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1  TribesNext.com Forums / Support / Re: Starting the game twice on: July 01, 2019, 06:11:54 PM
High CPU on rundll would be entirely Windows related and not something triggered by the game; in the context of launching an older exe, it's probably in some way pertaining to their optional compatibility profiles or associated mechanisms.  You can generally safely disable these features, and if the load persists you might want to look up the specific process it's running to get some idea of what it's doing.
This is the only problem that I'm dealing with. Most likely something on my end, on Windows, as you say. If I find a solution I'll post it here.
2  TribesNext.com Forums / Support / Starting the game twice on: June 23, 2019, 05:20:25 PM
I can confirm that recently I also had to start Tribes 2 twice in order for it to run (windows 7 here), and when it did open it started consuming cpu like crazy. I don't think this has to do with new windows updates, as it happened more than a year ago too but somehow fixed itself. Also, it happened in other games sometimes. It has something to do with rundll. That's the thing consuming a ton of CPU that I have manually end after I exit tribes. Anyway, this happened to me recently, but also in the past.
3  TribesNext.com Forums / General Discussion / Re: Arena? on: June 04, 2019, 02:48:29 PM
Arena is not active anymore, but I do remember when I was new to TN playing against you, WonderBear, Perfection, Tarzul, Darkstrand, childrens, Exquisite, and many others. It was a lot of fun and arena was awesome.
4  TribesNext.com Forums / Support / Re: Notice of intermittent server downtime: 2019-05-21 to 2019-05-23 on: May 25, 2019, 02:40:52 PM
Thank you !!!
Indeed, I do too. It's easy to play and forget that there's somebody hosting the t2 online services for free, two decades later after release, with so much going on both online and in the real world. We appreciate that you keep the game alive for those who are left and still want to have a taste of tribes 2.
5  TribesNext.com Forums / Mods and Customization / Re: Server Problem - Man in the middle on: October 07, 2018, 09:16:41 AM
Thanks, rom, glad to see you like it. I want to mention, I did encounter the server auto-restart one time when I was playing there right before a map was switched. But I think that's also the problem. I think the server auto-restarts only when someone joins and before switching the map. If no one can join because of that man in the middle error, the server can't restart, IF the auto-restart works in this way.

So I don't know how to make it auto-restart after you get a new IP for the server, unless it would be done by outside programs. Maybe someone more knowledgeable could help you here.
6  TribesNext.com Forums / Mods and Customization / Re: Server Problem - Man in the middle on: September 17, 2018, 05:13:04 AM
Thanks for the info. Good to know it's something easily solvable.
7  TribesNext.com Forums / Mods and Customization / Server Problem - Man in the middle on: September 16, 2018, 01:43:19 PM
First, let me say that I'm very happy to see someone host a server using Classic Bots. Because when you wanna play a quick match or two against competent bots without hosting the server yourself, you can just quickly join for some fun. I am talking about the server named Classic Bots Server.

The problem is that I have no way of contacting the owner. It seems that for about a week or more, I get the 'Man in the middle attack...' error when I join the server, and it doesn't let me join. I suspect this happens to anyone connecting. If the owner reads this, please reset the server. And do message me if you want updated scripts that show player records for each map, every time you join or press a key Smiley

And out of curiosity, I also wanna ask, what causes this error in the first place? How can it be prevented?
8  TribesNext.com Forums / General Discussion / Re: Help! Can't get it to work. on: April 21, 2018, 02:21:47 PM
Open "TribesNext_rc2a.exe" and install it into your "Tribes2\GameData\" folder.

If you want to play on servers where most people play, also download THIS file and put it into your "Tribes2\GameData\Base" folder. Then get the map packs from HERE. Unzip the AllCompMapPackS8.zip file and put all the .vl2 files into your "Tribes2\GameData\Base" folder again. Also put THIS official .vl2 map pack into that folder.  

If you still have problems after this, get the DSO Remover from HERE and put it into your "GameData" folder as well. Run it and hit enter to clean your compiled scripts before entering the game.
9  TribesNext.com Forums / Mods and Customization / Re: Classic Bots v1.3.68 on: April 16, 2018, 02:50:47 AM
Well let me tell you, it would suck out time out of you faster than you'd hit VGS. So it's understandable.
10  TribesNext.com Forums / Mods and Customization / Re: Classic Bots v1.3.68 on: April 16, 2018, 02:00:50 AM
If you feel like it, you should bot support your own maps using this mod when I release the final version. If someone would add more maps that I haven't already bot supported then, that would be great. The bot support card guide is great for that as it explains step by step what you need to do, but a bit vaguely to keep things simple.
11  TribesNext.com Forums / Mods and Customization / Re: Classic Bots v1.3.66 on: April 06, 2018, 05:29:36 AM
I appreciate that, rJay, thanks! Glad to see that my time (and Lagg's) was not wasted, because people like you and others have fun using this mod.
12  TribesNext.com Forums / Mods and Customization / Re: Classic Bots v1.3.65 (2018) on: April 02, 2018, 02:03:57 AM
April 16 - Update v1.3.68

To update, as always, you have to delete your current ClassicBots folder and replace it with the new one. That does mean that you will have to reconfigure your server preferences, too. These are the changes for 1.3.68:

