the final patch stabbed Tribes 2 to death.  Classic servers were everywhere, base was almost impossible to find.  Players stopped playing.  I adapted to classic, despite preferring base.

Not true. Tribes 2 had many factors killing it from the start.

Dispite everything, it would be the Base community who didn't keep up if the casual players are in large numbers, as you say they are. And a decline in servers should not have been a direct hit from the majority of the competitive community. If so, this would prove the casual tribes player did prefer classic, base++ or whatever direction Tribes 2 took. Anyone has the ability to perform a flat installtion and play Base, no modifications were required. If that many people enjoyed the game, they should of complained about change and put up their own servers. Nothing was stopping these people!

The classic patch did not kill tribes. This was an addition to the game players could easily seek out. There has never been a lack of information to aquire these additions and were not added to the general base game forcing players into change.

Death occured on its own!

I don't know; I don't blame classic for the downfall as much as a bad release of the game.  Tribes 2 was rushed to market by Sierra; it was buggy and contained additions that the previous build T1 didn't have that the community accepted and got used to.  A sucessful release would have included all the normal physics of the previous build with new graphics, weapons and vehicles, a tweak or two with new mods.

Instead they drastically redesigned the game pissing off the majority of the T1 comp vets. Noobs really wouldn't care; but if you developed a skillset only to have that knowledge taken from you with a new releas of your favorite game, you'd be peeved too!  In an effort to save the product and the T1 community, patch after patch.  The death knoll ws sounded when Dynamix was bought up and the Sierra too got gobbled up by VUGames.  When T3 was released once again, someone drastically redesigned the game and was puzzled when the community wouldn't accept the product. Then the T3/T:V community decided to cut out vehicles all together with vanilla mod? :o

To view this correctly there is one community... Tribes!  Tribes was split up with a rushed release of T2, creating T1 and T2.  Subsequent bungled PR and patches created futher fragmentation, base, base++, classic and V2!  Corporate takeovers split the community again with offering T3 aka T:V!

Although there was discussion about supposed community involvement; I don't know, you do not drastically redesign a game and expect a community to chomp on the bit.  With each major product change the community as a whole hated the product.  T1 to T2 and T2 to T:V! So you had three major communities with factions within each all due to bad PR with a community and hap-hazard releases.

When T2 cd keys were released for free the grim reaper reared his head when the accounts stopped and the game left to stagnant.  When support was dropped; community features dropped, but game still not officially declared abandonwear, it was a done deal until T2 Bouncer and Tribesnext projects were released.

Just my opinion... mixed with some fact but I welcome discussion. we can always bash each other in the server later! :D


Title: Re: What happened last night?
Post by: Blakhart on January 22, 2009, 11:36:37 AM
T2 was to be the update* to T1, and didn't pan out for many due to the "slowness" of base. Most players (T1 vets mostly) were looking for a game that at least played like T1 but with the better graphics and so on of T2.

 If anything killed Tribes it was other games, especialy wow. Or the 1942 series. Clans also had their hands in T2's demise in the sense that clan players want to be where everyone else in clan matches are, meaning new games such as 1942 and cs source at the time when most vets stopped playing T2, and clanners could care less about gameplay. Gameplay is why they come back, but some also come back because T2 may be the best game designed yet.

* (but sierra decided lets sell a whole new game and milk this cow good)


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 11:49:36 AM
Um, Tribes 2 died because there were no CD keys. If it was another reason, TribesNext wouldn't have worked. Just about every single person who I have heard say anything about Tribes 2 has insisted that they only were interested if there were classic servers around. Luckily there are. If the servers hosts all decided to run base instead, Tribes 2 would still be dead right now, rather than having 100 or so people on at any given time.

Other than that, too many people typing too much random stuff for me to bother reading now. I'll be back later.


Title: Re: What happened last night?
Post by: WiiMote on January 22, 2009, 11:56:46 AM
The competetive part of the community has always been much more vocal.  The more casual part has not.  Think about it...  why would, when everything was changed in the competetive's favor, the game quickly die soon after?  Sure, it might be a coincidence.  I find that hard to believe though.  Also, are people who enjoy the game as it already is really going to complain about it?

Circumstances show that the changes made in the final patch stabbed Tribes 2 to death.  Classic servers were everywhere, base was almost impossible to find.  Players stopped playing.  I adapted to classic, despite preferring base.

Not true. Tribes 2 had many factors killing it from the start.

Dispite everything, it would be the Base community who didn't keep up if the casual players are in large numbers, as you say they are. And a decline in servers should not have been a direct hit from the majority of the competitive community. If so, this would prove the casual tribes player did prefer classic, base++ or whatever direction Tribes 2 took. Anyone has the ability to perform a flat installtion and play Base, no modifications were required. If that many people enjoyed the game, they should of complained about change and put up their own servers. Nothing was stopping these people!

The classic patch did not kill tribes. This was an addition to the game players could easily seek out. There has never been a lack of information to aquire these additions and were not added to the general base game forcing players into change.

Death occured on its own!

I don't know; I don't blame classic for the downfall as much as a bad release of the game.  Tribes 2 was rushed to market by Sierra; it was buggy and contained additions that the previous build T1 didn't have that the community accepted and got used to.  A sucessful release would have included all the normal physics of the previous build with new graphics, weapons and vehicles, a tweak or two with new mods.

