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16 Forums / General Discussion / Re: Arena? on: June 04, 2019, 02:48:29 PM
Arena is not active anymore, but I do remember when I was new to TN playing against you, WonderBear, Perfection, Tarzul, Darkstrand, childrens, Exquisite, and many others. It was a lot of fun and arena was awesome.
17 Forums / Support / Re: Notice of intermittent server downtime: 2019-05-21 to 2019-05-23 on: May 25, 2019, 02:40:52 PM
Thank you !!!
Indeed, I do too. It's easy to play and forget that there's somebody hosting the t2 online services for free, two decades later after release, with so much going on both online and in the real world. We appreciate that you keep the game alive for those who are left and still want to have a taste of tribes 2.
18 Forums / Mods and Customization / Re: Server Problem - Man in the middle on: October 07, 2018, 09:16:41 AM
Thanks, rom, glad to see you like it. I want to mention, I did encounter the server auto-restart one time when I was playing there right before a map was switched. But I think that's also the problem. I think the server auto-restarts only when someone joins and before switching the map. If no one can join because of that man in the middle error, the server can't restart, IF the auto-restart works in this way.

So I don't know how to make it auto-restart after you get a new IP for the server, unless it would be done by outside programs. Maybe someone more knowledgeable could help you here.
19 Forums / Mods and Customization / Re: Server Problem - Man in the middle on: September 17, 2018, 05:13:04 AM
Thanks for the info. Good to know it's something easily solvable.
20 Forums / Mods and Customization / Server Problem - Man in the middle on: September 16, 2018, 01:43:19 PM
First, let me say that I'm very happy to see someone host a server using Classic Bots. Because when you wanna play a quick match or two against competent bots without hosting the server yourself, you can just quickly join for some fun. I am talking about the server named Classic Bots Server.

The problem is that I have no way of contacting the owner. It seems that for about a week or more, I get the 'Man in the middle attack...' error when I join the server, and it doesn't let me join. I suspect this happens to anyone connecting. If the owner reads this, please reset the server. And do message me if you want updated scripts that show player records for each map, every time you join or press a key Smiley

And out of curiosity, I also wanna ask, what causes this error in the first place? How can it be prevented?
21 Forums / General Discussion / Re: Help! Can't get it to work. on: April 21, 2018, 02:21:47 PM
Open "TribesNext_rc2a.exe" and install it into your "Tribes2\GameData\" folder.

If you want to play on servers where most people play, also download THIS file and put it into your "Tribes2\GameData\Base" folder. Then get the map packs from HERE. Unzip the file and put all the .vl2 files into your "Tribes2\GameData\Base" folder again. Also put THIS official .vl2 map pack into that folder.  

If you still have problems after this, get the DSO Remover from HERE and put it into your "GameData" folder as well. Run it and hit enter to clean your compiled scripts before entering the game.
22 Forums / Mods and Customization / Re: Classic Bots v1.3.68 on: April 16, 2018, 02:50:47 AM
Well let me tell you, it would suck out time out of you faster than you'd hit VGS. So it's understandable.
23 Forums / Mods and Customization / Re: Classic Bots v1.3.68 on: April 16, 2018, 02:00:50 AM
If you feel like it, you should bot support your own maps using this mod when I release the final version. If someone would add more maps that I haven't already bot supported then, that would be great. The bot support card guide is great for that as it explains step by step what you need to do, but a bit vaguely to keep things simple.
24 Forums / Mods and Customization / Re: Classic Bots v1.3.66 on: April 06, 2018, 05:29:36 AM
I appreciate that, rJay, thanks! Glad to see that my time (and Lagg's) was not wasted, because people like you and others have fun using this mod.
25 Forums / General Discussion / Re: How many players do play Tribes 2? on: April 01, 2018, 08:23:47 PM
I don't remember seeing you in-game, deewelch. Is this your first time playing t2? If so, awesome and welcome aboard, how do you enjoy it so far? Or have you played in the past?
26 Forums / Mods and Customization / Classic Bots v1.3.69 on: February 22, 2018, 02:14:05 PM
Classic Bots
Latest version: 1.3.69 - May 18, 2020

Note from May 18, 2020
The next version will feature a lot of new bot supported maps as well as other bot improvements. Please also check out MetaDrax's advanced bot supported maps for Base. His maps are not compatible with ClassicBots, but they play very well in Base (default tribes 2 gamemode), and they are vehicle-centered.

Download link:
The file is attached to this post and always updated when a new version appears. I have also included Lagg's original v5 scripts from which this mod started as well as two of his unmodified siege maps, in case you do not want to use my modifications or you're simply curious about the old code. Though I must warn you, they will have bugs and you must fix them yourself.

This bot pack was mainly designed for playing CTF and Siege with bots on Classic 1.5.2, and most modifications were made for CTF. However, this mod includes LAK Bots, and supports Hunters, Team Hunters, Capture and Hold, and Deathmatch. The Version 5 bots in this pack are mainly scripted by Lagg-Alot. Lagg started making these awesome advanced bots for Tribes 2 by modifying almost all the default bot functions. Changes on Lagg's script files after 2009 are made by Roberto, and a lot of the original Classic mod scripts were modified too. This bot mod includes an awesome, but completely optional feature to enable RPG elements.

  • Updating: If you're updating your Classic Bots mod, first delete your ENTIRE "ClassicBots" folder, including your preferences files, then copy and use the new "ClassicBots" folder that you downloaded instead.
  • Required files: Before installing ClassicBots, please make sure that you have the following map packs installed: DynamixFinalPack, S5maps, S8maps, TWL-MapPack, TWL2-MapPack. These are required. To install maps, put the .vl2 files in your "GameData\base" folder.
  • Hosting an online server: If you wanna host an online server, please read the file "Server_And_Bot_Preferences.txt" from the folder "ClassicBots_Readme".