Quote
-CTF: More balanced bot priorities for defending the flag or deploying stuff, depending on if they're winning, losing, or have humans in their team.
-CTF: When a human dies as a capper and drops the flag, the chaser bots will always try to retrieve the flag instead of attacking even if the human respawns quickly
-CTF: Fixed capper bots sometimes randomly jumping in a place instead of running home with the flag and improved their capping behavior
-If a bot sees a destroyed object or is close to it and has a repair pack, he will have a higher repair priority
-Suicide respawn delay is the same as the delay for dying normally, and it's configurable by changing $Host::HumanRespawnDelay
-Updated the Bot Support Card Guide
13  TribesNext.com Forums / General Discussion / Re: How many players do play Tribes 2? on: April 01, 2018, 08:23:47 PM
I don't remember seeing you in-game, deewelch. Is this your first time playing t2? If so, awesome and welcome aboard, how do you enjoy it so far? Or have you played in the past?
14  TribesNext.com Forums / Mods and Customization / Classic Bots v1.3.68 on: February 22, 2018, 02:14:05 PM
Classic Bots
Latest version: 1.3.68 - April 16, 2018

Note from April 29, 2018
Version 1.3.7 will feature a lot of new bot supported maps. My own deadline for this pack has been April 30, but I couldn't finish it this fast. Looks like I have to extend it to May 15. I hope this is the last extension. Until then, please check out MetaDrax's advanced bot supported maps for Base. His maps are not compatible with ClassicBots, but they play very well in Base (default tribes 2 gamemode), and they are vehicle-centered.

Download link:
The file is attached to this post and always updated when a new version appears.

DESCRIPTION
This bot pack was mainly designed for playing CTF and Siege with bots on Classic 1.5.2, and most modifications were made for CTF. However, this mod includes LAK Bots, and supports Hunters, Team Hunters, Capture and Hold, and Deathmatch. The Version 5 bots in this pack are mainly scripted by Lagg-Alot. Lagg started making these awesome advanced bots for Tribes 2 by modifying almost all the default bot functions. Changes on Lagg's script files after 2009 are made by Roberto, and a lot of the original Classic mod scripts were modified too. This bot mod includes an awesome, but completely optional feature to enable RPG elements.

INSTALL INSTRUCTIONS
  • Updating: If you're updating your Classic Bots mod, first delete your ENTIRE "ClassicBots" folder, including your preferences files, then copy and use the new "ClassicBots" folder that you downloaded instead.
  • Required files: Before installing ClassicBots, please make sure that you have the following map packs installed: DynamixFinalPack, S5maps, S8maps, TWL-MapPack, TWL2-MapPack. These are required. To install maps, put the .vl2 files in your "GameData\base" folder.
  • Hosting an online server: If you wanna host an online server, please read the file "Server_And_Bot_Preferences.txt" from the folder "ClassicBots_Readme".

Download link for these map packs (you need to unzip this file):
http://t2.branzone.com/scripts/zMap-Packs/AllCompMapPackS8.zip

Download link for the DynamixFinalMapPack:
https://files.nastyhobbit.org/t2-maps/DynamixFinalPack.vl2


Now, moving on to the install instructions:
  • Put everything from the "Tribes2InstallFolder" to your Tribes 2 install folder and OVERWRITE stuff when asked. For example, the 'GameData' folder from here should overwrite the 'GameData' folder that you have.
  • PLAY by using the 'ClassicBots_Offline/Online' .bat file! That's it.

OPTIONAL
If you wanna hear bots use random sounds from the game or text chat randomly, or use sounds from the Osiris voice pack, do this:
  • Copy the audio folder from zVOICEPACK-T2-ALL-IN-ONE.zip to your base\audio folder.
  • Allow bots to use these sounds by setting $Host::BotsChatRandomSounds to 1 in the file serverPrefs.cs from GameData\ClassicBots\prefs.
  • Also allow bots to randomly text chat by setting $Host::BotsChatTextVoice to 1.
    - Warning: The chat contains adult language.

Download link for Osiris voicepack:
http://www.chaingunned.org/sling/VoicePacks/zVOICEPACK-T2-ALL-IN-ONE.vl2

Tips
  • Bots change numbers depending on the map, this is active by default. If you want to host an Online server, you must first read "Server_And_Bot_Preferences.txt" to make this work properly.
  • I recommend always using odd numbers for the bot numbers, like 7, 15, 29, etc. This is not necessary, but it will make the bot balancing feature better.
  • Don't play with more than 32 bots on Siege, the game will crash when switching sides.
  • Whether you want to play online or offline, you can drastically improve your game performance by hosting a dedicated server and then joining it from the same PC, but from a different Tribes 2 folder.
  • Don't install custom mods/scripts that may interfere with this mod or else the mod won't work as intended.

If you want to know how to change the bot difficulty or server preferences, or how to activate RPG Mode, or how to make bots use voicepacks or randomly chat, or disable/change the bot numbers per map, or see the list of bugs, features, credits, or how to bot support your own maps then open the folder called 'ClassicBots_Readme'.

Additional reading (not required, but useful):



Thanks again, Lagg, for your hard work on the bots throughout the years and for giving me your bot scripts. Without them, this Classic modification would not exist.
15  TribesNext.com Forums / Mods and Customization / Re: IronSphere RPG v1481 (2018) on: February 16, 2018, 10:12:17 AM
I updated the link to include my last update, version 1.481. It always annoyed me how there was no way to get a full list of commands and some info except outside the game.
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