Instead they drastically redesigned the game pissing off the majority of the T1 comp vets. Noobs really wouldn't care; but if you developed a skillset only to have that knowledge taken from you with a new releas of your favorite game, you'd be peeved too!  In an effort to save the product and the T1 community, patch after patch.  The death knoll ws sounded when Dynamix was bought up and the Sierra too got gobbled up by VUGames.  When T3 was released once again, someone drastically redesigned the game and was puzzled when the community wouldn't accept the product. Then the T3/T:V community decided to cut out vehicles all together with vanilla mod? :o

To view this correctly there is one community... Tribes!  Tribes was split up with a rushed release of T2, creating T1 and T2.  Subsequent bungled PR and patches created futher fragmentation, base, base++, classic and V2!  Corporate takeovers split the community again with offering T3 aka T:V!

Although there was discussion about supposed community involvement; I don't know, you do not drastically redesign a game and expect a community to chomp on the bit.  With each major product change the community as a whole hated the product.  T1 to T2 and T2 to T:V! So you had three major communities with factions within each all due to bad PR with a community and hap-hazard releases.

When T2 cd keys were released for free the grim reaper reared his head when the accounts stopped and the game left to stagnant.  When support was dropped; community features dropped, but game still not officially declared abandonwear, it was a done deal until T2 Bouncer and Tribesnext projects were released.

Just my opinion... mixed with some fact but I welcome discussion. we can always bash each other in the server later! :D

Fair enough.  I probably blame classic more than I should, mainly because it's release made finding base servers a pain in the ass.  A few of the servers I played on regularly had switched over to classic, and the varient servers dropped off pretty quickly due to lack of players.  I honestly believe the sudden popularity of classic mod had something to do with it though.

But yeah, all rather got off topic.  Back to the original point, and post, that started this all.  I love some of the maps you hate, and so do some other players.  Call them bad, whatever.  I enjoy bad maps.  I also dislike Minotaur because it removes many of the things of Tribes 2 that made the game Tribes 2 for me.


Title: Re: What happened last night?
Post by: glofan on January 22, 2009, 12:37:30 PM
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Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 22, 2009, 01:00:20 PM
The competetive part of the community has always been much more vocal.  The more casual part has not.  Think about it...  why would, when everything was changed in the competetive's favor, the game quickly die soon after?  Sure, it might be a coincidence.  I find that hard to believe though.  Also, are people who enjoy the game as it already is really going to complain about it?

Circumstances show that the changes made in the final patch stabbed Tribes 2 to death.  Classic servers were everywhere, base was almost impossible to find.  Players stopped playing.  I adapted to classic, despite preferring base.

Not true. Tribes 2 had many factors killing it from the start.

Dispite everything, it would be the Base community who didn't keep up if the casual players are in large numbers, as you say they are. And a decline in servers should not have been a direct hit from the majority of the competitive community. If so, this would prove the casual tribes player did prefer classic, base++ or whatever direction Tribes 2 took. Anyone has the ability to perform a flat installtion and play Base, no modifications were required. If that many people enjoyed the game, they should of complained about change and put up their own servers. Nothing was stopping these people!

The classic patch did not kill tribes. This was an addition to the game players could easily seek out. There has never been a lack of information to aquire these additions and were not added to the general base game forcing players into change.

Death occured on its own!

I disagree. The death of Tribes 2 came when every server was running some kind of mod that changed the gameplay in some fundamental way. Trust me, I was there, because in the beginning you could have found tons of 24/7 vehicle servers and whatnot. And at the end you couldn't join a single server without running into some new kind of weapon mod or something that gave the shrike machine guns instead of lasers or slowed it down so it could not outrun missiles. And it wasn't just one or two servers, it was all of them.

The game was fundamentally changed from the way it had been, and that was not what we wanted to play. So we left.

It was always my opinion that a small yet vocal minority of ex-Tribes 1 players would not shut up about trying to change Tribes 2 into the first game. The devs listened to them, foolishly, at the end of Tribes 2 and again with Tribes Vengeance. And it killed us.

And a word about the maps debate. No map is a "bad" map unless its poorly coded or has glitches\bugs. Trust me when I tell you that I have reviewed some AvP2 maps in my time so I know what a bad map looks like. Tribes 2 doesn't have any bad maps. And about the competition vs. public argument, sixty four people as someone said is controlled chaos. If someone wants competition play then they should never go into a 64 player public server and expect that. The large maps were designed for a large amount of public players, not competition. At this point no good map should be voted out because a small subset doesn't like it, that short changes the mass majority of players that might like to play on that map.


Title: Re: What happened last night?
Post by: Blakhart on January 22, 2009, 01:31:19 PM
"If the servers hosts all decided to run base instead, Tribes 2 would still be dead right now, rather than having 100 or so people on at any given time."

If that is so, why has the ewo and rebels servers been mostly full for the last few years pre tribesnext, and no classic servers in sight? Is it becuase no classic player was willing to front the cost to host? Guess the classic players could care less.


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 02:11:39 PM
"If the servers hosts all decided to run base instead, Tribes 2 would still be dead right now, rather than having 100 or so people on at any given time."