Download link for these map packs (you need to unzip this file):

Download link for the DynamixFinalMapPack:

Now, moving on to the install instructions:
  • Put everything from the "Tribes2InstallFolder" to your Tribes 2 install folder and OVERWRITE stuff when asked. For example, the 'GameData' folder from here should overwrite the 'GameData' folder that you have.
  • PLAY by using the 'ClassicBots_Offline/Online' .bat file! That's it.

If you wanna hear bots use random sounds from the game or text chat randomly, or use sounds from the Osiris voice pack, do this:
  • Copy the audio folder from to your base\audio folder.
  • Allow bots to use these sounds by setting $Host::BotsChatRandomSounds to 1 in the file serverPrefs.cs from GameData\ClassicBots\prefs.
  • Also allow bots to randomly text chat by setting $Host::BotsChatTextVoice to 1.
    - Warning: The chat contains adult language.

Download link for Osiris voicepack:

  • Bots change numbers depending on the map, this is active by default.
  • I recommend always using odd numbers for the bot numbers, like 7, 15, 29, etc. This is not necessary, but it will make the bot balancing feature better.
  • Don't play with more than 32 bots on Siege, the game will crash when switching sides.
  • Whether you want to play online or offline, you can drastically improve your game performance by hosting a dedicated server and then joining it from the same PC, but from a different Tribes 2 folder.
  • Don't install custom mods/scripts that may interfere with this mod or else the mod won't work as intended.

If you want to know how to change the bot difficulty or server preferences, or how to activate RPG Mode, or how to make bots use voicepacks or randomly chat, or disable/change the bot numbers per map, or see the list of bugs, features, credits, or how to bot support your own maps then open the folder called 'ClassicBots_Readme'.

Additional reading (not required, but useful):

Thanks again, Lagg, for your hard work on the bots throughout the years and for giving me your bot scripts. Without them, and the Classic mod developers, this Classic modification would not exist.
27 Forums / Mods and Customization / Re: IronSphere RPG v1481 (2018) on: February 16, 2018, 10:12:17 AM
I updated the link to include my last update, version 1.481. It always annoyed me how there was no way to get a full list of commands and some info except outside the game.
28 Forums / Mods and Customization / Re: IronSphere RPG 1.48 (2018) on: February 13, 2018, 08:50:29 AM
It is indeed kinda weird considering its age, but I'm glad it piqued your interest.
29 Forums / Mods and Customization / IronSphere RPG v1481 (2018) on: February 12, 2018, 12:53:45 AM
I messed around with IronSphere RPG last year for a few days to add a main story, where you could even take different paths in the story. That would give the player lots of main and side quests to complete, which would give the game some scope as you'd have a reason to grind. But I stopped after I saw how much work there is left to be done on this mod (it's not finished) and how much little time there is, especially with a very weak Torque scripting familiarity.

But despite abandoning this goal, I wanted to at least release what was finished, because I still think it's worth a download. It's not even half of what I aimed for, but these small changes will make the mod more fun. I recommend that you play as a Mage or Warrior, as some classes are unbalanced.

Download links
Link 1
Link 2

Install instructions:
  • 1.Place the file "Ironsphere_148_Online.bat" and the folder named "GameData" into your Tribes 2 Install location and press "Yes" if you need to overwrite.
  • 2.Enter the game by using Ironsphere_148_Online.bat and join an Ironsphere RPG server!

View the full list of people who've worked on this mod by opening "isCredits.txt" in the folder "GameData\ironsphererpg".

Version 1.481:
  • Modified the F1 help menu again and slightly changed the info for some commands.
  • Added the "#help" chat command. Use this to get gameplay tips, skill/spell lists and info, or a big list of chat commands.
  • Added sounds for smithing, mining, changed song for Yolanda, added another song for Keldrin Town, and increased ore spawn rate by 50%.
  • Slightly modified all the quests' text, increased required quest items, and added +2 LCK as an additional reward for completing quests.
  • Fixed some console spam.
  • Fixed the "#advcompass" command.

Version 1.48:
  • Added 30 very simple fetch quests
  • You can now press the number keys to respond to a quest NPC instead of typing your responses.
  • You can use the Pack key to automatically say "hi, buy, yes" to NPCs instead of having to type it.
  • Added some sounds for casting spells, weapon swings and hits, monsters, etc. Muted some annoying sounds.
  • Added new songs for some areas.
  • Slightly modified the item information display in the shop and stats screen.
  • Added new buttons in the shop and inventory screen that let's you view the full stats of a selected item.
  • Replaced the F1 help text with text that's related to this mod. Think of it as a small guidebook.
  • Tweaked the monster drops and other game settings to what I consider better.
  • Fixed a bug where the game did not actually remove items from your inventory after quest completion.
  • Neutral casting and sense of heading skills are easy to get for anyone now, as they're not super useful anyway.

30 Forums / Mods and Customization / Re: how do I install new maps? on: December 29, 2017, 04:29:02 PM
Leave the $Host::MapPlayerLimits as they are, those are fine with their default values. To specify the bot limits, increase the $Host::BotCount setting after you enable (set it to 1) the setting $Host::BotsEnabled.

Also, there is a bug with the server that will list twice the bots that you have in the server list. I attached a fix for you, it's a file named "ConnCtPatch.cs." Put it in "GameData\Base\scripts\autoexec" if you're hosting a normal Base server or "GameData\ModNameHere\scripts\autoexec" if you're hosting a mod. Only do this if you experience the bot listing problem, of course. And remember that not all maps are bot supported by default, so don't be surprised if some maps don't show in the map list after your server is live.
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