If that is so, why has the ewo and rebels servers been mostly full for the last few years pre tribesnext, and no classic servers in sight? Is it becuase no classic player was willing to front the cost to host? Guess the classic players could care less.
Because there's always something left at the bottom of the barrel. The same 30 players every single day is a far cry from 100 at most hours, with a completely different 100 as the day goes on. And yes, money is the exact reason. Classic was more popular than V2 until classic servers kept going down because the hosts got tired of paying. First NixFix, then Mofo's. After that, everyone moved on. EWO and Rebels didn't get the memo I guess. Probably because they were never a real part of the Tribes 2 community, but that's a whole other discussion.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 22, 2009, 03:22:37 PM
"If the servers hosts all decided to run base instead, Tribes 2 would still be dead right now, rather than having 100 or so people on at any given time."

If that is so, why has the ewo and rebels servers been mostly full for the last few years pre tribesnext, and no classic servers in sight? Is it becuase no classic player was willing to front the cost to host? Guess the classic players could care less.
Because there's always something left at the bottom of the barrel. The same 30 players every single day is a far cry from 100 at most hours, with a completely different 100 as the day goes on. And yes, money is the exact reason. Classic was more popular than V2 until classic servers kept going down because the hosts got tired of paying. First NixFix, then Mofo's. After that, everyone moved on. EWO and Rebels didn't get the memo I guess. Probably because they were never a real part of the Tribes 2 community, but that's a whole other discussion.

MUAHAHAHAHA! 

EWO was passed the torch from MV, I was in the server that night when the admin chimes due to the change over rang on and on... just because they didn't troll the TWL forums didn't make them any less of the T2 COMMUNITY! In fact EWO and Rebels had several members that were part of TWL, OSL, BEML and other comp league teams in the past.

The fact that their server providers had donations to help foot the bill to maintain their server proves they had an active and loyal player base. If classic was so popular then donations shouldn't have been a problem, that's simple logic... you need to get out more!


Title: Re: What happened last night?
Post by: Kryand on January 22, 2009, 03:47:36 PM
Actually it isn't logic at all. It's probability and psychology. And trust me, I have a much greater education in all three of those subjects than you do, and can tell you that your conclusion is completely false. I might concede that EWO was a part of the community, but Rebels absolutely was not.


Title: Re: What happened last night?
Post by: Abstract on January 22, 2009, 10:43:03 PM
Actually it isn't logic at all. It's probability and psychology. And trust me, I have a much greater education in all three of those subjects than you do, and can tell you that your conclusion is completely false. I might concede that EWO was a part of the community, but Rebels absolutely was not.

Kryand.  Kryand.  Kryand.  You are aware that you're exposing your flaws to the entire community by behaving in this way. 

Speaking of psychology, do you have an inferiority complex that you feel the need to belittle your debate opposition rather than agree to disagree?  Do you want everyone to think that you're smarter than them due to low self confidence? 

Up until now I have given you the benefit of the doubt.  I had considered you bitterly intelligent if such an adjective applies.  However, any intelligent person knows that when personal tastes are insulted an argument, not a discussion is created.  Is that you goal as a participant?  Do you feel the need to create discord within our fledgling community?

You have the potential to be a leader.  If I were you I would consider my conduct.  The community deserves better than the way you have been posting on this forum like you are the one and only authority on tribes2.

The last time I challenged your motives, you informed me that you opinions can be objectively measured.  I do not see how the following comment can be objectively measured:

Kyrand - version2 belongs in the trash along with all the idiots who actually like it.

I played version2 along with classic and base for years.  I like all three.  Am I an idiot?  No.  Unlike other members on this site I have been studying your posts and forming an opinion of my own.  And my opinion is this, you're here to turn Tribesnext into a negative experience for many of us.  And many of us do not appreciate that.

Although I doubt you will change, the option is there.  We would strongly appreciate a fresh, positive attitude from you Kyrand because of your ability to lead, and because you could be considered a pillar of the Tribesnext community.

Please do not consider this insulting, but rather informative.  I appreciate you contributions to the community, but please, find it within yourself to be more accepting of the differences between you and other members of our community.


Title: Re: What happened last night?
Post by: Jaffa on January 23, 2009, 01:02:39 AM
Actually it isn't logic at all. It's probability and psychology. And trust me, I have a much greater education in all three of those subjects than you do, and can tell you that your conclusion is completely false. I might concede that EWO was a part of the community, but Rebels absolutely was not.

Right, I've kept out of this topic, bad craic and idiots like you posting in it.

As previously mentioned:

Quote
You can't go around telling people they're idiots/inexperienced/ill-qualified for an opinion, for disagreeing with you.  Your opinion is(guess what) an OPINION.

How true that is. How are you to know every forum users level of education, Kryand? For an 'educated' man like yourself you don't seem to be able to read what's infront of you, the true things being put before you. Then coming out with absolute shit like that? "I'm Mr.Educated" - Tard  :-*



Title: Re: What happened last night?
Post by: DUN_DUNNA on January 23, 2009, 03:04:43 AM
Kryand you are a competitive fellow, in game and in forum threads... every conversation is about winning some point.  Insults, barbs, little distractions to keep from the truth.  The truth is that Tribes 2 is about more than just competition it's about fostering and in some cases nurturing a community.

You are primarily concerned with one facet of this T2 community, competition and the hell with the rest. You're entitled to your opinion, but I'm interested in more than just competition.  For T2 to flourish, the community as a whole must be the main concern to those that don't want this game to wither and die.

Mainstream competition in T2 has been dead for a long time, CTF pubbing kept this facet of the community on life support. If T2 flourishes, the CTF facet won't simply be satisfied with one choice of base or classic or even V2.  Already in this forum there's discussion of other mods; additional flavors of T2. 

These discussions only occur with growth; now if you trully want competition to take off, you would help foster that growth in CTF pubbing. This is where new prospects for competitive tribes are observed; besides recruits in IRC, sending t-mail/email or joining forums for consideration and training.


Title: Re: What happened last night?
Post by: Kryand on January 23, 2009, 04:04:54 AM
Blah.
The problem with people like me is lots of whiny and thin-skinned people will hate me. Personally, I don't give a shit. I tell things as they are without regard for the people who don't realize it. I also don't really care much for discussions if they involve some random person trying to claim Archipelago is a great map. Furthermore, when it comes to absolute facts, like why Tribes 2 went the way it did, I also don't care much for discussions if they involve someone being flat-out wrong. If you think I'm bad, maybe you should take a trip to TribalWar (also known as 'The Tribes Community'). I'm actually quite tame compared to most of them, and that's what Tribes players are like. Welcome aboard?

Blah
Obviously you don't realize how many run-ins I've had with Dunna in the past. I know he has no expertise in any of those fields, and I know that I do. So yes, I can say what I said for certain. I saw no reason to proceed in any other way when someone implies something so silly as "if one community can have someone to pay for a server, then every other community should as well!". There are so many things wrong there that someone would have to be totally clueless to actually make the claim. No sense try to argue with someone like that. But it's ok little buddy. From the moment I first saw you post, I wasn't expect anything of value to come from you. Carry on though, posters like you are often entertaining.

Kryand you are a competitive fellow, in game and in forum threads... every conversation is about winning some point.  Insults, barbs, little distractions to keep from the truth.  The truth is that Tribes 2 is about more than just competition it's about fostering and in some cases nurturing a community.

You are primarily concerned with one facet of this T2 community, competition and the hell with the rest. You're entitled to your opinion, but I'm interested in more than just competition.  For T2 to flourish, the community as a whole must be the main concern to those that don't want this game to wither and die.
Do you know why I care about competition? I'm sure I've explained this to you before. If competition doesn't exist, people get bored. Tribes 2 is a fun game to just run around in, but so are Far Cry 2 and Fallout 3. Only the extreme fans are going to stick around if there isn't something more appealing than just running around in pub servers. Competition needs to get started or the game isn't going to take off. Now, competition is usually something that comes naturally with lots of players, but Tribes 2's current player-base  is not at the point yet - and it's possible that it's not going to get there without some effort. Grinding the idea into everyone's head and forcing competition to start is one way to help.

Quote
Mainstream competition in T2 has been dead for a long time, CTF pubbing kept this facet of the community on life support. If T2 flourishes, the CTF facet won't simply be satisfied with one choice of base or classic or even V2.  Already in this forum there's discussion of other mods; additional flavors of T2.
Yeah we already tried that. The result: Classic teams dominated the living hell out of the teams of the other mods, while playing the other team's mod, without even putting forth the slightest bit of effort. The significance: if a team truly wants competition, then Classic is the best choice, because that's where all of the talent is. Anything else would be like choosing to play on the CAL-M league instead of the CAL-I league. I guess they may have their reasons for doing that, but they will be looked down upon, rightfully so.

Quote
These discussions only occur with growth; now if you trully want competition to take off, you would help foster that growth in CTF pubbing. This is where new prospects for competitive tribes are observed; besides recruits in IRC, sending t-mail/email or joining forums for consideration and training.
How on earth do you think this whole thing got started? I suggested maps that would improve the quality of play in Goon Haven, and offered to suggest admins that would do the same, and some random guy tries to argue with me about it by insisting on a map that ruins the game for a hell of a lot more people than those who like it. Furthermore, even if you count off for every single post I've made anywhere and anything negative I may have done prior to TribesNext, I've still done way more to support this game - in the ways you've mentioned, and then some - than almost every single poster in this thread combined. So, the outcome of this thread really doesn't register on my "affecting Tribes 2" meter. Not at this point anyway.


Title: Re: What happened last night?
Post by: Jaffa on January 23, 2009, 04:20:32 AM
Quote
Obviously you don't realize how many run-ins I've had with Dunna in the past. I know he has no expertise in any of those fields, and I know that I do. So yes, I can say what I said for certain. I saw no reason to proceed in any other way when someone implies something so silly as "if one community can have someone to pay for a server, then every other community should as well!". There are so many things wrong there that someone would have to be totally clueless to actually make the claim. No sense try to argue with someone like that. But it's ok little buddy. From the moment I first saw you post, I wasn't expect anything of value to come from you. Carry on though, posters like you are often entertaining.

I see black men leaving your house whilst you're at work.




Title: Re: What happened last night?
Post by: thebeaz on January 23, 2009, 07:36:51 AM
Quote from: Kryand
...expertise...psychology...tribes cred...
 

Jesus Christ, dude, you're going a step beyond arguing on the internet... you're arguing and showing your e-peen on an EIGHT YEAR OLD VIDEO GAME FORUM. Your keen intellectual superiority would be wonderful on GameFAQs. Plenty of peers for you to mingle with there.

You also honestly do not know the difference between "objective" and "subjective" so stop pretending or at least gracefully back away from this train wreck of a thread.

Tribes 2 is a game. It is a game that didn't do too well. I bought it on release day and was disappointed at many of the changes from Tribes 1, but I got used to them. However the game didn't stick with me like the first one did, so I quit. I have a feeling many others did the same. For years the community has been small, insignificant (compared to other mass releases at that time and since), and filled with the lamest thing of all... game drama!

Please just play to play. Goon Haven will be having a tournament soon, I happily welcome you to come and just PLAY THE GAME. Please, please, please stop trying to belittle others that are trying to REVIVE the Tribes community. Go argue about why UT3 failed or something. We're all playing the same game here.


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 23, 2009, 08:06:08 AM
Kryand I suggest that you just take a step back and think about this a while, as should everyone else in this thread. It has gotten way off topic and if you intend to continue then it needs to continue over private message, not out in public where everyone can see it.

Tribes hasn't been back long enough for people to start bickering about silly nonsense, and frankly I'm tired of reading it.


Title: Re: What happened last night?
Post by: Blakhart on January 23, 2009, 09:05:19 AM
BEHOLD THE DRAMA THAT IS T2!

sorry, had to

Now, back to Tribes2: it's fun! Just play and don't worry about the competition folks. Or lack of.


Title: Re: What happened last night?
Post by: Abstract on January 23, 2009, 09:44:59 AM
BEHOLD THE DRAMA THAT IS T2!

sorry, had to

Now, back to Tribes2: it's fun! Just play and don't worry about the competition folks. Or lack of.

You couldn't be more right BH!  Some of the other members and server admin and I are talking about getting some comp going.  That should be a ton of FUN!


Title: Re: What happened last night?
Post by: Paroxsysmal on January 23, 2009, 10:28:42 AM
I'm BEST my opinion is BEST they is wrong. Derail Derail.

Tell us some more about how great and above everyone you are. Please, do it for the thread which you have taken it upon yourself to derail.


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 23, 2009, 10:37:39 AM
I'm BEST my opinion is BEST they is wrong. Derail Derail.

Tell us some more about how great and above everyone you are. Please, do it for the thread which you have taken it upon yourself to derail.

There's no need for flamebait, as players of an eight year old game you should all be well above that maturity level. This is not halo.


Title: Re: What happened last night?
Post by: thebeaz on January 23, 2009, 11:07:46 AM
This is not halo.

Oh no you DIDN'T


Title: Re: What happened last night?
Post by: Paroxsysmal on January 23, 2009, 11:14:17 AM
This is not halo.

It's the Halo Killer!


Title: Re: What happened last night?
Post by: Kryand on January 23, 2009, 11:19:58 AM
Oh my yes this thread is so much better off now.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 23, 2009, 12:02:32 PM
(http://adesivoslabella.com.br/loja/images/CachorroMutley.gif)


Title: Re: What happened last night?
Post by: na85 on January 23, 2009, 12:07:08 PM
My last contribution to this thread will be to state that all 3 Halo games are god awful.

My girlfriend, who is a med student, came across a study published in a well-respected medical journal that found a high correlation between people who play lots of Halo 3 and people who have Erectile Dysfunction.  I am not making this up.

Bam.


Title: Re: What happened last night?
Post by: Blakhart on January 23, 2009, 12:10:06 PM
So that's why!


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 23, 2009, 12:37:42 PM
The kids that play halo aren't old enough to have erections yet.


Title: Re: What happened last night?
Post by: thebeaz on January 23, 2009, 12:50:42 PM
Oh my yes this thread is so much better off now.

The thread was already long dead.

The kids that play halo aren't old enough to have erections yet.

How do you explain the happy tingles I get when running someone over with a Warthog?


Title: Re: What happened last night?
Post by: The | Sniper on January 23, 2009, 01:52:01 PM
 Ya guys and gals goons really suxors! its full of nubz that dont know how to play and its a CLASSIC server. I got TK'ed lastnight then the guy votes to kick me and they all voted yes. Just a thought but shouldnt the TK'er get kicked and not the guy getting tk"ed. I dont think goons will last very long there are already over 100 people that hate them for NO reason kicks.

 I just hope some one can host a good BASE server. Sorta like EWO did but NOT the "WE are EWO we are so great attitude" I like team damage some times but in GOONS its stupid cuz you have 20 nubz with mortars spamming the flag and you can never keep a REAL flag deffence going because they just mortar all your turrets and kill team mates trying to mortar the capper. Im seeing some of the old school players i used to see in the past but i seriously dont know myself weather ill continue to play tribes 2 or not.

 If i could find a good BASE server with people and no DAMN bots people STOP putting bots in your servers this is why no one will join your server cuz there is bots and bots are stupid and dont work on half the maps. So in closing LOOKING FOR A GOOD BASE SERVER WITH NO TEAM DAMAGE AND GOOD MATURE PLAYERS.

Signed,
The | Sniper  5 years pro TWL, Tribes iv played in, Fallen of ymir,Steel city Snipers,EWO,             
The | Names,Mister MR
Record holder for the most headshots (Still undefeated) Proof here--->http://img87.imageshack.us/img87/4593/newrecordbp7.jpg

 Undefeated 3 years in a row official sniper and marksmenship duels and contests via TWL, Marksmen record holder in stats on OLD EWO server,Huston vehicals,Miami Vehicals.

 Arguably the best sniper to play tribes 2 im sure my enemies will say different but the fact remains i have the scores and the stats thats logged OFFICIALLY they do not! They talk shit but have no records to back up their claims.....I DO :D


Title: Re: What happened last night?
Post by: Kryand on January 23, 2009, 02:07:25 PM
LOL


Title: Re: What happened last night?
Post by: WiiMote on January 23, 2009, 02:08:36 PM
Ow...

Someone got some acetaminophen handy?


Title: Re: What happened last night?
Post by: thebeaz on January 23, 2009, 03:00:18 PM
Kryand... I honestly take back anything that I might have said against you.

Sniper please come back to the server so that I can kickba....er... make your stay more pleasant. I'm sorry you hate new players and that my server doesn't cater to your needs. Please get your own Poweredge and 20mb pipe and host your own. Or go rent one from Branzone (free advertisement!).

Thanks.


Title: Re: What happened last night?
Post by: Shizuka on January 23, 2009, 03:43:56 PM
Wow... looking at his other posts, he's got some serious issues with the inhabitants of Goon Haven. Like, more than any of us do...

I think the gist of Sniper's post is he wants a good base server with no team damage and good mature players. Well... that's a bit of a paradox, since if Sniper joins, they won't all be good and mature, now will they?


Title: Re: What happened last night?
Post by: Paroxsysmal on January 23, 2009, 04:40:00 PM
Ya guys and gals goons really suxors! its full of nubz that dont know how to play and its a CLASSIC server. I got TK'ed lastnight then the guy votes to kick me and they all voted yes. Just a thought but shouldnt the TK'er get kicked and not the guy getting tk"ed. I dont think goons will last very long there are already over 100 people that hate them for NO reason kicks.

 I just hope some one can host a good BASE server. Sorta like EWO did but NOT the "WE are EWO we are so great attitude" I like team damage some times but in GOONS its stupid cuz you have 20 nubz with mortars spamming the flag and you can never keep a REAL flag deffence going because they just mortar all your turrets and kill team mates trying to mortar the capper. Im seeing some of the old school players i used to see in the past but i seriously dont know myself weather ill continue to play tribes 2 or not.

 If i could find a good BASE server with people and no DAMN bots people STOP putting bots in your servers this is why no one will join your server cuz there is bots and bots are stupid and dont work on half the maps. So in closing LOOKING FOR A GOOD BASE SERVER WITH NO TEAM DAMAGE AND GOOD MATURE PLAYERS.

Signed,
The | Sniper  5 years pro TWL, Tribes iv played in, Fallen of ymir,Steel city Snipers,EWO,            
The | Names,Mister MR
Record holder for the most headshots (Still undefeated) Proof here--->http://img87.imageshack.us/img87/4593/newrecordbp7.jpg

 Undefeated 3 years in a row official sniper and marksmenship duels and contests via TWL, Marksmen record holder in stats on OLD EWO server,Huston vehicals,Miami Vehicals.

 Arguably the best sniper to play tribes 2 im sure my enemies will say different but the fact remains i have the scores and the stats thats logged OFFICIALLY they do not! They talk shit but have no records to back up their claims.....I DO :D


PRO


Title: Re: What happened last night?
Post by: Tarzul on January 23, 2009, 08:07:12 PM
Ya guys and gals goons really suxors! its full of nubz that dont know how to play and its a CLASSIC server. I got TK'ed lastnight then the guy votes to kick me and they all voted yes. Just a thought but shouldnt the TK'er get kicked and not the guy getting tk"ed. I dont think goons will last very long there are already over 100 people that hate them for NO reason kicks.

 I just hope some one can host a good BASE server. Sorta like EWO did but NOT the "WE are EWO we are so great attitude" I like team damage some times but in GOONS its stupid cuz you have 20 nubz with mortars spamming the flag and you can never keep a REAL flag deffence going because they just mortar all your turrets and kill team mates trying to mortar the capper. Im seeing some of the old school players i used to see in the past but i seriously dont know myself weather ill continue to play tribes 2 or not.

 If i could find a good BASE server with people and no DAMN bots people STOP putting bots in your servers this is why no one will join your server cuz there is bots and bots are stupid and dont work on half the maps. So in closing LOOKING FOR A GOOD BASE SERVER WITH NO TEAM DAMAGE AND GOOD MATURE PLAYERS.

Signed,
The | Sniper  5 years pro TWL, Tribes iv played in, Fallen of ymir,Steel city Snipers,EWO,            
The | Names,Mister MR
Record holder for the most headshots (Still undefeated) Proof here--->http://img87.imageshack.us/img87/4593/newrecordbp7.jpg

 Undefeated 3 years in a row official sniper and marksmenship duels and contests via TWL, Marksmen record holder in stats on OLD EWO server,Huston vehicals,Miami Vehicals.

 Arguably the best sniper to play tribes 2 im sure my enemies will say different but the fact remains i have the scores and the stats thats logged OFFICIALLY they do not! They talk shit but have no records to back up their claims.....I DO :D


lmao.... thank you for that, that was quite funny :). If your actually being serious about even half your post... then I express my deepest condolences for your family and their medical bills.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 23, 2009, 08:53:16 PM
Dayum Sniper, you played with Hampy and Raptor... I miss them!


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 23, 2009, 09:10:41 PM
The people that I meet as I play this game continue to amaze me.

Sniper if I'm ever on a bombing run and I see you, be sure to stand still and I'll deliver your christmas present early.


Title: Re: What happened last night?
Post by: blindkilla on January 24, 2009, 05:08:55 AM
wow that didnt take long sniper ya know the more things change the more they stay the same but thanks for the laugh. On a serious not I to would enjoy a base server although I dont ming classic at all  its just tribes 2 to me. Although I do sometimes get tired of the TKing sometimes.I dont know how many times I havta replace turrets because some noob is just chucking down mortars at all the thing I have set up.Just A few thoughts its not always smart to set all  the turrets to mortar on raindance!!!! and just blindly spam nades and mortars in your own gen room for instance.


Title: Re: What happened last night?
Post by: Blakhart on January 24, 2009, 09:09:26 AM
Snip has Kry beat all to hell dramawise doesn't he?


Title: Re: What happened last night?
Post by: Abstract on January 24, 2009, 09:58:03 AM
Snippy the happy sniper kid is right on par with kry, if you review kry's latest posts, it looks like they made friends.  awwww.   ;)


Title: Re: What happened last night?
Post by: WiiMote on January 24, 2009, 10:02:29 AM
I just see two opposite ends of the same spectrum.


Title: Re: What happened last night?
Post by: Kryand on January 24, 2009, 10:13:59 AM
Yeah, the spectrum of how justified someone's posts are. I'm on the 100% end, and he's on the 0%.

Good call.


Title: Re: What happened last night?
Post by: DUN_DUNNA on January 24, 2009, 10:48:38 AM
wow that didnt take long sniper ya know the more things change the more they stay the same but thanks for the laugh. On a serious not I to would enjoy a base server although I dont ming classic at all  its just tribes 2 to me. Although I do sometimes get tired of the TKing sometimes.I dont know how many times I havta replace turrets because some noob is just chucking down mortars at all the thing I have set up.Just A few thoughts its not always smart to set all  the turrets to mortar on raindance!!!! and just blindly spam nades and mortars in your own gen room for instance.

Quoted for the lolz, I hate mortar turrets, they are effective but destroy you defenses.


Title: Re: What happened last night?
Post by: Paroxsysmal on January 24, 2009, 12:04:57 PM
Mortar turrets do usually do just as much to your team as they do to the enemy.
AA all the way.


Title: Re: What happened last night?
Post by: blindkilla on January 24, 2009, 12:10:26 PM
wow I shouldnt post things at 5 AM  with no sleep the mind wanders lol.


Title: Re: What happened last night?
Post by: WiiMote on January 24, 2009, 01:32:47 PM
Yeah, the spectrum of how justified someone's posts are. I'm on the 100% end, and he's on the 0%.

Good call.

Not what I meant...  not at all.


Title: Re: What happened last night?
Post by: Red Shifter on January 24, 2009, 05:15:05 PM
Then the T3/T:V community
don't EVER call it tribes 3


Title: Re: What happened last night?
Post by: Jaffa on January 26, 2009, 02:28:06 AM
Ya guys and gals goons really suxors! its full of nubz that dont know how to play and its a CLASSIC server. I got TK'ed lastnight then the guy votes to kick me and they all voted yes. Just a thought but shouldnt the TK'er get kicked and not the guy getting tk"ed. I dont think goons will last very long there are already over 100 people that hate them for NO reason kicks.

 I just hope some one can host a good BASE server. Sorta like EWO did but NOT the "WE are EWO we are so great attitude" I like team damage some times but in GOONS its stupid cuz you have 20 nubz with mortars spamming the flag and you can never keep a REAL flag deffence going because they just mortar all your turrets and kill team mates trying to mortar the capper. Im seeing some of the old school players i used to see in the past but i seriously dont know myself weather ill continue to play tribes 2 or not.

 If i could find a good BASE server with people and no DAMN bots people STOP putting bots in your servers this is why no one will join your server cuz there is bots and bots are stupid and dont work on half the maps. So in closing LOOKING FOR A GOOD BASE SERVER WITH NO TEAM DAMAGE AND GOOD MATURE PLAYERS.

Signed,
The | Sniper  5 years pro TWL, Tribes iv played in, Fallen of ymir,Steel city Snipers,EWO,             
The | Names,Mister MR
Record holder for the most headshots (Still undefeated) Proof here--->http://img87.imageshack.us/img87/4593/newrecordbp7.jpg

 Undefeated 3 years in a row official sniper and marksmenship duels and contests via TWL, Marksmen record holder in stats on OLD EWO server,Huston vehicals,Miami Vehicals.

 Arguably the best sniper to play tribes 2 im sure my enemies will say different but the fact remains i have the scores and the stats thats logged OFFICIALLY they do not! They talk shit but have no records to back up their claims.....I DO :D


don't listen to this pathetic newb. I've been pro twl way longer than this little bitch and his pathetic act is known among those circles. He likes to claim he's undefeated in the last 3 years of official sniper and marksmanship duels and contests on twl when he's actually winless LOL what a bitch.

 

I heard that you were on the receiving end of a rough childhood, your father was a drunk, your mother a whore. They'd both touch you in your special place. You now vent your anger onto the TN forums, in some pathetic attempt at getting a little bit of your childhood back.

Is this true?


Title: Re: What happened last night?
Post by: TheOracle[xXx] on January 26, 2009, 06:05:30 AM
Ya guys and gals goons really suxors! its full of nubz that dont know how to play and its a CLASSIC server. I got TK'ed lastnight then the guy votes to kick me and they all voted yes. Just a thought but shouldnt the TK'er get kicked and not the guy getting tk"ed. I dont think goons will last very long there are already over 100 people that hate them for NO reason kicks.

 I just hope some one can host a good BASE server. Sorta like EWO did but NOT the "WE are EWO we are so great attitude" I like team damage some times but in GOONS its stupid cuz you have 20 nubz with mortars spamming the flag and you can never keep a REAL flag deffence going because they just mortar all your turrets and kill team mates trying to mortar the capper. Im seeing some of the old school players i used to see in the past but i seriously dont know myself weather ill continue to play tribes 2 or not.

 If i could find a good BASE server with people and no DAMN bots people STOP putting bots in your servers this is why no one will join your server cuz there is bots and bots are stupid and dont work on half the maps. So in closing LOOKING FOR A GOOD BASE SERVER WITH NO TEAM DAMAGE AND GOOD MATURE PLAYERS.

Signed,
The | Sniper  5 years pro TWL, Tribes iv played in, Fallen of ymir,Steel city Snipers,EWO,             
The | Names,Mister MR
Record holder for the most headshots (Still undefeated) Proof here--->http://img87.imageshack.us/img87/4593/newrecordbp7.jpg

 Undefeated 3 years in a row official sniper and marksmenship duels and contests via TWL, Marksmen record holder in stats on OLD EWO server,Huston vehicals,Miami Vehicals.

 Arguably the best sniper to play tribes 2 im sure my enemies will say different but the fact remains i have the scores and the stats thats logged OFFICIALLY they do not! They talk shit but have no records to back up their claims.....I DO :D


don't listen to this pathetic newb. I've been pro twl way longer than this little bitch and his pathetic act is known among those circles. He likes to claim he's undefeated in the last 3 years of official sniper and marksmanship duels and contests on twl when he's actually winless LOL what a bitch.

 

This just keeps on getting more interesting...


Title: Re: What happened last night?
Post by: Spinal^ on January 26, 2009, 09:18:13 AM
Lets T2TV Sniper Vs. SniperX!

Actual proof that ... we can laugh forever.


Title: Re: What happened last night?
Post by: WiiMote on January 26, 2009, 09:31:25 AM
yo yo your both nubz im teh best xXsNiPeRxX lol evry1 knows ultraxl mod is best sniper


Title: Re: What happened last night?
Post by: Paroxsysmal on January 26, 2009, 04:36:05 PM
Hey can we get a mod or someone to close this thread?


Title: Re: What happened last night?
Post by: rb10 on February 03, 2009, 10:39:13 AM
I'm a server owner ## {dggs} Fast V2 and can tell you for sure I try to maintain a fair clean good place to play. I think AWHOLES WHO CAN ONLY CRITISIZE SHOULD GO PLAY PICK UP STICKS and leave the real peeps alone.
RB10


Title: Re: What happened last night?
Post by: Abstract on February 03, 2009, 10:41:19 AM
I'm a server owner ## {dggs} Fast V2 and can tell you for sure I try to maintain a fair clean good place to play. I think AWHOLES WHO CAN ONLY CRITISIZE SHOULD GO PLAY PICK UP STICKS and leave the real peeps alone.
RB10

A motion has been made.  I second that motion.


Title: Re: What happened last night?
Post by: Eolk on February 03, 2009, 02:24:58 PM
I'm a server owner ## {dggs} Fast V2 and can tell you for sure I try to maintain a fair clean good place to play. I think AWHOLES WHO CAN ONLY CRITISIZE SHOULD GO PLAY PICK UP STICKS and leave the real peeps alone.
RB10
Hear, hear!


Title: Re: What happened last night?
Post by: DUN_DUNNA on February 04, 2009, 12:04:41 AM
I'm a server owner ## {dggs} Fast V2 and can tell you for sure I try to maintain a fair clean good place to play. I think AWHOLES WHO CAN ONLY CRITISIZE SHOULD GO PLAY PICK UP STICKS and leave the real peeps alone.
RB10
Hear, hear!

Vote Passes!!! 

BTW, Eolk you are a clever cloaking fiend... GG! :D


Title: Re: What happened last night?
Post by: Fatwa on February 04, 2009, 05:44:59 AM
I'm a server owner ## {dggs} Fast V2 and can tell you for sure I try to maintain a fair clean good place to play. I think AWHOLES WHO CAN ONLY CRITISIZE SHOULD GO PLAY PICK UP STICKS and leave the real peeps alone.
RB10
Hear, hear!

We never hear you, only the shocklance, so quit with the "Hear, hear" business.

:P